Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-14 | Adds frameskip based on free audio buffer space | neonloop | |
2020-08-04 | Add header guards | negativeExponent | |
2019-03-13 | merge remote-tracking branch 'notaz/master' | retro-wertz | |
2019-03-07 | Diablo Music fix for PCSX Rearmed. (optional hack) | gameblabla | |
Let's also allow it to be changed from the menu. Set to off by default as it could cause issues in some other games. | |||
2019-01-23 | updated gaussian interpolation filter | Sakitoshi | |
the previous gaussian filter was pretty old and inaccurate, the new filter was taken from the updated peops sound plugin 1.10b. | |||
2017-05-03 | use pc-relative offsets for PIC too | notaz | |
2016-04-01 | don't use __ARM_ARCH_7A__ | notaz | |
github issue #68 | |||
2015-02-06 | libretro: always use fixed samples per frame | notaz | |
2015-02-02 | spu: c64x: fix cache handling, enable l2 | notaz | |
2015-02-02 | spu: fix some thread safety issues | notaz | |
reverb and stuff | |||
2015-01-13 | spu: put reverb on the thread too | notaz | |
and more stuff to work struct | |||
2015-01-12 | some random improvements | notaz | |
2015-01-12 | spu: fix some skip accuracy issues | notaz | |
2015-01-10 | spu: don't block on audio | notaz | |
2015-01-10 | spu: support multiple pending buffers | notaz | |
for threaded implementation | |||
2015-01-05 | spu: finish offload code to TI C64x DSP | notaz | |
rather disappointing result so far, though :( | |||
2015-01-04 | spu: start offload code to TI C64x DSP | notaz | |
2015-01-04 | spu: threaded implementation | notaz | |
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled | |||
2015-01-03 | spu: get rid of bStop, clean up | notaz | |
2015-01-03 | spu: move more things to StartSound | notaz | |
2015-01-03 | spu: reduce use of globals | notaz | |
to be used by upcoming threaded code.. | |||
2015-01-03 | spu: handle stop better, split main func more | notaz | |
2015-01-03 | mingw build fixes | notaz | |
2014-12-21 | spu: fix first sample, don't play ahead | notaz | |
2014-12-21 | spu: avoid NULL pSpuIrq | notaz | |
CTR sets 0 irq address, and savestates mess up | |||
2014-12-20 | spu: put globals into a structure | notaz | |
- also clean up some unused stuff - put spu config into it's own structure and header | |||
2014-12-20 | spu: remove some hacks | notaz | |
2014-12-20 | spu: rework synchronization | notaz | |
2014-12-20 | spu: add a schedule callback | notaz | |
2014-12-20 | spu: fix some fmod related breakage | notaz | |
2013-04-01 | asm: fix incorrect offsets | notaz | |
2013-04-01 | still adjusting asm for better as compatibility.. | notaz | |
2013-03-25 | asm: use a macro for functions | notaz | |
2013-03-25 | Don't compile in null sound driver for libretro and add | twinaphex | |
Makefile.libretro | |||
2013-03-17 | spu: change sync again | notaz | |
will hurt audio if game is way too slow, but perhaps improve sync situation a bit.. | |||
2013-01-05 | spu: fix decode offset | notaz | |
2013-01-05 | spu: stop at address 0 | notaz | |
or should we? (Music 2000) | |||
2013-01-05 | spu: check buffer state less often | notaz | |
2013-01-03 | spu: also return on decoder irqs | notaz | |
2013-01-03 | spu: fix decode buffers | notaz | |
sync is still broken :( | |||
2012-12-23 | frontend: fix pulseaudio, detect it in configure script | notaz | |
2012-12-02 | improve ARM feature detection | notaz | |
2012-11-24 | spu: fix saving bug | notaz | |
fixup on load too | |||
2012-11-24 | fix some more 32/64bit incompatibilities | notaz | |
2012-11-19 | dfsound: add PulseAudio workaround | notaz | |
2012-11-18 | spu: stop at 0 volume | notaz | |
2012-11-05 | sort out 32/64bit savestate compat issues | notaz | |
2012-07-31 | allow multiple sound drivers to be compiled | notaz | |
2012-07-31 | spu: some cleanups | notaz | |
2012-07-30 | fix various fPIC issues | notaz | |