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2021-02-08Merge pull request #498 from glebm/patch-1Autechre
libretro: Add support for ps1_rom.bin (PS3 BIOS)
2021-02-08libretro: Add support for ps1_rom.bin (PS3 BIOS)Gleb Mazovetskiy
2021-02-05Disable lightrec for libnxm4xw
Requires the impl. of the rw/rx patches first
2021-01-13Merge pull request #487 from liberodark/patch-1Autechre
add H5 + N2 support
2021-01-13add H5 + N2 supportliberodark
2021-01-10Update .gitlab-ci.ymlAutechre
2021-01-03Update .gitlab-ci.ymlAutechre
2020-12-27Update .gitlab-ci.ymlAutechre
2020-12-26Merge pull request #483 from webgeek1234/masterAutechre
Android Updates
2020-12-26libretro: android: remove flag allowing text relocationsAaron Kling
This is not allowed on api 23+
2020-12-26libretro: android: Fix non-armv7 buildsAaron Kling
2020-12-24Create .gitlab-ci.ymlAutechre
2020-12-19Updatetwinaphex
2020-11-27Merge pull request #479 from dev-0x7C6/masterAutechre
Removed conditional include on non-existent file.
2020-11-24Removed conditional include on non-existent file.Bartłomiej Burdukiewicz
Signed-off-by: Bartłomiej Burdukiewicz <bartlomiej.burdukiewicz@gmail.com>
2020-11-08Merge pull request #476 from vanfanel/masterAutechre
Add Rpi4 platform in 64bit mode.
2020-11-07Add Rpi4 platform in 64bit mode.Vanfanel
2020-11-06Merge pull request #474 from negativeExponent/ios_interpreterAutechre
iOS: Another try at interpreter override
2020-11-06Merge pull request #475 from negativeExponent/multitapAutechre
Set multitap options to "disabled" by default
2020-11-05Set multitap options to "disabled" by defaultnegativeExponent
Due to moving input selector to frontend instead from the core options, ports 3-8 can be always set to standard causing multitap to be auto-activated. With multitaps enabled, some games would misbehave or inputs not working at all for those that are not multiplayer capable. Setting core option multitap1 and multitap2 to disable for now.
2020-11-05iOS: Another try at interpreter overridenegativeExponent
2020-11-04Merge pull request #473 from negativeExponent/chd_image_cacheAutechre
CHD: Support for precache mode CD access method
2020-11-04CHD: Support for precache mode CD access methodnegativeExponent
https://github.com/libretro/pcsx_rearmed/issues/261
2020-11-03Merge pull request #472 from negativeExponent/input_descriptorsAutechre
Input descriptors
2020-11-04Indicate that multitap requires restart and cleanupnegativeExponent
Multi-tap related feature like enabling/changing controllers type on port 4-8 and changing multitap option requires a restart. Port 1 and 2 (player 1-2) are mostly safe to change options anytime
2020-11-03Move input type selection to RETRO_ENVIRONMENT_SET_CONTROLLER_INFOnegativeExponent
2020-11-01Merge pull request #471 from aliaspider/masterAutechre
fix chd track info parsing.
2020-11-01fix chd track info parsing.aliaspider
2020-10-31Merge pull request #470 from negativeExponent/padsAutechre
remove dfinput, fix negcon input
2020-10-31Fix negcon not working correctly in some gamesnegativeExponent
2020-10-31Remove dfinput plugin from MakefilenegativeExponent
The dfinput plugin is not used in this codebase, so remove them when compiling. Will repurpose dfinput_activate() to do out init later.
2020-10-30Merge pull request #468 from negativeExponent/padsAutechre
input fixes
2020-10-30Change indents to tabs and alignmentnegativeExponent
2020-10-30libpscore/plugins.c: Trim trailing whitespacenegativeExponent
2020-10-30Fix input not respondingnegativeExponent
Pad mode set was missing that cause a few games which queries for an analog-type controller to fail or causes no inputs at all. This also change the "standard" input type to behave like one, which means it does not have rumble or analog inputs. A required input type is necessary to set the desired input effects. Probably needs some cleanup but it works for now. Fixes https://github.com/libretro/pcsx_rearmed/issues/161 and probably other input related issues.
2020-10-29Merge pull request #467 from justinweiss/threaded-rendering-delay-fixAutechre
Fix unnecessary threaded rendering frame drops
2020-10-28Fix unnecessary threaded rendering frame dropsJustin Weiss
When DMA requests force a background queue flush, the update lace handler can no longer know there was a pending frame. If this happens often enough, it can delay the next frame indefinitely. Whenever the background queue is emptied, the next update_lace needs to force a render.
2020-10-28Merge pull request #466 from negativeExponent/gcc10Autechre
Fix build with -fno-common (default in gcc10)
2020-10-28Fix build with -fno-common (default in gcc10)negativeExponent
2020-10-23Merge pull request #464 from justinweiss/peops-threaded-renderingAutechre
Allow threaded rendering for peops and enable on unix
2020-10-23Merge pull request #463 from negativeExponent/ios_interpreterAutechre
iOS: Fix interpreter overrides
2020-10-22Allow threaded rendering for peops and enable on unixJustin Weiss
2020-10-23iOS: Fix interpreter overridesnegativeExponent
By default, iOS are built with either DYNAREC=ari64 or DYNAREC=lightrec, with lightrec used as an override flag to build the interpreter instead, which is DYNAREC=0. This PR removes DYNAREC?=ari64 which seems to block the overrides from working. Hopefully...:
2020-10-23Merge pull request #462 from justinweiss/threaded-renderingAutechre
Add a threaded renderer
2020-10-22Add a threaded rendererJustin Weiss
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives.
2020-10-23Merge pull request #461 from negativeExponent/libchdrAutechre
Update libchdr from latest upstream changes
2020-10-23Update libchdr from latest upstream changesnegativeExponent
Based on commit https://github.com/rtissera/libchdr/tree/16759edf50f39ecea7bfe8564d689fa01e0fae0c but without directory stucture and filename changes.
2020-10-22Merge pull request #460 from justinweiss/3ds-default-cpu-to-57Autechre
[3DS] Set default CPU rate to the usual 57
2020-10-21[3DS] Set default CPU rate to the usual 57Justin Weiss
3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish.
2020-10-21Merge pull request #459 from libretro/revert-458-fixes-for-rpi-compilationAutechre
Revert "fixes link time errors on the RPi platform (tested with 3 and 4)"