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2011-02-05gte: backport fixes from pcsxrnotaz
shalma: Lego Racers - gte.c - fix mfc2 r30 (and r29) - fixes main menu loading Motor Toon Grand Prix 2 - gte.c - repair mtc2 - r7,r29 - fixes disappearing objects Valkyrie Profile - gte.c - use edgbla value of limH $1000 - fixes world map loading - seems to work, unverified value Tales of Destiny 2 - gte.c - repair SQR - IR output - fixes underwater lighting
2011-02-04dma: change timing back to 1.92 levelsnotaz
fixes X-Files, we'll see what it breaks
2011-02-04drc: handle dummy reads in inline_readstubnotaz
2011-01-28drc: fall back to interpreter on delay slot link reg dependenciesnotaz
perhaps until someone implements this in recompiler used by Tomb Raider 2 at least
2011-01-28cdrom: support cdda playback cursor and autopause/reportnotaz
some differences from PCSX-Reloaded version
2011-01-26drc: invalidate RAM mirrors correctlynotaz
2011-01-26drc: handle $ra accesses in DS (BxxZAL case only)notaz
also restore asserts for rjump and ujump cases.
2011-01-26cdriso: adjust getTD and getStatus to pcsxr-svnnotaz
2011-01-26cdrom: add CdlGetlocP hacknotaz
not sure why it's needed, new code caused problems here but not in pcsxr-svn.
2011-01-26cdrom: merge most of cdrom.c from latest pcsxr (r62214)notaz
most changes pulled are shalma's work
2011-01-25drc: allow CFC1/2 to r0notaz
2011-01-25drc: make BxxZAL implementation completenotaz
2011-01-24drc: try harder to not compile code as 64bitnotaz
..when compiling trash
2011-01-24drc: fix COP2 decodingnotaz
2011-01-24drc: don't leave until we really need tonotaz
2011-01-24drc: add support for interpreter calls; use them for branches in delay slotsnotaz
2011-01-24interpreter: add handling for a branch in delay slotnotaz
2011-01-24fix some alignment issuesnotaz
2011-01-24drc: use correct clear sizenotaz
2011-01-18drc: remove leftover printfnotaz
2011-01-18drc: Ari64's fix for loop reg allocation problemnotaz
2011-01-17Revert "drc: fix a bug with loop reg allocation"notaz
This reverts commit ca7c944853bbb689040c530655e2da231c40db5b in favour of fix by Ari64 himself.
2011-01-16drc: fix a bug with loop reg allocationnotaz
2011-01-16bios: implement psxBios__card_channotaz
used by at least R-Type Delta.
2011-01-16bios: firstfile delivers an event on real bios, so do thatnotaz
2011-01-16drc: fix some goofage in cop2_{get,put}_dregnotaz
2011-01-16drc: allow reading r31 in delay slotnotaz
as hlide explained it's ok as long as we do DS first.
2011-01-16drc: handle MTC0 in delay slotnotaz
also refactor MTC0 code a bit.
2011-01-16drc: remove funcs from assert()s to allow NDEBUG buildnotaz
2011-01-16drc: allow move-to-r0 conditionnotaz
some games are doing that.
2011-01-16remove hle savestate restrictionnotaz
we have enough data to load any savestate
2011-01-16drc: rework bios fastboot hack a bitnotaz
it was not handling reloads/resets well.
2011-01-16drc: check for r0 dest (it might be allocated)notaz
2011-01-16hack for bios write disable thingnotaz
2011-01-16drc: hacks for psx bios on PCSXnotaz
2011-01-16drc: don't read readmem_dword to r0 or on dummy readsnotaz
2011-01-16drc: support RFE, remove ERET (it's not in r3k)notaz
2011-01-16drc: minor disassembly fixesnotaz
2011-01-10hack interpreter so that it can return to menunotaz
2010-12-30decouple input/frame limiter from GPU pluginnotaz
2010-12-28bios: fix firstfile() return valuenotaz
it should only return dir when finds a match, bufile macro already does that.
2010-12-28drc: fix wrong address reg use in c2ls, small refactoringnotaz
2010-12-28drc: fix BxxZALnotaz
Leaving BxxZALL unhadled, need a test as it's real easy to mess it all up here.
2010-12-27drc: fix SWL/SWR confusion in do_unalignedwritestubnotaz
2010-12-27some debug code improvementsnotaz
2010-12-27io asm: always write out to psxH, like C code doesnotaz
2010-12-25sync cdrom.h with pcsxr-svnnotaz
this may help to avoid savestate format change in the future.
2010-12-25cdriso: add hack for cdda pausingnotaz
2010-12-23drc: map bios and fix dummy readsnotaz
2010-12-23init some forgotten stuffnotaz
otherwise glitches happen if certain games are ran in a row.