Age | Commit message (Collapse) | Author |
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fixes 448 height issue
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still need to fix savestate compat
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also fix broken layer height limiting
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otherwise it's wont save after crash, which can still happen
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..if it's done just before flip
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output layer and psx resolutions don't have to match,
like it is on Caanoo.
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..and some refactoring
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recompiler can't handle it
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thing's can't possibly work with that.
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and use it for menu
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wrong but hopefully not as much as it was
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fixes some Tenka problems
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w/h masking untested, I'm lazy
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should help with potential timer drifting/desyncs.
Also do overflow properly, not at 0xffff
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otherwise causes Ridge Racer Revolution to lock up somehow?
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obscure bugs otherwise
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some games rely on the state BIOS leaves
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based on mednafen which likely had this tested on the real thing.
Also remove rearmed hack, the report shouldn't be that bad on
performance.
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- no early irqs, breaks games that setup irq on last block and then DMA
- don't cut last sample on bIRQReturn, fixes stereo under-decode
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