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path: root/include/psemu_plugin_defs.h
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2016-07-29Add PSE_PAD_TYPE_NONEAdrien Plazas
Allow to set no controller to a port. This will be used in the next commit to allow auto detecting whether multitaps are plugged.
2016-07-02fix compilation erroralexis-puska
2016-07-02Add dual shop request/responsealexis-puska
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information.
2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13Style nitscbransden
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2014-12-20fix up other platforms after rumble changenotaz
2014-12-20libretro: Add rumble supportksv1986
Conflicts: frontend/libretro.c
2012-12-02mave plugin and core shared includes to single locationnotaz