Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-27 | Fix segfault when loading cue files from relative paths. | orbea | |
Fixes https://github.com/libretro/pcsx_rearmed/issues/63 | |||
2017-09-01 | Fix polygon issues | meepingsnesroms | |
2017-05-03 | Merge https://github.com/notaz/pcsx_rearmed | twinaphex | |
2017-05-03 | use pc-relative offsets for PIC too | notaz | |
2017-04-07 | Remove dead non retroarch platforms, prepare for second memcard | meepingsnesroms | |
2017-03-02 | (WIN32) move #define statements after all #include statements. | aliaspider | |
2017-03-02 | fix implicit-function-declaration warnings/errors. | aliaspider | |
2017-03-02 | clean windows line endings in libpcsxcore/plugins.c | aliaspider | |
2017-01-24 | Rename uncompress2 to avoid conflicts with zlib.h on some systems. Fixes ↵ | orbea | |
https://github.com/libretro/pcsx_rearmed/issues/87 | |||
2016-12-22 | Do some light multitap cleanup | Andrew | |
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit. | |||
2016-10-04 | (VITA) Use RWX path | Francisco José García García | |
2016-09-30 | Backport drc: fix a mistake from w^x cahnge | twinaphex | |
2016-09-30 | drc: fix a mistake from w^x change | notaz | |
Fixes: d148d265 | |||
2016-09-29 | Define NO_WRITE_EXEC for Android | twinaphex | |
2016-09-28 | (new_dynarec) Cleanups | twinaphex | |
2016-09-28 | (new_dynarec) Update | twinaphex | |
2016-09-27 | Update new_dynarec - working towards a common shared ari64 | twinaphex | |
codebase for both mupen64plus and pcsx rearmed - see libretro/ari64 | |||
2016-09-27 | Rearrange files for new_dynarec | twinaphex | |
2016-09-26 | (VITA) Dynarec working | Francisco José García García | |
2016-09-21 | Merge branch 'mainline' into libretro | notaz | |
2016-09-21 | partially revert c4052f4d79cf | notaz | |
See github issue #74 for details. | |||
2016-09-21 | drc: some vita and 3ds support | notaz | |
not tested, mostly just guesswork | |||
2016-09-21 | drc: avoid MAP_FIXED | notaz | |
it's almost never a good idea, it will override some other mapping and make things crash | |||
2016-09-20 | partially revert "(VITA) Some dynarec" | notaz | |
See github issue #74 for details. | |||
2016-09-20 | Revert "(VITA) Another dynarec fix" | notaz | |
This reverts commit d9e6b42f224f10d8b6f2454da1f5d80735f8e0d6. See github issue #74 for details. | |||
2016-09-20 | Revert "(VITA) More dynarec fixes" | notaz | |
This reverts commit 1c2e3fc3baf93e7c17f678d0d187e9f424360bb2. See github issue #74 for details. | |||
2016-09-19 | drc: try to support w^x platforms like iOS | notaz | |
untested... | |||
2016-09-19 | drc: remove unnecessary cache flushing | notaz | |
should already be flushed or not matter at this point | |||
2016-09-18 | drc: enable and fix warnings | notaz | |
these were kept for compat with Ari64's code, which is removed, see previous commit messages | |||
2016-09-18 | drc: mark things static | notaz | |
2016-09-18 | drc: strip eol blanks | notaz | |
Because people send patches while using editors that strip blanks and the patch becomes a mess. | |||
2016-09-18 | drc: drop less obvious dead code | notaz | |
2016-09-18 | drc: drop heaps of dead code | notaz | |
I've kept it around to keep the code similar to Ari64's version, so that it would be easier to merge back his fixes. However Mupen64plus has long reformatted the code and it kind of went different direction anyway, so there is no point to keep all this code now. | |||
2016-09-06 | (VITA) More dynarec fixes | frangarcj | |
2016-09-06 | (VITA) Another dynarec fix | frangarcj | |
2016-09-06 | (VITA) Some dynarec | frangarcj | |
2016-07-15 | comment some debugging printf. | alexis-puska | |
comment some debugging printf. | |||
2016-07-03 | pad index fix | alexis-puska | |
2016-07-03 | refactor some code + bug fix | alexis-puska | |
2016-07-02 | fix compilation error | alexis-puska | |
2016-07-02 | code refactor | alexis-puska | |
Code refactor to build the response of request 0x42 read the pad key state | |||
2016-07-02 | Add dual shop request/response | alexis-puska | |
Add dualshock request/response to declare Analog pad correctly and retrieved the vibration information. | |||
2016-06-18 | suppress hack for crazy value on read port 2 | alexis-puska | |
pass pad index in pad datas structure. | |||
2016-05-13 | Style nits | cbransden | |
2016-05-13 | Defensive code to avoid SEGFAULT | dankcushions | |
2016-05-13 | second implementation of multitap | alexis-puska | |
add game/core option to enabled or disabled multitap. Test with micro machine V3 and 5 devices, 2 multitap enabled, all device react good i can’t test the 6 7 8 select player but i can select 8 gamer. The 2 multitap works fine. i detect a bug, when we change the game pad type to analog, the library crash, see it next time | |||
2016-05-13 | Added multitap core option & style nits | cbransden | |
2016-05-13 | Initial multitap support | alexis-puska | |
2016-04-22 | Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-master | dankcushions | |
2016-04-01 | fix build on some archs | notaz | |
just some unneeded preprocessor check |