Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-05 | spu: fix decode offset | notaz | |
2013-01-05 | spu: stop at address 0 | notaz | |
or should we? (Music 2000) | |||
2013-01-05 | spu: check buffer state less often | notaz | |
2013-01-03 | spu: also return on decoder irqs | notaz | |
2012-12-02 | improve ARM feature detection | notaz | |
2012-07-31 | allow multiple sound drivers to be compiled | notaz | |
2012-07-31 | spu: some cleanups | notaz | |
2012-07-16 | spu: rework irqs, again.. | notaz | |
- no early irqs, breaks games that setup irq on last block and then DMA - don't cut last sample on bIRQReturn, fixes stereo under-decode | |||
2012-07-15 | spu: add decode buffer and reverb read handling | notaz | |
2012-07-15 | spu: rework irq handling and loop reloading | notaz | |
irq might be too early, but this seems to be better than was before. Special thanks to Ryphecha for some ideas again. | |||
2012-07-09 | spu: get rid of iSPUIRQWait | notaz | |
there should be no reason to ever turn it off | |||
2012-07-09 | spu: get rid of iSpuAsyncWait hack | notaz | |
..and replace with some different dma detection hack | |||
2012-07-09 | spu: remove some hacks, to be reworked | notaz | |
get rid of always-iSpuAsyncWait and iSecureStart hacks. Also SoundGetBytesBuffered is lying, make that lie more obvious and remove some confusing pointless constants. | |||
2012-07-09 | spu: remove all threading code | notaz | |
it is broken for a while now, and I have no intention to fix it. | |||
2012-07-09 | spu: keep generating irqs while they are pending | notaz | |
pending should be implemented as such, but there is no psemu API for it.. | |||
2011-10-30 | spu: add asm mixing code for ARMv5 too | notaz | |
2011-10-10 | spu: fix gaussian interpolation | notaz | |
2011-10-10 | psxcounters: change spu update ~2ms | notaz | |
old value ~1.4 was weird anyway | |||
2011-10-08 | spu: make "simple" interpolation even more simple | notaz | |
that division is not worth the quality increase it might give, also sinc now can be 0 after resets, causing div0 fault. | |||
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-09-23 | support armv5 build | notaz | |
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-21 | spu: get rid of pCurr -1, pass right chans to silent handler | notaz | |
pCurr -1 would work weird with savestates and could screw things up in general.. | |||
2011-09-20 | spu: fix a few mixing issues | notaz | |
2011-09-19 | spu: don't wait for irq on silent channels | notaz | |
no point to do so, breaks other chans if silent ones interrupt often (Discworld) | |||
2011-08-01 | spu: split out mixing, use NEON for that on ARM | notaz | |
2011-08-01 | spu: merge DrHell/shalma noise code | notaz | |
fraction part dropped since it looked suspicious. | |||
2011-08-01 | spu: change volume control, default it to 3/4 instead of 1/2 | notaz | |
because some complain default volume is too low | |||
2011-08-01 | spu: some misc refactoring/cleanup | notaz | |
2011-07-30 | spu: some major reverb refactoring | notaz | |
some ideas lifted from SPU2-X (Pcsx2) | |||
2011-07-30 | spu: parametrize sample generation, interpolation | notaz | |
2011-07-30 | spu: do adsr on whole buffer | notaz | |
this eliminates need to check adsr state for each sample, we can do multiple at once. Also use ADSR tables from DrHell/shalma. | |||
2011-07-30 | frontend: add chan display option, for fun mostly | notaz | |
2011-07-30 | spu: handle non-playing channel irqs | notaz | |
2011-07-27 | spu: simplify irq and flag handling | notaz | |
shalma's recent work taken into account when working on this. NOT verified on read hardware. | |||
2011-07-27 | spu: some refactoring for upcoming optimization attempt | notaz | |
2011-07-13 | dfsound: merge shalma's suggestions | notaz | |
http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__952591 | |||
2011-03-07 | spu: fix valgrind errors | notaz | |
2011-03-01 | spu: drop unused mono code | notaz | |
also merge the mix buffers - the idea was to make use of neon there but I've decided againt it, it wouldn't improve things much according to profiling. | |||
2011-03-01 | spu: compact chan structure a bit | notaz | |
2011-02-28 | gte_neon: implement MVMVA, some fixes | notaz | |
2011-02-10 | frontend: enable SPUIRQWait by default | notaz | |
2011-02-10 | spu: handle channels better in 'IRQ wait' case | notaz | |
2011-02-09 | dfsound: backport fixes from pcsxr | notaz | |
shalma: - Align start addresses to 16-bytes - (Hopkat) registers.c - External loop address align to 16 bytes - SoundOff prevents new channel from starting - fixes Jungle Book (buzzing loop hangs) | |||
2011-01-29 | spu: cleanup build a bit | notaz | |
2011-01-24 | spu: don't read config, we manage it in frontend | notaz | |
2010-12-25 | spu: kill voldiv on ARM too | notaz | |
2010-12-14 | spu: disable SPUIRQWait, it only seems to cause problems | notaz | |
2010-11-18 | build plugins in | notaz | |