Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-07 | Adding "Enable Vibration" Core Option to LibRetro | pjft | |
2017-04-05 | These are needed to reset on systems without a keyboard. | meepingsnesroms | |
It is also not a bug that load state after pushing reset still resets, this is the only way to make it work for now. On mac it will actually crash the OS and make you reboot. | |||
2017-03-10 | libretro: Remove reset in retro_run() hack | Adrien Plazas | |
Removes a hack breaking deserialization when running retro_reset(), retro_unserialize() and retro_run() in this order, as it silently resets the core just after setting its state. | |||
2017-03-02 | define PATH_MAX if needed. | aliaspider | |
2017-02-11 | Use disabled/enabled instead, like other core settings. | Sérgio Benjamim | |
2017-02-07 | Fix buggy option being on by default | meepingsnesroms | |
2017-01-24 | Revert "return false if info is NULL inside retro_load_game" | orbea | |
2017-01-24 | Merge pull request #98 from ilag11111/cheatSupport | meepingsnesroms | |
Enable support for multiline cheats. | |||
2017-01-24 | Cleanup a bit more. | iLag | |
2017-01-24 | Enable support for multiline cheats. All non hexdec characters will be read ↵ | iLag | |
as delimiters and reformatted for PCSX's preferred format. | |||
2017-01-24 | return false if info is NULL inside retro_load_game | orbea | |
2017-01-23 | Add option to display bootlogo | meepingsnesroms | |
2017-01-22 | Fix crash on restart from menu | meepingsnesroms | |
2016-12-19 | fix multitap and analog | alexis-puska | |
2016-12-09 | Report git version with library_version | Gregor Richards | |
2016-11-26 | enable dynarec core - was hardcoded to off - fixes #78 | Jools Wills | |
2016-10-11 | Fixed analog stick ranges to be [0, 255] | Nick Rivera | |
2016-09-28 | Fix software buffer | Francisco José García García | |
2016-09-28 | Add support for software framebuffer | Francisco José García García | |
2016-09-27 | (Vita) Fix deinit bug | Francisco José García García | |
2016-09-26 | Fix build error about undefined reference to `deinit_vita_mmap' | Sunguk Lee | |
``` frontend/libretro.o: In function `retro_deinit': libretro.c:(.text+0x3769): undefined reference to `deinit_vita_mmap' collect2: error: ld returned 1 exit status make: *** [pcsx_rearmed_libretro.so] Error 1 ``` Introduced #68 | |||
2016-09-26 | (VITA) Dynarec working | Francisco José García García | |
2016-09-21 | Update libretro.c | Francisco José García García | |
2016-09-21 | Merge branch 'mainline' into libretro | notaz | |
2016-09-19 | drc: try to support w^x platforms like iOS | notaz | |
untested... | |||
2016-09-06 | (VITA) I think that is not VM Memory and do some alignment | frangarcj | |
2016-09-06 | (VITA) Some dynarec | frangarcj | |
2016-08-03 | Please, don't use for loop initial declarations because it forces us to use ↵ | vanfanel | |
higher C std | |||
2016-07-30 | libretro: Split update_controller_port_device() | Adrien Plazas | |
Split update_controller_port_device() into update_controller_port_variable() updating the controllers from the variables, update_controller_port_device() updating the controllers from retro_set_controller_port_device() and controller_port_variable() sharing getting the controller variable between the two. Avoid setting to PSE_PAD_TYPE_NONE controllers whose variable is set to 'default' when updating them. | |||
2016-07-30 | libretro: Check 'environ_cb' in controller setters | Adrien Plazas | |
Check that 'environ_cb' is valid before using it in update_multitap() and update_controller_port_device() as they may be called from retro_set_controller_port_device() before 'environ_cb' is set. | |||
2016-07-30 | libretro: Fix key passing of update_controller_port_device() | Adrien Plazas | |
Change the way the key of the controler type variables is passed to one which doesn't crash. | |||
2016-07-29 | libretro: Implement retro_set_controller_port_device() | Adrien Plazas | |
Add the 'default' value to controller type variables and set it as the default value and implements the retro_set_controller_port_device() function. When the variable's value is 'default', the value set via the function is used, otherwise the value of the variable is used. This allows the frontends to use retro_set_controller_port_device() or the variables, pleasing both the users and frontends prefering the standard API and the ones prefering the custom API. | |||
2016-07-29 | libretro: Allow to auto detect multitaps | Adrien Plazas | |
Add the 'auto' multitape vairable value. This allows to automatically detect multitaps based on the number of plugged controllers. | |||
2016-07-29 | Add PSE_PAD_TYPE_NONE | Adrien Plazas | |
Allow to set no controller to a port. This will be used in the next commit to allow auto detecting whether multitaps are plugged. | |||
2016-07-29 | libretro: Refactor reading controller type | Adrien Plazas | |
Refactor the way the controller type variables are read as we were doing 8 times almost exactly the same thing. This makes the code more readable and maintainable. | |||
2016-05-13 | Style nits | cbransden | |
2016-05-13 | comment debugging printf | alexis-puska | |
2016-05-13 | fix analog value | alexis-puska | |
fix analog value | |||
2016-05-13 | Init in_type fully | cbransden | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2016-04-22 | Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-master | dankcushions | |
2016-04-01 | don't use __ARM_ARCH_7A__ | notaz | |
github issue #68 | |||
2016-01-16 | (3DS) - remove provileged services enabling code, it should be done by | aliaspider | |
the frontend instead. - dynamically allocate the recompiler cache, this will allow using the recompiler even when the .bss section is relocated far from the .text section (for example when using the hombrew loader). | |||
2015-11-17 | fixed compile error and player2 support | phaseIV | |
2015-11-17 | fix for buttons I and II values | phaseIV | |
2015-11-16 | initial neGcon controller support | phaseIV | |
2015-10-03 | (CTR/3DS) some performance tweaks: | aliaspider | |
- use linearAlloc for vout_buf. - use svcFlushProcessDataCache to flush only the required range, invalidating icache doesn't seem to be required. | |||
2015-10-01 | (ctr/3ds) fix 3dsx build. | aliaspider | |