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2012-01-05gpu_neon: add some intelace mode handlingnotaz
a bit of refactoring too
2012-01-04psx_gpu: partial interlace mode supportExophase
2012-01-04psx_gpu: change fill handling againExophase
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-02gpu_neon: fix x86 buildnotaz
2012-01-02gpu_neon: flush queues before reads toonotaz
also small refactoring to read function, might be more accurate (but surely wrong for width 1)
2012-01-01psx_gpu: improve fillsExophase
2012-01-01gpu_neon: start calculating cyclesnotaz
a bit rough (as usual) and list slots only, but better than nothing
2012-01-01change lcf handlingnotaz
not quite right but better than before, I hope
2011-12-30gpu_neon: flush cmd buffer before blit toonotaz
2011-12-29frontend: update descriptionnotaz
2011-12-29psx_gpu: use mask bit for copiesnotaz
2011-12-29gpu_neon: flush queues on upper level toonotaz
2011-12-29psx_gpu: flush render buffer before move/cppy/fillExophase
2011-12-29psx_gpu: fix linesExophase
2011-12-24release r12notaz
2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23gte_neon: use more accurate divisionnotaz
texture placement issues in Chrono Cross otherwise with the new GPU
2011-12-23psx_gpu: some argument checksExophase
2011-12-23psx_gpu: fix sprite coordinatesExophase
2011-12-23psx_gpu: texture cache fix2Exophase
2011-12-23psx_gpu: texture cache fix, updatesExophase
2011-12-23gpu_neon/psx_gpu: update texture_window_settingsnotaz
2011-12-23psx_gpu: fix divide by 0Exophase
2011-12-21gpu_neon/psx_gpu: fix bad masking/alignment faultnotaz
2011-12-21gpu_neon: integrate Exophase's rasterizernotaz
2011-12-21gpu_neon/psx_gpu: remove unused psx_gpu_altnotaz
saves a lot of address space
2011-12-21gpu_neon/psx_gpu: rename a definenotaz
2011-12-21gpu_neon/psx_gpu: use external vramnotaz
2011-12-20add NEON GPU rasterizerExophase
2011-12-20gpu_unai: add 4bpp asm sprite blitternotaz
2011-12-19gpu_neon: make use of unai's lineskip modenotaz
2011-12-19gpu_neon: fix test mode of unai renderernotaz
2011-12-11update release packagingnotaz
use gpu_neon emu code for everything
2011-12-11frontend: menu: show savestate datenotaz
2011-12-11gpu_neon: update for armv5pollux buildnotaz
2011-12-11gpu_neon: tune frameskip further, allow >1notaz
2011-12-11drc: fix bad gte unneeded reg assumptionnotaz
2011-12-11frontend: menu: limit enum text lengthnotaz
2011-12-11frontend: make analogs configurablenotaz
2011-12-10add vibration support for Caanoonotaz
2011-12-09gpu_neon: fix unai rasterizernotaz
it can't work directly on the list because modifies it
2011-12-09gpu_neon: propagate configs to rasterizersnotaz
2011-12-09cdrom: don't emulate seek when set to same locnotaz
fixes C-12 (needs at least 5 sectors), let's see what this breaks..
2011-12-08drc: move constmap out of regstatnotaz
saves close to 1MB, should help Wiz a bit
2011-12-08gpu_neon: fix linkage for c++ code (una-i)notaz
2011-12-07switch default gpu to gpu_neonnotaz
2011-12-07gpu_neon: fix several frameskip issuesnotaz
2011-12-06gpu_neon: keep texture bits in syncnotaz
ex_regs must be updated as they are saved and sent to GPU on frameskip