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AgeCommit message (Expand)Author
2011-08-01spu: split out mixing, use NEON for that on ARMnotaz
2011-08-01spu: merge DrHell/shalma noise codenotaz
2011-08-01spu: change volume control, default it to 3/4 instead of 1/2notaz
2011-08-01spu: some misc refactoring/cleanupnotaz
2011-07-30spu: some major reverb refactoringnotaz
2011-07-30spu: parametrize sample generation, interpolationnotaz
2011-07-30spu: do adsr on whole buffernotaz
2011-07-30frontend: add chan display option, for fun mostlynotaz
2011-07-30spu: handle non-playing channel irqsnotaz
2011-07-27spu: simplify irq and flag handlingnotaz
2011-07-27spu: some refactoring for upcoming optimization attemptnotaz
2011-07-27spu: remove adsr stop prevention hacknotaz
2011-07-13dfsound: merge shalma's suggestionsnotaz
2011-03-07spu: fix valgrind errorsnotaz
2011-03-01spu: drop unused mono codenotaz
2011-03-01spu: refactor adsr (simplify code)notaz
2011-03-01spu: compact chan structure a bitnotaz
2011-02-28gte_neon: implement MVMVA, some fixesnotaz
2011-02-10frontend: enable SPUIRQWait by defaultnotaz
2011-02-10spu: handle channels better in 'IRQ wait' casenotaz
2011-02-09dfsound: backport fixes from pcsxrnotaz
2011-02-04spu: fix xa masking, was causing noisenotaz
2011-01-29spu: don't stop a channel by adsr if we have potential irqnotaz
2011-01-29spu: cleanup build a bitnotaz
2011-01-24spu: don't read config, we manage it in frontendnotaz
2010-12-25spu: kill voldiv on ARM toonotaz
2010-12-14spu: disable SPUIRQWait, it only seems to cause problemsnotaz
2010-11-18build plugins innotaz
2010-11-17remove stuff we won't neednotaz
2010-11-16pcsxr-1.9.92PCSX* teams