Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-01 | gpu_neon: start calculating cycles | notaz | |
a bit rough (as usual) and list slots only, but better than nothing | |||
2011-12-30 | gpu_neon: flush cmd buffer before blit too | notaz | |
2011-12-29 | psx_gpu: use mask bit for copies | notaz | |
2011-12-29 | gpu_neon: flush queues on upper level too | notaz | |
2011-12-29 | psx_gpu: flush render buffer before move/cppy/fill | Exophase | |
2011-12-29 | psx_gpu: fix lines | Exophase | |
2011-12-24 | psx_gpu: bugfix | Exophase | |
2011-12-24 | psx_gpu: fix sprite sign extend | Exophase | |
2011-12-23 | psx_gpu: some argument checks | Exophase | |
2011-12-23 | psx_gpu: fix sprite coordinates | Exophase | |
2011-12-23 | psx_gpu: texture cache fix2 | Exophase | |
2011-12-23 | psx_gpu: texture cache fix, updates | Exophase | |
2011-12-23 | gpu_neon/psx_gpu: update texture_window_settings | notaz | |
2011-12-23 | psx_gpu: fix divide by 0 | Exophase | |
2011-12-21 | gpu_neon/psx_gpu: fix bad masking/alignment fault | notaz | |
2011-12-21 | gpu_neon: integrate Exophase's rasterizer | notaz | |
2011-12-21 | gpu_neon/psx_gpu: remove unused psx_gpu_alt | notaz | |
saves a lot of address space | |||
2011-12-21 | gpu_neon/psx_gpu: rename a define | notaz | |
2011-12-21 | gpu_neon/psx_gpu: use external vram | notaz | |
2011-12-20 | add NEON GPU rasterizer | Exophase | |
2011-12-20 | gpu_unai: add 4bpp asm sprite blitter | notaz | |
2011-12-19 | gpu_neon: make use of unai's lineskip mode | notaz | |
2011-12-19 | gpu_neon: fix test mode of unai renderer | notaz | |
2011-12-11 | gpu_neon: update for armv5pollux build | notaz | |
2011-12-11 | gpu_neon: tune frameskip further, allow >1 | notaz | |
2011-12-10 | add vibration support for Caanoo | notaz | |
2011-12-09 | gpu_neon: fix unai rasterizer | notaz | |
it can't work directly on the list because modifies it | |||
2011-12-09 | gpu_neon: propagate configs to rasterizers | notaz | |
2011-12-08 | gpu_neon: fix linkage for c++ code (una-i) | notaz | |
2011-12-07 | gpu_neon: fix several frameskip issues | notaz | |
2011-12-06 | gpu_neon: keep texture bits in sync | notaz | |
ex_regs must be updated as they are saved and sent to GPU on frameskip | |||
2011-12-06 | export frame count to gpu too | notaz | |
2011-12-05 | remove gpu vblank callbacks | notaz | |
we do it in core now | |||
2011-11-19 | gpu_neon: add a test | notaz | |
..that works with vram and display list dumps to produce output | |||
2011-11-19 | gpu_neon: support unai as rendering backend | notaz | |
2011-10-30 | spu: add asm mixing code for ARMv5 too | notaz | |
2011-10-30 | gpu_neon: fix fb wrapping | notaz | |
Tobal No.1 ... | |||
2011-10-30 | gpu_unai: fix a few potential crashes | notaz | |
2011-10-10 | spu: fix gaussian interpolation | notaz | |
2011-10-10 | psxcounters: change spu update ~2ms | notaz | |
old value ~1.4 was weird anyway | |||
2011-10-08 | spu: make "simple" interpolation even more simple | notaz | |
that division is not worth the quality increase it might give, also sinc now can be 0 after resets, causing div0 fault. | |||
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-09-27 | dfxvideo: remove unneeded double division in line code | notaz | |
2011-09-25 | add pollux/caanoo port, refactor things | notaz | |
2011-09-23 | get rid of hard libbz2 dependency | notaz | |
it just keeps getting in my way when trying to run this elsewhere. | |||
2011-09-23 | support armv5 build | notaz | |
2011-09-23 | frontend: fix a couple of annoyancies | notaz | |
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-22 | spu: use last written loop value when starting | notaz | |
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly.. |