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2011-03-22r3000a: reset cpu after setting up registersnotaz
drc depends on some of them
2011-03-22drc: start in more consistent statenotaz
useful when comparing things
2011-03-21try to align timing with LCD refreshnotaz
2011-03-19drc: try even more to not compile code as 64bitnotaz
..when compiling trash
2011-03-17drc: ujump DS $ra overwrite fix?notaz
2011-03-17minor debug code updatesnotaz
2011-03-15drc: hack for stack-in-RAM-mirror casenotaz
2011-03-15drc: implement ra accesses in ujump DSnotaz
2011-03-14cdrom: merge a fix from PCSX-Reloadednotaz
2011-03-14cdrom: restore cdrWrite3 reschedulenotaz
but only when command is being processed
2011-03-10psxinterpreter: do interrupt test after doing target instructionSND\notaz_cp
otherwise in case interrupt happens, target insn is executed twice, causing occasional glitches in Tekken 2. Also clear branch flag for it - it's not in delay slot. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-10drc: handle some load delay cases with interpreternotaz
place the code together with other PCSX hacks.
2011-03-08pcsxmem: fix ro write handlernotaz
also refactor things a bit (as usual)
2011-03-08drc: update invalid_code for RAM when mirrors are touchednotaz
the memhandlers always check RAM locations, even when something writes to the mirrors.
2011-03-07drc: fix valgrind errorsnotaz
also makes using_tlb constant so that the compiler can remove leftover TLB code.
2011-03-07drc: rm unneeded writebacks in stubs, as suggested by Ari64notaz
also fix leftover moves, missed by last cleanup commit.
2011-03-07frontend: fix valgrind errorsnotaz
also fixes pc build
2011-03-01drc: clear dynarec completely on CD image changenotaz
most likely only BIOS can be reused anyway, no need to stress invalidation code needlessly (even if it does it all well).
2011-03-01gte_neon: hook into recompilernotaz
2011-02-28gte_neon: implement MVMVA, some fixesnotaz
2011-02-25gte_neon: trying to improve codenotaz
2011-02-25gte_neon: implement RTPS and NCLIPnotaz
2011-02-22gte: starting some NEON codenotaz
2011-02-17drc: some PCSX-specific const addr io handlersnotaz
2011-02-17drc: add i/o penalty cyclesnotaz
.. as done by some other PSX emus
2011-02-17drc: don't pass r3 to memhandlersnotaz
also don't recalculate cycles after reads - PCSX doesn't queue any interrupts on reads.
2011-02-17drc: merge register types from Ari64's codenotaz
but don't merge RAM_OFFSET stuff, I don't want to mess with this yet
2011-02-17drc: merge Ari64's patch: 11_reduce_invstub_memory_usagenotaz
2011-02-17drc: merge Ari64's patch: 10_unnecessary_invalidatenotaz
also adjust memhandlers to do inv checks as recompiler no longer does them for unknown writes.
2011-02-17drc: merge Ari64's patch: 08_loop_hoistingnotaz
2011-02-17drc: merge Ari64's patch: 07_clear_cachenotaz
2011-02-17drc: merge Ari64's patch: 05_dont_write_r0notaz
also get rid of unneeded moves in load_assemble
2011-02-17drc: merge Ari64's patch: 02_xor_zeronotaz
2011-02-17drc: get rid of pass 7/provisional_r32 toonotaz
2011-02-17drc: fix p32 32K memset stupidity, don't use p32 insteadnotaz
2011-02-15add redump.org SBI supportnotaz
This is based on PCSX-Reloaded (as usual) but done a bit different, loaded as .sub file instead of as ppf patch.
2011-02-15cdrom: move pause delay after ACKnotaz
This solves FF7 slowdowns and keeps games that need this delay working.
2011-02-12drc: rm x86 stuff - it's unmaintained herenotaz
Use Ari64's releases if you need x86 stuff.
2011-02-10add cd swap functionalitynotaz
2011-02-09drc: update memhandler according to pcsxr codenotaz
2011-02-09drc: sync gte with interpreternotaz
2011-02-09cdrom: remove cdrWrite3 reschedulenotaz
shalma keeps adding and removing it, I think it does more harm then good
2011-02-09cdrom: backport fixes from pcsxrnotaz
shalma: - bios - no cd - fix hangs (diskerror) - fix cdlplay resume
2011-02-09misc: backport pal detection from pcsxrnotaz
2011-02-09psxmem: backport fixes from pcsxrnotaz
shalma: Duke Nukem - Land of Babes - psxmem.c - Clear correct dynarec area - Fixes Paradox intro crash Dukes of Hazard 2 - psxhw.c - 32-bit spu write - fix engine noise
2011-02-09interpreter: backport fixes from pcsxrnotaz
shalma: - (nhyone) fix load delay bgez, bgezal Xenogears - psxinterpreter.c - lbu v1 - beq v1 = no load delay - fix battle loading (interpreter only)
2011-02-05gte: backport fixes from pcsxrnotaz
shalma: Lego Racers - gte.c - fix mfc2 r30 (and r29) - fixes main menu loading Motor Toon Grand Prix 2 - gte.c - repair mtc2 - r7,r29 - fixes disappearing objects Valkyrie Profile - gte.c - use edgbla value of limH $1000 - fixes world map loading - seems to work, unverified value Tales of Destiny 2 - gte.c - repair SQR - IR output - fixes underwater lighting
2011-02-04dma: change timing back to 1.92 levelsnotaz
fixes X-Files, we'll see what it breaks
2011-02-04drc: handle dummy reads in inline_readstubnotaz
2011-01-28drc: fall back to interpreter on delay slot link reg dependenciesnotaz
perhaps until someone implements this in recompiler used by Tomb Raider 2 at least