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authoralexis-puska2016-05-12 01:45:26 +0200
committercbransden2016-05-13 18:29:58 +0100
commit29f3675b9b2f24b8a16db73588b8b04d628eabd8 (patch)
tree026cbda2436e123ae3fabb6285e84ee3e753cc70 /libpcsxcore/plugins.h
parentace14ab3172ad90809a3cc5e8fe67d5cac9e294b (diff)
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second implementation of multitap
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time
Diffstat (limited to 'libpcsxcore/plugins.h')
-rw-r--r--libpcsxcore/plugins.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libpcsxcore/plugins.h b/libpcsxcore/plugins.h
index 4f0c4fa..626939b 100644
--- a/libpcsxcore/plugins.h
+++ b/libpcsxcore/plugins.h
@@ -235,7 +235,7 @@ typedef long (CALLBACK* PADtest)(void);
typedef long (CALLBACK* PADclose)(void);
typedef long (CALLBACK* PADquery)(void);
typedef long (CALLBACK* PADreadPort1)(PadDataS*, int pad_index);
-typedef long (CALLBACK* PADreadPort2)(PadDataS*);
+typedef long (CALLBACK* PADreadPort2)(PadDataS*, int pad_index);
typedef long (CALLBACK* PADkeypressed)(void);
typedef unsigned char (CALLBACK* PADstartPoll)(int);
typedef unsigned char (CALLBACK* PADpoll)(unsigned char);