Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-27 | frontend: few more pollux/caanoo tweaks | notaz | |
2011-09-25 | frontend: menu: don't assume onoff vars are int | notaz | |
2011-09-25 | gte: switch divider back to table | notaz | |
pandora won't be affected because it uses VFP anyway, and pollux prefers the table for some reason. Also send the divider to it's own .c file for future reuse. | |||
2011-09-25 | add pollux/caanoo port, refactor things | notaz | |
2011-09-25 | drc: fix PCSX HLE hack for armv5 | notaz | |
also adds some asserts I did during debugging this | |||
2011-09-23 | get rid of hard libbz2 dependency | notaz | |
it just keeps getting in my way when trying to run this elsewhere. | |||
2011-09-23 | support armv5 build | notaz | |
2011-09-23 | release r10 | notaz | |
2011-09-23 | fix build on some ARM toolchains | notaz | |
R1 redefined.. | |||
2011-09-23 | frontend: fix a couple of annoyancies | notaz | |
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-22 | spu: use last written loop value when starting | notaz | |
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly.. | |||
2011-09-22 | drc: do modification check in smaller than page granularity | notaz | |
There are some games that keep writing in the same 4k page where the code resides (Alien Ressurection is one such example). I've noticed those accesses are usually to a small region, so keep range of addresses that has no code and has been recently accessed and check it when the writes come. | |||
2011-09-21 | spu: get rid of pCurr -1, pass right chans to silent handler | notaz | |
pCurr -1 would work weird with savestates and could screw things up in general.. | |||
2011-09-20 | spu: fix a few mixing issues | notaz | |
2011-09-20 | frontend: always detect region | notaz | |
override later if needed | |||
2011-09-20 | drc: make sure dyna_linker is really called from stub | notaz | |
in very rare cases add_link() would end up being called with jump to another block and not stub, which would later cause kill_pointer() to crash while cleaning jump_out. I'm guessing wrong pointer was being picked from jump_in by dyna_linker, failing to detect stale cache, and hoping this will fix it. | |||
2011-09-19 | drc: load ra before SD only when needed | notaz | |
there are far too many assumptions all over the place that it's not loaded early | |||
2011-09-19 | frontend: fix frame limiter issue | notaz | |
sleeping too much sometims causes unwanted stuttering.. | |||
2011-09-19 | spu: don't wait for irq on silent channels | notaz | |
no point to do so, breaks other chans if silent ones interrupt often (Discworld) | |||
2011-09-19 | frontend: change sound config vars | notaz | |
it seems people out there still have bad sound configs | |||
2011-09-19 | drc: handle $ra access in JALR DS too | notaz | |
or at least try to.. | |||
2011-09-19 | drc: fix $ra evicting on JAL | notaz | |
hopefully for good this time | |||
2011-09-19 | Revert "drc: ujump DS $ra overwrite fix?" | notaz | |
This reverts commit 2adcd6fad4594a18025b4f00c49e43a23f8f8992. That "fix" breaks Delta Force Urban Warfare, supposedly not neded after Ari64's fixes? | |||
2011-09-19 | add fixed frameskip option | notaz | |
2011-09-17 | fix some minor frontend issues | notaz | |
2011-08-14 | gpu_unai: avoid NULL pointers in span table | notaz | |
are those state combinations really impossible? | |||
2011-08-13 | frontend: show time and battery capacity | notaz | |
useful for longer gaming sessions | |||
2011-08-13 | release r9 | notaz | |
2011-08-13 | frontend: split 4:3 scaling options | notaz | |
one for integer scaling, another for aspect scaling. | |||
2011-08-13 | gpu_neon: handle 0xEx cmds while frameskiping | notaz | |
otherwise things go out of sync | |||
2011-08-13 | gpu_neon: frameskip: skip blits until flipped | notaz | |
2011-08-13 | gpu_neon: add peops as temp renderer | notaz | |
2011-08-13 | gpu_neon: support caching renderers, update rearmed if | notaz | |
2011-08-13 | gpu_neon: do list resubmit detection | notaz | |
done it a while ago, late commit.. | |||
2011-08-13 | gpu_neon: gpu info reads, some bugfixes | notaz | |
2011-08-13 | gpu_neon: basic frameskip, change check, minor stuff | notaz | |
2011-08-13 | gpu_neon: partially support range regs | notaz | |
2011-08-13 | gpu_neon: vram fixes, list loop detection | notaz | |
2011-08-13 | gpu_neon: split output code, some refactoring | notaz | |
2011-08-13 | gpu_neon: some cmd/vram io and dma handling | Grazvydas Ignotas | |
2011-08-13 | gpu_neon: basic skeleton gpu plugin | Grazvydas Ignotas | |
2011-08-13 | gpu_unai: redo frameskip | notaz | |
the previous code wasn't that functional | |||
2011-08-13 | gpu_unai: fix inline asm statements | notaz | |
newer gcc reorders them and was allocating registers wrong due to incomplete constraints. Not that this code is any better than what gcc generates anyway, but whatever. | |||
2011-08-13 | gpu_unai: merge code from PCSX4ALL 2.2 release | notaz | |
2011-08-13 | frontend: add gpu_unai configuration options | notaz | |
2011-08-13 | frontend: refactor plugin_lib for maemo | notaz | |
should give them proper frame limiter, frameskip and also lightgun support, maybe. | |||
2011-08-13 | add guncon support | notaz | |
a bit basic but works | |||
2011-08-01 | frontnd: pcnt: enable counters to avoid using ext tools | notaz | |