Age | Commit message (Collapse) | Author |
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this handles weird drawing areas better
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RGB565 support
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otherwise something overflows somewhere and causes num_block overflow.
Also added debug code to cache that issue early.
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otherwise games that position framebuffers horizontally corrupt the
display.
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fixes 448 height issue
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still need to fix savestate compat
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also fix broken layer height limiting
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otherwise it's wont save after crash, which can still happen
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..if it's done just before flip
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output layer and psx resolutions don't have to match,
like it is on Caanoo.
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