Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-05-19 | Allow building without CHD, disable CHD for 3DS | retro-wertz | |
- all platforms compiles with CHD support. - compile with HAVE_CHD=0 for no chd support. - CHD fails building for 3DS, not sure its even fast enough for the device. I tried asking in discord channel but haven't got reply. Disabling it till someone familiar with 3ds can fix it. http://p.0bl.net/123458 | |||
2019-05-15 | fix track information when loading CHDs. | aliaspider | |
2019-05-14 | add CHD support. | aliaspider | |
2019-03-27 | Revert "Fix input not working in some games" | retro-wertz | |
2019-03-26 | Sync gte fixes from upstream (#260) | retro-wertz | |
* gte: backport fix for RTPS/RTPT Fix glitched drawing of road surface in 'Burning Road'.. behavior now matches Mednafen. This also preserves the fix by Shalma from prior commit f916013 for missing elements in 'Legacy of Kain: Soul Reaver' (missing green plasma balls in first level). - backported fix from pcsx4all https://github.com/dmitrysmagin/pcsx4all/pull/41/commits/a6ff7d29d615bdb26b491f4e1e2a9f4608a8d643 - fixes R4 - Ridge Racer Type 4 lighting issue * gte: change return to s64 for BOUNDS_ fix https://github.com/notaz/pcsx_rearmed/issues/129 | |||
2019-03-26 | Fix input not working in some games | retro-wertz | |
2019-03-13 | merge remote-tracking branch 'notaz/master' | retro-wertz | |
2019-03-10 | Fix memcard2 still detected by games when its supposed to be disabled | retro-wertz | |
2019-03-09 | Merge pull request #124 from gameblabla/buildingfixes | notaz | |
Fix for compiling it against newer zlib versions. | |||
2019-03-07 | Fix for compiling it against newer zlib versions. | gameblabla | |
2019-03-07 | Merge pull request #235 from retro-wertz/core_fixes | Twinaphex | |
Core fixes | |||
2019-03-07 | Merge pull request #234 from notaz/master | Twinaphex | |
psxmem: Reads of PIO Expansion area read all-ones. | |||
2019-03-07 | Fix show bios bootlogo core option | retro-wertz | |
2019-02-17 | psxmem: Reads of PIO Expansion area read all-ones. | gameblabla | |
Patch by senquack : "Fixes 'Tetris with Card Captor Sakura - Eternal Heart (Japan)' startup. Thanks to gameblabla for finding this issue and pointing out that Mednafen had a fix for it. It's adapted here in a much simpler form." | |||
2019-01-27 | Fix segfault when loading cue files from relative paths. | orbea | |
Fixes https://github.com/libretro/pcsx_rearmed/issues/63 | |||
2017-09-01 | Fix polygon issues | meepingsnesroms | |
2017-05-03 | Merge https://github.com/notaz/pcsx_rearmed | twinaphex | |
2017-05-03 | use pc-relative offsets for PIC too | notaz | |
2017-04-07 | Remove dead non retroarch platforms, prepare for second memcard | meepingsnesroms | |
2017-03-02 | (WIN32) move #define statements after all #include statements. | aliaspider | |
2017-03-02 | fix implicit-function-declaration warnings/errors. | aliaspider | |
2017-03-02 | clean windows line endings in libpcsxcore/plugins.c | aliaspider | |
2017-01-24 | Rename uncompress2 to avoid conflicts with zlib.h on some systems. Fixes ↵ | orbea | |
https://github.com/libretro/pcsx_rearmed/issues/87 | |||
2016-12-22 | Do some light multitap cleanup | Andrew | |
After seeing the regressions from multitap I took a quick look at the code, and there's quite a bit of cleanup needed. This fixes the initial really obvious stuff, a useless copy and a duplicate in_keystate that can cause compilation issues, along with bringing styling closer to the pcsx standard so it's a bit more readable. The multitap changeset also seems to have been done with an editor that mangled line endings, I'll address that in a followup commit. | |||
2016-10-04 | (VITA) Use RWX path | Francisco José García García | |
2016-09-30 | Backport drc: fix a mistake from w^x cahnge | twinaphex | |
2016-09-30 | drc: fix a mistake from w^x change | notaz | |
Fixes: d148d265 | |||
2016-09-29 | Define NO_WRITE_EXEC for Android | twinaphex | |
2016-09-28 | (new_dynarec) Cleanups | twinaphex | |
2016-09-28 | (new_dynarec) Update | twinaphex | |
2016-09-27 | Update new_dynarec - working towards a common shared ari64 | twinaphex | |
codebase for both mupen64plus and pcsx rearmed - see libretro/ari64 | |||
2016-09-27 | Rearrange files for new_dynarec | twinaphex | |
2016-09-26 | (VITA) Dynarec working | Francisco José García García | |
2016-09-21 | Merge branch 'mainline' into libretro | notaz | |
2016-09-21 | partially revert c4052f4d79cf | notaz | |
See github issue #74 for details. | |||
2016-09-21 | drc: some vita and 3ds support | notaz | |
not tested, mostly just guesswork | |||
2016-09-21 | drc: avoid MAP_FIXED | notaz | |
it's almost never a good idea, it will override some other mapping and make things crash | |||
2016-09-20 | partially revert "(VITA) Some dynarec" | notaz | |
See github issue #74 for details. | |||
2016-09-20 | Revert "(VITA) Another dynarec fix" | notaz | |
This reverts commit d9e6b42f224f10d8b6f2454da1f5d80735f8e0d6. See github issue #74 for details. | |||
2016-09-20 | Revert "(VITA) More dynarec fixes" | notaz | |
This reverts commit 1c2e3fc3baf93e7c17f678d0d187e9f424360bb2. See github issue #74 for details. | |||
2016-09-19 | drc: try to support w^x platforms like iOS | notaz | |
untested... | |||
2016-09-19 | drc: remove unnecessary cache flushing | notaz | |
should already be flushed or not matter at this point | |||
2016-09-18 | drc: enable and fix warnings | notaz | |
these were kept for compat with Ari64's code, which is removed, see previous commit messages | |||
2016-09-18 | drc: mark things static | notaz | |
2016-09-18 | drc: strip eol blanks | notaz | |
Because people send patches while using editors that strip blanks and the patch becomes a mess. | |||
2016-09-18 | drc: drop less obvious dead code | notaz | |
2016-09-18 | drc: drop heaps of dead code | notaz | |
I've kept it around to keep the code similar to Ari64's version, so that it would be easier to merge back his fixes. However Mupen64plus has long reformatted the code and it kind of went different direction anyway, so there is no point to keep all this code now. | |||
2016-09-06 | (VITA) More dynarec fixes | frangarcj | |
2016-09-06 | (VITA) Another dynarec fix | frangarcj | |
2016-09-06 | (VITA) Some dynarec | frangarcj | |