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2020-10-31Fix negcon not working correctly in some gamesnegativeExponent
2020-10-30Change indents to tabs and alignmentnegativeExponent
2020-10-30libpscore/plugins.c: Trim trailing whitespacenegativeExponent
2020-10-30Fix input not respondingnegativeExponent
Pad mode set was missing that cause a few games which queries for an analog-type controller to fail or causes no inputs at all. This also change the "standard" input type to behave like one, which means it does not have rumble or analog inputs. A required input type is necessary to set the desired input effects. Probably needs some cleanup but it works for now. Fixes https://github.com/libretro/pcsx_rearmed/issues/161 and probably other input related issues.
2019-09-14Adding Guncon support for mouse based lightgunsSindenLightgun
2019-08-03Silence a few more warningsretro-wertz
- silence a few more truncated warnings - change "disable" to "disabled" in core options
2019-08-03Silence warning -Wformat-overflowretro-wertz
- Increasing the maximum size of destination char array to x2 to silence this warning.
2019-08-02Silence warning about misleading indentretro-wertz
2019-03-27Revert "Fix input not working in some games"retro-wertz
2019-03-26Fix input not working in some gamesretro-wertz
2017-03-02fix implicit-function-declaration warnings/errors.aliaspider
2017-03-02clean windows line endings in libpcsxcore/plugins.caliaspider
2016-12-22Do some light multitap cleanupAndrew
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit.
2016-07-15comment some debugging printf.alexis-puska
comment some debugging printf.
2016-07-03pad index fixalexis-puska
2016-07-03refactor some code + bug fixalexis-puska
2016-07-02fix compilation erroralexis-puska
2016-07-02code refactoralexis-puska
Code refactor to build the response of request 0x42 read the pad key state
2016-07-02Add dual shop request/responsealexis-puska
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information.
2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13Style nitscbransden
2016-05-13Defensive code to avoid SEGFAULTdankcushions
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-05-13Added multitap core option & style nitscbransden
2016-05-13Initial multitap supportalexis-puska
2014-12-20spu: add a schedule callbacknotaz
2012-11-24initial Android supportToad King
2011-02-10add cd swap functionalitynotaz
2010-11-16pcsxr-1.9.92PCSX* teams