Age | Commit message (Collapse) | Author |
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pass pad index in pad datas structure.
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add game/core option to enabled or disabled multitap.
Test with micro machine V3 and 5 devices, 2 multitap enabled, all
device react good i can’t test the 6 7 8 select player but i can select
8 gamer. The 2 multitap works fine.
i detect a bug, when we change the game pad type to analog, the library
crash, see it next time
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to be used for interlace emulation
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we do it in core now
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this will probably make cdrom/vsync timing desync situation
worse (those were never in sync anyway) but fix some cdda
related sound stuttering.
Those magic values are used trying to preserve other SPU plugin
compatibility.
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no useful work is done on hsync, no reason to interrupt the recompiler
that often, set up events as needed.
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