Age | Commit message (Collapse) | Author |
|
not sure why it's needed, new code caused problems here
but not in pcsxr-svn.
|
|
most changes pulled are shalma's work
|
|
|
|
|
|
..when compiling trash
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This reverts commit ca7c944853bbb689040c530655e2da231c40db5b
in favour of fix by Ari64 himself.
|
|
|
|
used by at least R-Type Delta.
|
|
|
|
|
|
as hlide explained it's ok as long as we do DS first.
|
|
also refactor MTC0 code a bit.
|
|
|
|
some games are doing that.
|
|
we have enough data to load any savestate
|
|
it was not handling reloads/resets well.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
it should only return dir when finds a match,
bufile macro already does that.
|
|
|
|
Leaving BxxZALL unhadled, need a test as it's real easy
to mess it all up here.
|
|
|
|
|
|
|
|
this may help to avoid savestate format change in the future.
|
|
|
|
|
|
otherwise glitches happen if certain games are ran in a row.
|
|
mostly authored by shalma, some by weimingzhi.
|
|
lots of patches from shalma and gschwnd.
|
|
|
|
pcsxr-svn commit:
Author: weimingzhi
Date: Sat Aug 7 23:52:44 2010 +0000
refactored the interrupt scheduling code a bit to make it a little
more readable than using those "magic" numbers.
|
|
that large table was slow, probably because of dcache trashing.
|
|
|
|
|
|
they are missing support code in PCSX anyway.
|