Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-09-27 | dfxvideo: remove unneeded double division in line code | notaz | |
2011-09-25 | add pollux/caanoo port, refactor things | notaz | |
2011-09-23 | get rid of hard libbz2 dependency | notaz | |
it just keeps getting in my way when trying to run this elsewhere. | |||
2011-09-23 | support armv5 build | notaz | |
2011-09-23 | frontend: fix a couple of annoyancies | notaz | |
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-22 | spu: use last written loop value when starting | notaz | |
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly.. | |||
2011-09-21 | spu: get rid of pCurr -1, pass right chans to silent handler | notaz | |
pCurr -1 would work weird with savestates and could screw things up in general.. | |||
2011-09-20 | spu: fix a few mixing issues | notaz | |
2011-09-19 | spu: don't wait for irq on silent channels | notaz | |
no point to do so, breaks other chans if silent ones interrupt often (Discworld) | |||
2011-09-19 | add fixed frameskip option | notaz | |
2011-08-14 | gpu_unai: avoid NULL pointers in span table | notaz | |
are those state combinations really impossible? | |||
2011-08-13 | gpu_neon: handle 0xEx cmds while frameskiping | notaz | |
otherwise things go out of sync | |||
2011-08-13 | gpu_neon: frameskip: skip blits until flipped | notaz | |
2011-08-13 | gpu_neon: add peops as temp renderer | notaz | |
2011-08-13 | gpu_neon: support caching renderers, update rearmed if | notaz | |
2011-08-13 | gpu_neon: do list resubmit detection | notaz | |
done it a while ago, late commit.. | |||
2011-08-13 | gpu_neon: gpu info reads, some bugfixes | notaz | |
2011-08-13 | gpu_neon: basic frameskip, change check, minor stuff | notaz | |
2011-08-13 | gpu_neon: partially support range regs | notaz | |
2011-08-13 | gpu_neon: vram fixes, list loop detection | notaz | |
2011-08-13 | gpu_neon: split output code, some refactoring | notaz | |
2011-08-13 | gpu_neon: some cmd/vram io and dma handling | Grazvydas Ignotas | |
2011-08-13 | gpu_neon: basic skeleton gpu plugin | Grazvydas Ignotas | |
2011-08-13 | gpu_unai: redo frameskip | notaz | |
the previous code wasn't that functional | |||
2011-08-13 | gpu_unai: fix inline asm statements | notaz | |
newer gcc reorders them and was allocating registers wrong due to incomplete constraints. Not that this code is any better than what gcc generates anyway, but whatever. | |||
2011-08-13 | gpu_unai: merge code from PCSX4ALL 2.2 release | notaz | |
2011-08-13 | frontend: add gpu_unai configuration options | notaz | |
2011-08-13 | frontend: refactor plugin_lib for maemo | notaz | |
should give them proper frame limiter, frameskip and also lightgun support, maybe. | |||
2011-08-13 | add guncon support | notaz | |
a bit basic but works | |||
2011-08-01 | spu: split out mixing, use NEON for that on ARM | notaz | |
2011-08-01 | spu: merge DrHell/shalma noise code | notaz | |
fraction part dropped since it looked suspicious. | |||
2011-08-01 | spu: change volume control, default it to 3/4 instead of 1/2 | notaz | |
because some complain default volume is too low | |||
2011-08-01 | spu: some misc refactoring/cleanup | notaz | |
2011-07-30 | spu: some major reverb refactoring | notaz | |
some ideas lifted from SPU2-X (Pcsx2) | |||
2011-07-30 | spu: parametrize sample generation, interpolation | notaz | |
2011-07-30 | spu: do adsr on whole buffer | notaz | |
this eliminates need to check adsr state for each sample, we can do multiple at once. Also use ADSR tables from DrHell/shalma. | |||
2011-07-30 | frontend: add chan display option, for fun mostly | notaz | |
2011-07-30 | spu: handle non-playing channel irqs | notaz | |
2011-07-27 | spu: simplify irq and flag handling | notaz | |
shalma's recent work taken into account when working on this. NOT verified on read hardware. | |||
2011-07-27 | spu: some refactoring for upcoming optimization attempt | notaz | |
2011-07-27 | spu: remove adsr stop prevention hack | notaz | |
it's is not enough for Tron Bonne, so is not useful | |||
2011-07-13 | dfsound: merge shalma's suggestions | notaz | |
http://www.gp32x.com/board/index.php?/topic/57973-pcsx-rearmed/page__view__findpost__p__952591 | |||
2011-07-08 | dfxvideo: clear lcf when interlace is off | notaz | |
2011-07-08 | gpus: return DMA word count to avoid 1 list walk | notaz | |
2011-07-08 | dfxvideo: decouple from main emu | notaz | |
2011-07-08 | arm_utils: relax alignment requirements | notaz | |
the code needing alignment isn't reached often anyway. | |||
2011-06-14 | dfinput: return 0xff when the packet ends, like the real thing does | notaz | |