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pcsx_rearmed
trimui-s
libretro core fork of pcsx_rearmed with trimui s support
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plugin_lib.c
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Commit message (
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Author
2011-08-13
frontend: refactor plugin_lib for maemo
notaz
2011-08-13
add guncon support
notaz
2011-07-30
frontend: add chan display option, for fun mostly
notaz
2011-07-08
dfxvideo: decouple from main emu
notaz
2011-06-06
frontend: support some emu actions in x11 build
notaz
2011-03-21
try to align timing with LCD refresh
notaz
2011-03-14
frontend: add screenshot functionality
notaz
2011-02-10
frontend: tune frameskip a bit more
notaz
2011-02-10
frontend: support ingame actions (state load and such)
notaz
2011-02-10
frontend: support analog controller using nubs; some refactoring
notaz
2011-02-09
frontend: redo frame skip/limiter yet again
notaz
2011-02-04
menu: don't override region, fix P.E.Op.S. frameskip
notaz
2011-01-24
add watchdog thread to detect lockups
notaz
2011-01-24
some frontend adjustments
notaz
2011-01-16
rewrite frame limiter
notaz
2011-01-16
bugfix
notaz
2011-01-16
some quick input code for PC build
notaz
2011-01-04
try to ensure fbdev buffer is valid
notaz
2011-01-03
gpu_unai: basic frameskip
notaz
2011-01-02
plugin_lib: export more functions
notaz
2011-01-02
add a way for GPU plugin to get layer config
notaz
2010-12-28
move layer control to plugin/plugin_lib
notaz
2010-12-25
menu: add most options
notaz
2010-12-16
update inputs on vsync
notaz
2010-12-14
menu: implement savestates and scaling cfg
notaz
2010-12-14
refactor OSD code and PCNT stuff
notaz
2010-12-14
fix bgr2rgb16 and reduce mode change glitching
notaz
2010-12-14
fix x86 build, minor refactoring
notaz
2010-12-14
add OMAP layer, also preliminary menu, hud and input support
notaz
2010-12-14
add support for 24bpp mode
notaz
2010-11-19
fbdev output for xvideo, basic ARM build
notaz