Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-29 | libretro: Implement retro_set_controller_port_device() | Adrien Plazas | |
Add the 'default' value to controller type variables and set it as the default value and implements the retro_set_controller_port_device() function. When the variable's value is 'default', the value set via the function is used, otherwise the value of the variable is used. This allows the frontends to use retro_set_controller_port_device() or the variables, pleasing both the users and frontends prefering the standard API and the ones prefering the custom API. | |||
2016-07-29 | libretro: Allow to auto detect multitaps | Adrien Plazas | |
Add the 'auto' multitape vairable value. This allows to automatically detect multitaps based on the number of plugged controllers. | |||
2016-07-29 | Add PSE_PAD_TYPE_NONE | Adrien Plazas | |
Allow to set no controller to a port. This will be used in the next commit to allow auto detecting whether multitaps are plugged. | |||
2016-07-29 | libretro: Refactor reading controller type | Adrien Plazas | |
Refactor the way the controller type variables are read as we were doing 8 times almost exactly the same thing. This makes the code more readable and maintainable. | |||
2016-05-13 | Style nits | cbransden | |
2016-05-13 | comment debugging printf | alexis-puska | |
2016-05-13 | fix analog value | alexis-puska | |
fix analog value | |||
2016-05-13 | Init in_type fully | cbransden | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2016-04-22 | Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-master | dankcushions | |
2016-04-01 | don't use __ARM_ARCH_7A__ | notaz | |
github issue #68 | |||
2016-01-16 | (3DS) - remove provileged services enabling code, it should be done by | aliaspider | |
the frontend instead. - dynamically allocate the recompiler cache, this will allow using the recompiler even when the .bss section is relocated far from the .text section (for example when using the hombrew loader). | |||
2015-11-17 | fixed compile error and player2 support | phaseIV | |
2015-11-17 | fix for buttons I and II values | phaseIV | |
2015-11-16 | initial neGcon controller support | phaseIV | |
2015-10-03 | (CTR/3DS) some performance tweaks: | aliaspider | |
- use linearAlloc for vout_buf. - use svcFlushProcessDataCache to flush only the required range, invalidating icache doesn't seem to be required. | |||
2015-10-01 | (ctr/3ds) fix 3dsx build. | aliaspider | |
2015-09-29 | (vita) build fix. | aliaspider | |
2015-09-23 | (ctr/3ds) add target. | aliaspider | |
2015-05-19 | Expose 2 game hacks to allow play PE2, VH1/2 & Inuyasha | netux79 | |
Expose already existing hacks that allow to run games that have timing issues. | |||
2015-04-22 | Poll analog inputs of pad2 when it's an analog pad. | Jasper van der Neut - Stulen | |
2015-02-06 | libretro: always use fixed samples per frame | notaz | |
2015-02-05 | release r22 | notaz | |
2015-01-13 | release r21 | notaz | |
2015-01-03 | mingw build fixes | notaz | |
2014-12-25 | release r20 | notaz | |
2014-12-23 | drc: implement block addr list saving | notaz | |
should give better experience after savestate load | |||
2014-12-21 | libretro: enable dither for peops plugin | notaz | |
2014-12-20 | fix up other platforms after rumble change | notaz | |
2014-12-20 | libretro: Add rumble support | ksv1986 | |
Conflicts: frontend/libretro.c | |||
2014-12-20 | libretro: minor fixes | notaz | |
- use more compatible clock setting on non-ARM - drop redundant SET_PERFORMANCE_LEVEL (check_system_specs() does it later) | |||
2014-12-20 | libretro: add some SPU options | notaz | |
2014-12-20 | libretro: update for newer spu code | notaz | |
- no sample counting needed now - add a callback check | |||
2014-12-20 | libretro: Add core options to namespace | twinaphex | |
Conflicts: frontend/libretro.c | |||
2014-12-20 | libretro: Update input descriptors | twinaphex | |
2014-12-20 | libretro: Implement input descriptors | twinaphex | |
2014-12-20 | libretro: adjust indentation style | Tobias Jakobi | |
The indentation style should be at least consistent inside a single function. | |||
2014-12-20 | libretro: Set performance level | twinaphex | |
2014-12-20 | libretro: only use posix_memalign when it's safe | Tobias Jakobi | |
2014-12-20 | libretro: align vout_buf to 128-bit | Tobias Jakobi | |
2014-12-20 | (Libretro) Add frame duping core option | twinaphex | |
Conflicts: frontend/libretro.c | |||
2013-12-22 | libretro: add dynarec switch | notaz | |
2013-11-04 | libretro: Add analog option for player 1 | meancoot | |
2013-06-05 | libretro: search for BIOS harder | notaz | |
2013-06-04 | (Blackberry Playbook) Fix Blackberry Playbook build - strcasestr is | twinaphex | |
not implemented | |||
2013-06-04 | Core option: Add neon_enhancement_no_main | twinaphex | |
2013-06-04 | Remove #if 0 around NEON enhancement | twinaphex | |
2013-05-27 | libretro: don't call dfinput_activate too early | notaz | |