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2019-03-07Merge pull request #235 from retro-wertz/core_fixesTwinaphex
Core fixes
2019-03-07Merge pull request #234 from notaz/masterTwinaphex
psxmem: Reads of PIO Expansion area read all-ones.
2019-03-07Fix show bios bootlogo core optionretro-wertz
2019-02-17psxmem: Reads of PIO Expansion area read all-ones.gameblabla
Patch by senquack : "Fixes 'Tetris with Card Captor Sakura - Eternal Heart (Japan)' startup. Thanks to gameblabla for finding this issue and pointing out that Mednafen had a fix for it. It's adapted here in a much simpler form."
2019-01-27Fix segfault when loading cue files from relative paths.orbea
Fixes https://github.com/libretro/pcsx_rearmed/issues/63
2017-09-01Fix polygon issuesmeepingsnesroms
2017-05-03Merge https://github.com/notaz/pcsx_rearmedtwinaphex
2017-05-03use pc-relative offsets for PIC toonotaz
2017-04-07Remove dead non retroarch platforms, prepare for second memcardmeepingsnesroms
2017-03-02(WIN32) move #define statements after all #include statements.aliaspider
2017-03-02fix implicit-function-declaration warnings/errors.aliaspider
2017-03-02clean windows line endings in libpcsxcore/plugins.caliaspider
2017-01-24Rename uncompress2 to avoid conflicts with zlib.h on some systems. Fixes ↵orbea
https://github.com/libretro/pcsx_rearmed/issues/87
2016-12-22Do some light multitap cleanupAndrew
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit.
2016-10-04(VITA) Use RWX pathFrancisco José García García
2016-09-30Backport drc: fix a mistake from w^x cahngetwinaphex
2016-09-30drc: fix a mistake from w^x changenotaz
Fixes: d148d265
2016-09-29Define NO_WRITE_EXEC for Androidtwinaphex
2016-09-28(new_dynarec) Cleanupstwinaphex
2016-09-28(new_dynarec) Updatetwinaphex
2016-09-27Update new_dynarec - working towards a common shared ari64twinaphex
codebase for both mupen64plus and pcsx rearmed - see libretro/ari64
2016-09-27Rearrange files for new_dynarectwinaphex
2016-09-26(VITA) Dynarec workingFrancisco José García García
2016-09-21Merge branch 'mainline' into libretronotaz
2016-09-21partially revert c4052f4d79cfnotaz
See github issue #74 for details.
2016-09-21drc: some vita and 3ds supportnotaz
not tested, mostly just guesswork
2016-09-21drc: avoid MAP_FIXEDnotaz
it's almost never a good idea, it will override some other mapping and make things crash
2016-09-20partially revert "(VITA) Some dynarec"notaz
See github issue #74 for details.
2016-09-20Revert "(VITA) Another dynarec fix"notaz
This reverts commit d9e6b42f224f10d8b6f2454da1f5d80735f8e0d6. See github issue #74 for details.
2016-09-20Revert "(VITA) More dynarec fixes"notaz
This reverts commit 1c2e3fc3baf93e7c17f678d0d187e9f424360bb2. See github issue #74 for details.
2016-09-19drc: try to support w^x platforms like iOSnotaz
untested...
2016-09-19drc: remove unnecessary cache flushingnotaz
should already be flushed or not matter at this point
2016-09-18drc: enable and fix warningsnotaz
these were kept for compat with Ari64's code, which is removed, see previous commit messages
2016-09-18drc: mark things staticnotaz
2016-09-18drc: strip eol blanksnotaz
Because people send patches while using editors that strip blanks and the patch becomes a mess.
2016-09-18drc: drop less obvious dead codenotaz
2016-09-18drc: drop heaps of dead codenotaz
I've kept it around to keep the code similar to Ari64's version, so that it would be easier to merge back his fixes. However Mupen64plus has long reformatted the code and it kind of went different direction anyway, so there is no point to keep all this code now.
2016-09-06(VITA) More dynarec fixesfrangarcj
2016-09-06(VITA) Another dynarec fixfrangarcj
2016-09-06(VITA) Some dynarecfrangarcj
2016-07-15comment some debugging printf.alexis-puska
comment some debugging printf.
2016-07-03pad index fixalexis-puska
2016-07-03refactor some code + bug fixalexis-puska
2016-07-02fix compilation erroralexis-puska
2016-07-02code refactoralexis-puska
Code refactor to build the response of request 0x42 read the pad key state
2016-07-02Add dual shop request/responsealexis-puska
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information.
2016-06-18suppress hack for crazy value on read port 2alexis-puska
pass pad index in pad datas structure.
2016-05-13Style nitscbransden
2016-05-13Defensive code to avoid SEGFAULTdankcushions
2016-05-13second implementation of multitapalexis-puska
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time