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path: root/libpcsxcore/plugins.h
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2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
2016-05-13Initial multitap supportalexis-puska
2015-01-03mingw build fixesnotaz
2014-12-20spu: rework synchronizationnotaz
2014-12-20spu: add a schedule callbacknotaz
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-10-08spu/cdda: sync cdda to spu playbacknotaz
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility.
2011-09-27psxcounters: avoid update on each hsyncnotaz
no useful work is done on hsync, no reason to interrupt the recompiler that often, set up events as needed.
2011-04-05plugins: expand GPUvBlank to pass hcounter pointernotaz
2011-02-10add cd swap functionalitynotaz
2010-11-16pcsxr-1.9.92PCSX* teams