Age | Commit message (Collapse) | Author |
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add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
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work directly on psx vram
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+ some minor fixes
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also adds libpicofe to pull filters from, and filter related UI stuff
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use this for generic sdl and maemo
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too bad it's unusable there.
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a bit of refactoring too
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we do it in core now
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should give them proper frame limiter, frameskip and also
lightgun support, maybe.
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a bit basic but works
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also enable frameskip by default, it makes the experience a bit
better on most games.
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the peops one is sometimes sleeping when not needed.
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only partially works but oh well
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