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path: root/frontend/libretro_core_options.h
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2021-02-11Set multitap options disabled by default, prevent previous defaults from ↵negativeExponent
being accidentally loaded instead.
2020-11-05Set multitap options to "disabled" by defaultnegativeExponent
Due to moving input selector to frontend instead from the core options, ports 3-8 can be always set to standard causing multitap to be auto-activated. With multitaps enabled, some games would misbehave or inputs not working at all for those that are not multiplayer capable. Setting core option multitap1 and multitap2 to disable for now.
2020-11-04CHD: Support for precache mode CD access methodnegativeExponent
https://github.com/libretro/pcsx_rearmed/issues/261
2020-11-04Indicate that multitap requires restart and cleanupnegativeExponent
Multi-tap related feature like enabling/changing controllers type on port 4-8 and changing multitap option requires a restart. Port 1 and 2 (player 1-2) are mostly safe to change options anytime
2020-10-22Allow threaded rendering for peops and enable on unixJustin Weiss
2020-10-22Add a threaded rendererJustin Weiss
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives.
2020-10-21[3DS] Set default CPU rate to the usual 57Justin Weiss
3DS handles it fine, and 50 makes Metal Gear Solid feel very sluggish.
2020-08-13Merge pull request #444 from justinweiss/hires-downscalehizzlekizzle
Add an option to downscale hi-res views
2020-08-13Add an option to downscale hi-res viewsJustin Weiss
Some older devices that use gpu_unai don't have a high enough resolution to display all of the pixels in high-res mode. There's a setting in unai to skip rendering of these pixels, but it's not connected to the libretro frontend, and does not appear to be used in the gpulib implementation at all. This commit adds a gpu_unai setting, Enable Hi-Res Downscaling, that will enable pixel skipping and blit only the pixels actually rendered into a buffer no larger than 384x240. This buffer is then treated as the actual framebuffer by gpulib and the libretro frontend.
2020-08-03unai: Change fast lighting default to 'disabled'negativeExponent
- Setting this option enabled can cause graphics issues.
2020-06-08Update mouse device support, add mouse sensitivity optionnegativeExponent
- Remove unnecessary accumulator, cleanup and comments - Add "Emulated Mouse Sensitivity" core option with range from 0.05 to 2.00, with 1.00 as normal mouse movement.
2020-06-07Add Sony Mouse Controller supportnegativeExponent
- Tested with Final Doom. Worked great.
2020-05-12Hide other inputs from core optionsnegativeExponent
- This adds a core option to hide some input options like multitaps, player ports 3-8 and analog-related fine-tuning options. - also combine dynarec-only options in one #define directive
2020-05-10More core option fixesnegativeExponent
- This PR fixes core options and moves them to the related dynarec modes where they are implemented. LIGHTREC = relates to platforms that supports the new Lightrec mode NEW_DYNAREC = relates to previous dynarec implementation that is still used for some 32bit devices - Dynarec Recompiler core option, both dynarec implementation can be enabled or disabled
2020-03-03(3DS) Disable dithering by defaultMrHuu
Have dithering disabled by default on 3DS.
2020-02-25Add async CD accessJustin Weiss
2020-02-08(NEON GPU) Don't hide this for non-ARMtwinaphex
2020-02-01Add input analog axis range modifierStuart Kenny
Add core option to change axis saturation. Square bounds allow controllers that struggle to fully register diagonal deflections . Very helpful with switch joycons and some android controllers.
2019-12-16Merge pull request #369 from negativeExponent/switchTwinaphex
Update
2019-12-17UpdatenegativeExponent
2019-10-27Add "Spu Irq" core optionnegativeExponent
2019-10-24Merge pull request #351 from SindenLightgun/masterTwinaphex
Basic Guncon support
2019-09-25Merge branch 'gpu_unai_plugin_update'negativeExponent
2019-09-15Adding Guncon support for mouse based lightgunsSindenLightgun
2019-08-17Backport GPU Unai plugin from PCSX4ALLnegativeExponent
- backports gpu unai plugin from PCSX4ALL - sync necessary files with notaz/master to allow building standalone app
2019-08-14Update 'libretro_core_options.h' to v1.3 formatjdgleaver
2019-08-05Update advanced peops gpu core optionsretro-wertz
2019-08-03Silence a few more warningsretro-wertz
- silence a few more truncated warnings - change "disable" to "disabled" in core options
2019-08-02Silence warning: missing braces around initializerretro-wertz
2019-07-31Merge pull request #323 from fpscan/masterTwinaphex
Update libretro_core_options.h
2019-07-31Update libretro_core_options.hÖmercan Kömür
option_defs_tr,
2019-07-30Merge pull request #321 from fpscan/masterhizzlekizzle
Turkish Language Support
2019-07-30Turkish Language SupportÖmercan Kömür
2019-07-30Make advanced gpu options target actual gpu plugin usedretro-wertz
- In the case of IOS, the core uses UNAI but can be built with dynarec or interpreter. Other platform does as well. So gpu-specific defines are added for actual gpu plugin used and compiled and then the specific gpu-only core options are shown or hidden based on this #define
2019-07-29Update libretro_core_options.hTwinaphex
2019-07-29Add advanced gpu core optionsretro-wertz
- works for peops gpu plugin only
2019-07-29Add enhanced core optionsretro-wertz