Age | Commit message (Collapse) | Author |
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This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
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used by at least R-Type Delta.
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as hlide explained it's ok as long as we do DS first.
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also refactor MTC0 code a bit.
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some games are doing that.
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we have enough data to load any savestate
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it was not handling reloads/resets well.
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it should only return dir when finds a match,
bufile macro already does that.
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Leaving BxxZALL unhadled, need a test as it's real easy
to mess it all up here.
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this may help to avoid savestate format change in the future.
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otherwise glitches happen if certain games are ran in a row.
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mostly authored by shalma, some by weimingzhi.
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lots of patches from shalma and gschwnd.
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pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
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that large table was slow, probably because of dcache trashing.
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they are missing support code in PCSX anyway.
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..or else we might get jump there, which causes it to abort.
Also remove assert that's hit occasionally.
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to prevent random noise
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..because some games like to use the mirrors
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