Age | Commit message (Collapse) | Author |
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3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish.
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Add an option to downscale hi-res views
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Some older devices that use gpu_unai don't have a high enough
resolution to display all of the pixels in high-res mode. There's a
setting in unai to skip rendering of these pixels, but it's not
connected to the libretro frontend, and does not appear to be used in
the gpulib implementation at all.
This commit adds a gpu_unai setting, Enable Hi-Res Downscaling, that
will enable pixel skipping and blit only the pixels actually rendered
into a buffer no larger than 384x240. This buffer is then treated as
the actual framebuffer by gpulib and the libretro frontend.
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- Setting this option enabled can cause graphics issues.
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- Remove unnecessary accumulator, cleanup and comments
- Add "Emulated Mouse Sensitivity" core option with range from 0.05 to 2.00, with 1.00 as normal mouse movement.
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- Tested with Final Doom. Worked great.
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- This adds a core option to hide some input options like multitaps, player ports 3-8 and analog-related fine-tuning options.
- also combine dynarec-only options in one #define directive
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- This PR fixes core options and moves them to the related dynarec modes where they are implemented.
LIGHTREC = relates to platforms that supports the new Lightrec mode
NEW_DYNAREC = relates to previous dynarec implementation that is still used for some 32bit devices
- Dynarec Recompiler core option, both dynarec implementation can be enabled or disabled
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Have dithering disabled by default on 3DS.
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Add core option to change axis saturation. Square bounds allow controllers that struggle to fully register diagonal deflections . Very helpful with switch joycons and some android controllers.
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Update
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Basic Guncon support
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- backports gpu unai plugin from PCSX4ALL
- sync necessary files with notaz/master to allow building standalone app
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- silence a few more truncated warnings
- change "disable" to "disabled" in core options
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Update libretro_core_options.h
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option_defs_tr,
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Turkish Language Support
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- In the case of IOS, the core uses UNAI but can be built with dynarec or interpreter. Other platform does as well. So gpu-specific defines are added for actual gpu plugin used and compiled and then the specific gpu-only core options are shown or hidden based on this #define
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- works for peops gpu plugin only
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