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path: root/frontend/libretro.c
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2016-08-03Please, don't use for loop initial declarations because it forces us to use ↵vanfanel
higher C std
2016-07-30libretro: Split update_controller_port_device()Adrien Plazas
Split update_controller_port_device() into update_controller_port_variable() updating the controllers from the variables, update_controller_port_device() updating the controllers from retro_set_controller_port_device() and controller_port_variable() sharing getting the controller variable between the two. Avoid setting to PSE_PAD_TYPE_NONE controllers whose variable is set to 'default' when updating them.
2016-07-30libretro: Check 'environ_cb' in controller settersAdrien Plazas
Check that 'environ_cb' is valid before using it in update_multitap() and update_controller_port_device() as they may be called from retro_set_controller_port_device() before 'environ_cb' is set.
2016-07-30libretro: Fix key passing of update_controller_port_device()Adrien Plazas
Change the way the key of the controler type variables is passed to one which doesn't crash.
2016-07-29libretro: Implement retro_set_controller_port_device()Adrien Plazas
Add the 'default' value to controller type variables and set it as the default value and implements the retro_set_controller_port_device() function. When the variable's value is 'default', the value set via the function is used, otherwise the value of the variable is used. This allows the frontends to use retro_set_controller_port_device() or the variables, pleasing both the users and frontends prefering the standard API and the ones prefering the custom API.
2016-07-29libretro: Allow to auto detect multitapsAdrien Plazas
Add the 'auto' multitape vairable value. This allows to automatically detect multitaps based on the number of plugged controllers.
2016-07-29Add PSE_PAD_TYPE_NONEAdrien Plazas
Allow to set no controller to a port. This will be used in the next commit to allow auto detecting whether multitaps are plugged.
2016-07-29libretro: Refactor reading controller typeAdrien Plazas
Refactor the way the controller type variables are read as we were doing 8 times almost exactly the same thing. This makes the code more readable and maintainable.
2016-05-13Style nitscbransden
2016-05-13comment debugging printfalexis-puska
2016-05-13fix analog valuealexis-puska
fix analog value
2016-05-13Init in_type fullycbransden
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-05-13Added multitap core option & style nitscbransden
2016-05-13Initial multitap supportalexis-puska
2016-04-22Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-masterdankcushions
2016-04-01don't use __ARM_ARCH_7A__notaz
github issue #68
2016-01-16(3DS) - remove provileged services enabling code, it should be done byaliaspider
the frontend instead. - dynamically allocate the recompiler cache, this will allow using the recompiler even when the .bss section is relocated far from the .text section (for example when using the hombrew loader).
2015-11-17fixed compile error and player2 supportphaseIV
2015-11-17fix for buttons I and II valuesphaseIV
2015-11-16initial neGcon controller supportphaseIV
2015-10-03(CTR/3DS) some performance tweaks:aliaspider
- use linearAlloc for vout_buf. - use svcFlushProcessDataCache to flush only the required range, invalidating icache doesn't seem to be required.
2015-10-01(ctr/3ds) fix 3dsx build.aliaspider
2015-09-29(vita) build fix.aliaspider
2015-09-23(ctr/3ds) add target.aliaspider
2015-05-19Expose 2 game hacks to allow play PE2, VH1/2 & Inuyashanetux79
Expose already existing hacks that allow to run games that have timing issues.
2015-04-22Poll analog inputs of pad2 when it's an analog pad.Jasper van der Neut - Stulen
2015-02-06libretro: always use fixed samples per framenotaz
2015-02-05release r22notaz
2015-01-13release r21notaz
2015-01-03mingw build fixesnotaz
2014-12-25release r20notaz
2014-12-23drc: implement block addr list savingnotaz
should give better experience after savestate load
2014-12-21libretro: enable dither for peops pluginnotaz
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2014-12-20libretro: minor fixesnotaz
- use more compatible clock setting on non-ARM - drop redundant SET_PERFORMANCE_LEVEL (check_system_specs() does it later)
2014-12-20libretro: add some SPU optionsnotaz
2014-12-20libretro: update for newer spu codenotaz
- no sample counting needed now - add a callback check
2014-12-20libretro: Add core options to namespacetwinaphex
Conflicts: frontend/libretro.c
2014-12-20libretro: Update input descriptorstwinaphex
2014-12-20libretro: Implement input descriptorstwinaphex
2014-12-20libretro: adjust indentation styleTobias Jakobi
The indentation style should be at least consistent inside a single function.
2014-12-20libretro: Set performance leveltwinaphex
2014-12-20libretro: only use posix_memalign when it's safeTobias Jakobi
2014-12-20libretro: align vout_buf to 128-bitTobias Jakobi
2014-12-20(Libretro) Add frame duping core optiontwinaphex
Conflicts: frontend/libretro.c
2013-12-22libretro: add dynarec switchnotaz
2013-11-04libretro: Add analog option for player 1meancoot
2013-06-05libretro: search for BIOS hardernotaz