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2012-08-01frontend: track output and psx sizes separatelynotaz
output layer and psx resolutions don't have to match, like it is on Caanoo.
2012-07-31allow multiple sound drivers to be compilednotaz
2012-07-31spu: some cleanupsnotaz
2012-07-31frontend: improve minimize handlingnotaz
2012-07-30support sdl audionotaz
2012-07-30fix maemo buildnotaz
2012-07-30fix various fPIC issuesnotaz
2012-07-30select builtin gpu plugin on configurenotaz
2012-07-29frontend: initial libretro supportnotaz
..and some refactoring
2012-07-24arm: automatically disable thumbnotaz
recompiler can't handle it
2012-07-24frontend: in_sdl: preliminary joystick supportnotaz
2012-07-23frontend: always save last cdimgpathnotaz
2012-07-23cheat: add some undo logicnotaz
2012-07-22frontend: initial cheats supportnotaz
2012-07-22frontend: support seeking the filelist with letter keysnotaz
2012-07-22pcsxmem: abort if lsb is set for map_itemnotaz
thing's can't possibly work with that.
2012-07-19gpulib: implement rgb888_to_rgb565notaz
and use it for menu
2012-07-19cdrom: reset cmd buffer when cmd is acceptednotaz
wrong but hopefully not as much as it was
2012-07-19cdrom: mask selector bits correctlynotaz
2012-07-19gpulib: clear fb when display is blankednotaz
2012-07-18psx_gpu: change line parsingnotaz
fixes some Tenka problems
2012-07-18psx_gpu: fix line cmd length and move w/h maskingnotaz
w/h masking untested, I'm lazy
2012-07-18psxcounters: use cycles when calculating updatesnotaz
should help with potential timer drifting/desyncs. Also do overflow properly, not at 0xffff
2012-07-18frontend: avoid potential alignment faultnotaz
2012-07-18gte_neon: make rtps division better match rtptnotaz
otherwise causes Ridge Racer Revolution to lock up somehow?
2012-07-18gpulib: drop prim buffer on stateloadnotaz
obscure bugs otherwise
2012-07-18misc: setup GPU if logos are skippednotaz
some games rely on the state BIOS leaves
2012-07-18cdrom: adjust report mode returnnotaz
based on mednafen which likely had this tested on the real thing. Also remove rearmed hack, the report shouldn't be that bad on performance.
2012-07-16spu: rework irqs, again..notaz
- no early irqs, breaks games that setup irq on last block and then DMA - don't cut last sample on bIRQReturn, fixes stereo under-decode
2012-07-15spu: handle cd decode buffers toonotaz
2012-07-15spu: add decode buffer and reverb read handlingnotaz
2012-07-15spu: rework irq handling and loop reloadingnotaz
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again.
2012-07-09spu: get rid of iSPUIRQWaitnotaz
there should be no reason to ever turn it off
2012-07-09spu: get rid of iSpuAsyncWait hacknotaz
..and replace with some different dma detection hack
2012-07-09spu: remove some hacks, to be reworkednotaz
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants.
2012-07-09spu: remove all threading codenotaz
it is broken for a while now, and I have no intention to fix it.
2012-07-09spu: keep generating irqs while they are pendingnotaz
pending should be implemented as such, but there is no psemu API for it..
2012-07-09frontend: move some leftover pandora parts out of common codenotaz
2012-07-06in_sdl: fix wrong allocnotaz
2012-06-24psx_gpu: fix a blending issueExophase
2012-05-27frontend: minor tweaksnotaz
2012-05-27automatically build pluginsnotaz
2012-04-29frontend: some menu adjustmentsnotaz
2012-04-29fix some build issues and warningsnotaz
2012-04-29gpu plugins: always support 16bpp blitnotaz
use this for generic sdl and maemo
2012-04-29frontend: input: pass default binds as argumentnotaz
allows to get rid of some hacks
2012-04-29frontend: generic: preliminary SDL supportnotaz
2012-04-29frontend: clean up some hacksnotaz
2012-04-22rename vout_fb to vout_plnotaz
that code outputs through plugin_lib, which is not necessary fb.
2012-04-22bring in configure build systemnotaz
not using autotools, trying to do something similar like qemu instead.