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2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23psx_gpu: some argument checksExophase
2011-12-23psx_gpu: fix sprite coordinatesExophase
2011-12-23psx_gpu: texture cache fix2Exophase
2011-12-23psx_gpu: texture cache fix, updatesExophase
2011-12-23gpu_neon/psx_gpu: update texture_window_settingsnotaz
2011-12-23psx_gpu: fix divide by 0Exophase
2011-12-21gpu_neon/psx_gpu: fix bad masking/alignment faultnotaz
2011-12-21gpu_neon: integrate Exophase's rasterizernotaz
2011-12-21gpu_neon/psx_gpu: remove unused psx_gpu_altnotaz
saves a lot of address space
2011-12-21gpu_neon/psx_gpu: rename a definenotaz
2011-12-21gpu_neon/psx_gpu: use external vramnotaz
2011-12-20add NEON GPU rasterizerExophase
2011-12-20gpu_unai: add 4bpp asm sprite blitternotaz
2011-12-19gpu_neon: make use of unai's lineskip modenotaz
2011-12-19gpu_neon: fix test mode of unai renderernotaz
2011-12-11gpu_neon: update for armv5pollux buildnotaz
2011-12-11gpu_neon: tune frameskip further, allow >1notaz
2011-12-10add vibration support for Caanoonotaz
2011-12-09gpu_neon: fix unai rasterizernotaz
it can't work directly on the list because modifies it
2011-12-09gpu_neon: propagate configs to rasterizersnotaz
2011-12-08gpu_neon: fix linkage for c++ code (una-i)notaz
2011-12-07gpu_neon: fix several frameskip issuesnotaz
2011-12-06gpu_neon: keep texture bits in syncnotaz
ex_regs must be updated as they are saved and sent to GPU on frameskip
2011-12-06export frame count to gpu toonotaz
2011-12-05remove gpu vblank callbacksnotaz
we do it in core now
2011-11-19gpu_neon: add a testnotaz
..that works with vram and display list dumps to produce output
2011-11-19gpu_neon: support unai as rendering backendnotaz
2011-10-30spu: add asm mixing code for ARMv5 toonotaz
2011-10-30gpu_neon: fix fb wrappingnotaz
Tobal No.1 ...
2011-10-30gpu_unai: fix a few potential crashesnotaz
2011-10-10spu: fix gaussian interpolationnotaz
2011-10-10psxcounters: change spu update ~2msnotaz
old value ~1.4 was weird anyway
2011-10-08spu: make "simple" interpolation even more simplenotaz
that division is not worth the quality increase it might give, also sinc now can be 0 after resets, causing div0 fault.
2011-10-08spu/cdda: sync cdda to spu playbacknotaz
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility.
2011-09-27dfxvideo: remove unneeded double division in line codenotaz
2011-09-25add pollux/caanoo port, refactor thingsnotaz
2011-09-23get rid of hard libbz2 dependencynotaz
it just keeps getting in my way when trying to run this elsewhere.
2011-09-23support armv5 buildnotaz
2011-09-23frontend: fix a couple of annoyanciesnotaz
2011-09-22spu: handle loop write vs loop flag race (bIgnoreLoop alternative)notaz
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness).
2011-09-22spu: clean up unneeded codenotaz
2011-09-22spu: use last written loop value when startingnotaz
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly..
2011-09-21spu: get rid of pCurr -1, pass right chans to silent handlernotaz
pCurr -1 would work weird with savestates and could screw things up in general..
2011-09-20spu: fix a few mixing issuesnotaz
2011-09-19spu: don't wait for irq on silent channelsnotaz
no point to do so, breaks other chans if silent ones interrupt often (Discworld)
2011-09-19add fixed frameskip optionnotaz
2011-08-14gpu_unai: avoid NULL pointers in span tablenotaz
are those state combinations really impossible?
2011-08-13gpu_neon: handle 0xEx cmds while frameskipingnotaz
otherwise things go out of sync