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pcsx_rearmed
trimui-s
libretro core fork of pcsx_rearmed with trimui s support
neonloop
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dfsound
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registers.c
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Author
2019-03-07
Diablo Music fix for PCSX Rearmed. (optional hack)
gameblabla
2015-02-02
spu: fix some thread safety issues
notaz
2015-01-13
spu: put reverb on the thread too
notaz
2015-01-05
spu: finish offload code to TI C64x DSP
notaz
2015-01-04
spu: start offload code to TI C64x DSP
notaz
2015-01-04
spu: threaded implementation
notaz
2015-01-03
spu: get rid of bStop, clean up
notaz
2015-01-03
spu: move more things to StartSound
notaz
2014-12-20
spu: put globals into a structure
notaz
2014-12-20
spu: remove some hacks
notaz
2014-12-20
spu: rework synchronization
notaz
2012-07-31
spu: some cleanups
notaz
2012-07-15
spu: add decode buffer and reverb read handling
notaz
2012-07-15
spu: rework irq handling and loop reloading
notaz
2012-07-09
spu: get rid of iSpuAsyncWait hack
notaz
2011-09-22
spu: handle loop write vs loop flag race (bIgnoreLoop alternative)
notaz
2011-09-22
spu: clean up unneeded code
notaz
2011-09-22
spu: use last written loop value when starting
notaz
2011-09-21
spu: get rid of pCurr -1, pass right chans to silent handler
notaz
2011-07-30
spu: some major reverb refactoring
notaz
2011-07-30
spu: parametrize sample generation, interpolation
notaz
2011-07-27
spu: simplify irq and flag handling
notaz
2011-07-27
spu: some refactoring for upcoming optimization attempt
notaz
2011-07-13
dfsound: merge shalma's suggestions
notaz
2011-03-01
spu: compact chan structure a bit
notaz
2011-02-09
dfsound: backport fixes from pcsxr
notaz
2010-11-16
pcsxr-1.9.92
PCSX* teams