Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-11-24 | Removed conditional include on non-existent file. | Bartłomiej Burdukiewicz | |
Signed-off-by: Bartłomiej Burdukiewicz <bartlomiej.burdukiewicz@gmail.com> | |||
2020-11-08 | Merge pull request #476 from vanfanel/master | Autechre | |
Add Rpi4 platform in 64bit mode. | |||
2020-11-07 | Add Rpi4 platform in 64bit mode. | Vanfanel | |
2020-11-06 | Merge pull request #474 from negativeExponent/ios_interpreter | Autechre | |
iOS: Another try at interpreter override | |||
2020-11-06 | Merge pull request #475 from negativeExponent/multitap | Autechre | |
Set multitap options to "disabled" by default | |||
2020-11-05 | Set multitap options to "disabled" by default | negativeExponent | |
Due to moving input selector to frontend instead from the core options, ports 3-8 can be always set to standard causing multitap to be auto-activated. With multitaps enabled, some games would misbehave or inputs not working at all for those that are not multiplayer capable. Setting core option multitap1 and multitap2 to disable for now. | |||
2020-11-05 | iOS: Another try at interpreter override | negativeExponent | |
2020-11-04 | Merge pull request #473 from negativeExponent/chd_image_cache | Autechre | |
CHD: Support for precache mode CD access method | |||
2020-11-04 | CHD: Support for precache mode CD access method | negativeExponent | |
https://github.com/libretro/pcsx_rearmed/issues/261 | |||
2020-11-03 | Merge pull request #472 from negativeExponent/input_descriptors | Autechre | |
Input descriptors | |||
2020-11-04 | Indicate that multitap requires restart and cleanup | negativeExponent | |
Multi-tap related feature like enabling/changing controllers type on port 4-8 and changing multitap option requires a restart. Port 1 and 2 (player 1-2) are mostly safe to change options anytime | |||
2020-11-03 | Move input type selection to RETRO_ENVIRONMENT_SET_CONTROLLER_INFO | negativeExponent | |
2020-11-01 | Merge pull request #471 from aliaspider/master | Autechre | |
fix chd track info parsing. | |||
2020-11-01 | fix chd track info parsing. | aliaspider | |
2020-10-31 | Merge pull request #470 from negativeExponent/pads | Autechre | |
remove dfinput, fix negcon input | |||
2020-10-31 | Fix negcon not working correctly in some games | negativeExponent | |
2020-10-31 | Remove dfinput plugin from Makefile | negativeExponent | |
The dfinput plugin is not used in this codebase, so remove them when compiling. Will repurpose dfinput_activate() to do out init later. | |||
2020-10-30 | Merge pull request #468 from negativeExponent/pads | Autechre | |
input fixes | |||
2020-10-30 | Change indents to tabs and alignment | negativeExponent | |
2020-10-30 | libpscore/plugins.c: Trim trailing whitespace | negativeExponent | |
2020-10-30 | Fix input not responding | negativeExponent | |
Pad mode set was missing that cause a few games which queries for an analog-type controller to fail or causes no inputs at all. This also change the "standard" input type to behave like one, which means it does not have rumble or analog inputs. A required input type is necessary to set the desired input effects. Probably needs some cleanup but it works for now. Fixes https://github.com/libretro/pcsx_rearmed/issues/161 and probably other input related issues. | |||
2020-10-29 | Merge pull request #467 from justinweiss/threaded-rendering-delay-fix | Autechre | |
Fix unnecessary threaded rendering frame drops | |||
2020-10-28 | Fix unnecessary threaded rendering frame drops | Justin Weiss | |
When DMA requests force a background queue flush, the update lace handler can no longer know there was a pending frame. If this happens often enough, it can delay the next frame indefinitely. Whenever the background queue is emptied, the next update_lace needs to force a render. | |||
2020-10-28 | Merge pull request #466 from negativeExponent/gcc10 | Autechre | |
Fix build with -fno-common (default in gcc10) | |||
2020-10-28 | Fix build with -fno-common (default in gcc10) | negativeExponent | |
2020-10-23 | Merge pull request #464 from justinweiss/peops-threaded-rendering | Autechre | |
Allow threaded rendering for peops and enable on unix | |||
2020-10-23 | Merge pull request #463 from negativeExponent/ios_interpreter | Autechre | |
iOS: Fix interpreter overrides | |||
2020-10-22 | Allow threaded rendering for peops and enable on unix | Justin Weiss | |
2020-10-23 | iOS: Fix interpreter overrides | negativeExponent | |
By default, iOS are built with either DYNAREC=ari64 or DYNAREC=lightrec, with lightrec used as an override flag to build the interpreter instead, which is DYNAREC=0. This PR removes DYNAREC?=ari64 which seems to block the overrides from working. Hopefully...: | |||
2020-10-23 | Merge pull request #462 from justinweiss/threaded-rendering | Autechre | |
Add a threaded renderer | |||
2020-10-22 | Add a threaded renderer | Justin Weiss | |
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives. | |||
2020-10-23 | Merge pull request #461 from negativeExponent/libchdr | Autechre | |
Update libchdr from latest upstream changes | |||
2020-10-23 | Update libchdr from latest upstream changes | negativeExponent | |
Based on commit https://github.com/rtissera/libchdr/tree/16759edf50f39ecea7bfe8564d689fa01e0fae0c but without directory stucture and filename changes. | |||
2020-10-22 | Merge pull request #460 from justinweiss/3ds-default-cpu-to-57 | Autechre | |
[3DS] Set default CPU rate to the usual 57 | |||
2020-10-21 | [3DS] Set default CPU rate to the usual 57 | Justin Weiss | |
3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish. | |||
2020-10-21 | Merge pull request #459 from libretro/revert-458-fixes-for-rpi-compilation | Autechre | |
Revert "fixes link time errors on the RPi platform (tested with 3 and 4)" | |||
2020-10-21 | Revert "fixes link time errors on the RPi platform (tested with 3 and 4)" | Autechre | |
2020-10-21 | Merge pull request #458 from dmorilha/fixes-for-rpi-compilation | Autechre | |
fixes link time errors on the RPi platform (tested with 3 and 4) | |||
2020-10-20 | fixes link time errors on the RPi platform (tested with 3 and 4) | Daniel Morilha | |
2020-10-11 | Merge pull request #456 from justinweiss/3ds-spu-threading | Autechre | |
[3DS] Enable threading for the SPU | |||
2020-10-10 | [3DS] Enable threading for the SPU | Justin Weiss | |
2020-10-11 | Merge pull request #449 from cmitu/cdX-as-cue | Autechre | |
cdriso: parse .cd<X> files as .cue | |||
2020-10-11 | Merge pull request #454 from justinweiss/handle-oob-cd-reads | Autechre | |
Correctly signal errors for out-of-bounds async CD reads | |||
2020-10-10 | Correctly signal errors for out-of-bounds async CD reads | Justin Weiss | |
2020-10-07 | Add Emscripten target | twinaphex | |
2020-10-07 | Merge pull request #453 from pjft/dual-guncon | Autechre | |
Add support for dual-guncon | |||
2020-10-06 | Add support for dual-guncon | pjft | |
2020-09-20 | cdriso: parse .cd<X> files as .cue. | cmitu | |
Enables the parsing of .cd<X> files as cuesheets. Useful to 'hide' individual `.cue` files from the frontend when using a multi-disc game configured in a playlist (`.m3u`) file. | |||
2020-09-10 | Merge pull request #445 from justinweiss/update-libctru | Autechre | |
[3DS] Support latest libctru | |||
2020-08-23 | [3DS] Support latest libctru | Justin Weiss | |