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2012-11-02frontend: make text bg darknotaz
2012-11-02psx_gpu: rework enhancement buffer selectionnotaz
2012-11-02move blit to core, allow filtering while blittingnotaz
also adds libpicofe to pull filters from, and filter related UI stuff
2012-10-28psx_gpu: workaround overflow crashnotaz
rare corner case
2012-10-27psx_gpu: add some preloadsnotaz
seem to be helpful for enhancement
2012-10-27psx_gpu: implement setup_sprite_untextured in asmnotaz
2012-10-24gpu: move enhacement logic out of vout_plnotaz
2012-10-24psx_gpu: select buffers differentlynotaz
this handles weird drawing areas better
2012-10-23Merge pull request #3 from libretro/masternotaz
RGB565 support
2012-10-22rgb565 fixToadKing
2012-10-22Add RGB565 supportToad King
2012-10-23psx_gpu: change reciprocal table againnotaz
otherwise something overflows somewhere and causes num_block overflow. Also added debug code to cache that issue early.
2012-10-23psx_gpu: consolidate C code, implement exnhancement asmnotaz
2012-10-13psx_gpu: 2x sprite fixes and integrationnotaz
2012-10-13psx_gpu: 2x sprite rendererExophase
2012-10-12frontend: pandora: update run scriptnotaz
2012-10-12various enhancement tweaksnotaz
2012-10-12use plat_mmap for RAM toonotaz
2012-10-12start mmap'ing vram, with hugetlb if possiblenotaz
2012-10-12psx_gpu: start handling vram loads/moves for enhancementnotaz
2012-10-12psx_gpu: do enhanced linesnotaz
2012-10-12psx_gpu: switch to 1024 width again.notaz
2012-10-12frontend: omap; increase vram allocationnotaz
2012-10-12psx_gpu: use different uvrgb phase for enhancementnotaz
2012-10-12psx_gpu: do enhaced sprites with trianglesnotaz
2012-10-12psx_gpu: move masking to set_texturenotaz
2012-10-12psx_gpu: switch enhancement to 2048 widthnotaz
otherwise games that position framebuffers horizontally corrupt the display.
2012-10-12psx_gpu: add enhanced triangle renderingnotaz
2012-10-12frontend: add renderer toggle optionnotaz
2012-10-12add support for software-enhanced renderingnotaz
2012-10-12psx_gpu: add a tool to generate asm offsetsnotaz
2012-10-07psx_gpu: increase reciprocal accuracyExophase
fixes 448 height issue
2012-10-07psx_gpu: more limit checkingnotaz
2012-10-06psx_gpu: standalone test build + tweaksnotaz
2012-09-13silence some 64bit related warningsnotaz
still need to fix savestate compat
2012-09-13frontend: readpng: fix width/height confusionnotaz
2012-09-13Merge branch 'libretro'notaz
2012-09-10Fix build for libretro.Themaister
2012-08-16frontend: move layer size codenotaz
also fix broken layer height limiting
2012-08-15frontend: omap: do centering on large resolutionsnotaz
2012-08-15frontend: save last cdimg on successful selectnotaz
otherwise it's wont save after crash, which can still happen
2012-08-04configure: various fixesnotaz
2012-08-04configure: fix mfloat-abi detectionnotaz
2012-08-04libretro: fix bytes/pixels confusionnotaz
2012-08-03configure: fix some ordering issuesnotaz
2012-08-03frontend/pollux: wiz: move tables to upper memory to free some RAMnotaz
2012-08-02release r15notaz
2012-08-02gpu_unai: merge Franxis' range fixnotaz
2012-08-01frontend/pollux: care about bpp when calculating offsetnotaz
2012-08-01gpulib: don't lose a fill in frameskip modenotaz
..if it's done just before flip