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pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
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that large table was slow, probably because of dcache trashing.
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they are missing support code in PCSX anyway.
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..or else we might get jump there, which causes it to abort.
Also remove assert that's hit occasionally.
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to prevent random noise
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..because some games like to use the mirrors
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it caused invalidate_addr() sometimes to be called with bad address.
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and break it more I guess
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this makes the source tree more pleasant to work with.
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