Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-16 | Merge pull request #370 from negativeExponent/switch | Twinaphex | |
Update psxbios.c | |||
2019-12-17 | Update psxbios.c | negativeExponent | |
2019-12-16 | Merge pull request #369 from negativeExponent/switch | Twinaphex | |
Update | |||
2019-12-17 | Update | negativeExponent | |
2019-12-14 | Merge pull request #368 from negativeExponent/memmap | Twinaphex | |
Access psx main memory using retro_memory_map | |||
2019-12-14 | Merge pull request #360 from negativeExponent/spu_irq | Twinaphex | |
Add "Spu Irq" core option | |||
2019-12-15 | Access psx main memory using retro_memory_map | negativeExponent | |
2019-10-27 | Add "Spu Irq" core option | negativeExponent | |
2019-10-24 | Merge pull request #351 from SindenLightgun/master | Twinaphex | |
Basic Guncon support | |||
2019-10-24 | Merge pull request #358 from Sakitoshi/master | Twinaphex | |
sbi support for multidisc pbp | |||
2019-10-24 | sbi support for multidisc pbp | Sakitoshi | |
same syntaxis as beetle-psx, name the sbi file after the pbp and append an underscore and the number of the disc at the end. | |||
2019-10-07 | Merge pull request #354 from justinweiss/move-to-thread-api | Twinaphex | |
3DS: Switch from svc* to the thread* API | |||
2019-10-05 | 3DS: Switch from svc* to the thread* API | Justin Weiss | |
svcCreateThread doesn't fully set up thread vars, which causes svcBreaks / crashes when calling certain functions -- reentrant ones, for example. threadCreate, etc. are higher-level functions that do all the correct setup and cleanup. Since we're treating the thread structure as opaque, calling it an int_32t seems OK. | |||
2019-10-03 | Merge pull request #353 from justinweiss/default-thread-cpu-3ds | Twinaphex | |
3DS: Schedule threads on the default core | |||
2019-10-02 | 3DS: Schedule threads on the default core | Justin Weiss | |
When creating a thread, pcsx was scheduling threads on core 1, which is the system core. This is usually prevented by the system. Instead, it should schedule threads on the default core, as suggested by 3dbrew: https://www.3dbrew.org/wiki/Multi-threading > Games usually create threads using -2. In the future, we may be able to schedule threads on core 2 on New 3DS only, if we find it gives better performance. This was preventing the CDDA thread from starting, which was preventing CD Audio from playing. | |||
2019-09-25 | Merge pull request #349 from negativeExponent/unai_plugin_update | Twinaphex | |
update gpu_unai plugin | |||
2019-09-25 | Merge branch 'gpu_unai_plugin_update' | negativeExponent | |
2019-09-23 | Merge pull request #348 from justinweiss/remove-utime | Twinaphex | |
Stop calling utime on 3ds | |||
2019-09-22 | Stop calling utime on 3ds | Justin Weiss | |
The toolchain doesn't have utime defined, so these calls will fail. | |||
2019-09-23 | Merge pull request #347 from justinweiss/enable-chd-3ds | Twinaphex | |
Enable CHD on 3DS builds | |||
2019-09-22 | Enable CHD on 3DS builds | Justin Weiss | |
I don't know what build errors were happening before, but this built cleanly for me. | |||
2019-09-22 | Merge pull request #345 from justinweiss/enable-unai-3ds | Twinaphex | |
Re-enable unai on 3DS | |||
2019-09-22 | Merge pull request #346 from justinweiss/fix-sound-3ds | Twinaphex | |
Fix sound over-buffering on 3ds | |||
2019-09-21 | Fix sound over-buffering on 3ds | Justin Weiss | |
With iTempo turned on, we generate a frame and a half of sound data each frame, which causes dropped sound frames and noise. It looks like GPH hacks are disabled for 3ds in other places, so disabling it here too seemed like the correct fix. | |||
2019-09-21 | Re-enable unai on 3DS | Justin Weiss | |
It now builds properly, and is much much faster. | |||
2019-09-15 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-15 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-15 | Update psemu_plugin_defs.h | SindenLightgun | |
2019-09-15 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-15 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-14 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-14 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-09-14 | Adding Guncon support for mouse based lightguns | SindenLightgun | |
2019-08-22 | Merge pull request #339 from dankcushions/patch-1 | Twinaphex | |
Added support for PSXONPSP660.bin and psx* named BIOS files | |||
2019-08-21 | Added support for PSXONPSP660.bin and psx* named BIOS files | dankcushions | |
2019-08-17 | Backport GPU Unai plugin from PCSX4ALL | negativeExponent | |
- backports gpu unai plugin from PCSX4ALL - sync necessary files with notaz/master to allow building standalone app | |||
2019-08-14 | Merge pull request #335 from yoshisuga/ios-arm64-buildbot-fix | Twinaphex | |
iOS: support for building using buildbot recipe | |||
2019-08-14 | Merge pull request #334 from jdgleaver/options-update | Twinaphex | |
Update 'libretro_core_options.h' to v1.3 format | |||
2019-08-14 | Update 'libretro_core_options.h' to v1.3 format | jdgleaver | |
2019-08-13 | iOS: support for building using buildbot recipe | Yoshi Sugawara | |
2019-08-07 | Merge pull request #330 from retro-wertz/skip_plugins | Twinaphex | |
Do not compile plugins when using the non-static build method | |||
2019-08-07 | Do not compile plugins when using the non-static build method | retro-wertz | |
- This is meant for platforms that still uses the non-static build method to compile the libretro core (aka versions of retropie) - The output file is still libretro.so to preserve any compatibility with existing script - Using the static makefile is still recommended. | |||
2019-08-05 | Merge pull request #328 from retro-wertz/sanitize_gpu_adv_options | Twinaphex | |
Sanitize gpu adv options and close plugins upon exiting core | |||
2019-08-05 | Merge pull request #327 from retro-wertz/patch-4 | Twinaphex | |
Fix main RAM size in retro_get_memory_size | |||
2019-08-05 | Close plugins when exiting core | retro-wertz | |
2019-08-05 | Update advanced peops gpu core options | retro-wertz | |
2019-08-05 | Fix main RAM size in retro_get_memory_size | retro-wertz | |
PSX Main RAM should only by 2048KB | |||
2019-08-03 | Merge pull request #326 from retro-wertz/silence_warnings | hizzlekizzle | |
silence warnings and a few core fixes | |||
2019-08-03 | Silence a few more warnings | retro-wertz | |
- silence a few more truncated warnings - change "disable" to "disabled" in core options | |||
2019-08-03 | HLE BIOS: Fix corrupted memory card saves | retro-wertz | |
- Save files for games that are suppose to work with HLE bios are now corrupted from the last HLE BIOS improvements PR. - This only affects memcard 2 slot when enabled and used. Saves on memcard 1 are fine since those are directly handled through the Libretro API. - This is fixed by adding the missing SaveMcd() to buwrite(). Tested on Wild Arms and Breath of Fire III NOTE: HLE bios is still not compatible for most games. For example, memory card save functions are broken or does not work at all. Most of Konami games i have tested does not work with HLE BIOS for memory card saves. |