Age | Commit message (Collapse) | Author |
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otherwise games that position framebuffers horizontally corrupt the
display.
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fixes 448 height issue
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still need to fix savestate compat
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also fix broken layer height limiting
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otherwise it's wont save after crash, which can still happen
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..if it's done just before flip
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output layer and psx resolutions don't have to match,
like it is on Caanoo.
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..and some refactoring
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recompiler can't handle it
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thing's can't possibly work with that.
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and use it for menu
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wrong but hopefully not as much as it was
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fixes some Tenka problems
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w/h masking untested, I'm lazy
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should help with potential timer drifting/desyncs.
Also do overflow properly, not at 0xffff
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otherwise causes Ridge Racer Revolution to lock up somehow?
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