Age | Commit message (Collapse) | Author |
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Nocash documentation says that function fails if src or dst is 0.
If so, then it must return 0.
This fix is required for fixing crash on bootup in Digimon World.
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- all platforms compiles with CHD support.
- compile with HAVE_CHD=0 for no chd support.
- CHD fails building for 3DS, not sure its even fast enough for the device. I tried asking in discord channel but haven't got reply. Disabling it till someone familiar with 3ds can fix it.
http://p.0bl.net/123458
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* gte: backport fix for RTPS/RTPT
Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
* gte: change return to s64 for BOUNDS_
fix https://github.com/notaz/pcsx_rearmed/issues/129
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gte: backport fix for RTPS/RTPT
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fix https://github.com/notaz/pcsx_rearmed/issues/129
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Fix glitched drawing of road surface in 'Burning Road'..
behavior now matches Mednafen. This also preserves the fix by Shalma
from prior commit f916013 for missing elements in 'Legacy of Kain:
Soul Reaver' (missing green plasma balls in first level).
- backported fix from pcsx4all
https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643
- fixes R4 - Ridge Racer Type 4 lighting issue
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Fix for compiling it against newer zlib versions.
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Core fixes
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psxmem: Reads of PIO Expansion area read all-ones.
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Patch by senquack :
"Fixes 'Tetris with Card Captor Sakura - Eternal Heart (Japan)' startup.
Thanks to gameblabla for finding this issue and pointing out that
Mednafen had a fix for it. It's adapted here in a much simpler form."
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Fixes https://github.com/libretro/pcsx_rearmed/issues/63
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https://github.com/libretro/pcsx_rearmed/issues/87
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After seeing the regressions from multitap I took a quick look at the
code, and there's quite a bit of cleanup needed.
This fixes the initial really obvious stuff, a useless copy and a
duplicate in_keystate that can cause compilation issues, along with
bringing styling closer to the pcsx standard so it's a bit more readable.
The multitap changeset also seems to have been done with an editor that
mangled line endings, I'll address that in a followup commit.
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Fixes: d148d265
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codebase for both mupen64plus and pcsx rearmed - see libretro/ari64
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See github issue #74 for details.
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not tested, mostly just guesswork
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it's almost never a good idea, it will override some other mapping
and make things crash
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See github issue #74 for details.
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This reverts commit d9e6b42f224f10d8b6f2454da1f5d80735f8e0d6.
See github issue #74 for details.
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This reverts commit 1c2e3fc3baf93e7c17f678d0d187e9f424360bb2.
See github issue #74 for details.
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untested...
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should already be flushed or not matter at this point
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these were kept for compat with Ari64's code, which is removed, see
previous commit messages
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Because people send patches while using editors that strip blanks
and the patch becomes a mess.
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