Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-12 | psx_gpu: use different uvrgb phase for enhancement | notaz | |
2012-10-12 | psx_gpu: switch enhancement to 2048 width | notaz | |
otherwise games that position framebuffers horizontally corrupt the display. | |||
2012-10-12 | psx_gpu: add enhanced triangle rendering | notaz | |
2012-10-12 | psx_gpu: add a tool to generate asm offsets | notaz | |