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#ifndef _3DS_PTHREAD_WRAP__
#define _3DS_PTHREAD_WRAP__
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "3ds_utils.h"
#define CTR_PTHREAD_STACK_SIZE 0x10000
typedef struct
{
int32_t handle;
uint32_t* stack;
}pthread_t;
typedef int pthread_attr_t;
static inline int pthread_create(pthread_t *thread,
const pthread_attr_t *attr, void *(*start_routine)(void*), void *arg)
{
thread->stack = linearMemAlign(CTR_PTHREAD_STACK_SIZE, 8);
svcCreateThread(&thread->handle, start_routine, arg,
(uint32_t*)((uint32_t)thread->stack + CTR_PTHREAD_STACK_SIZE),
0x25, 1);
return 1;
}
static inline int pthread_join(pthread_t thread, void **retval)
{
(void)retval;
if(svcWaitSynchronization(thread.handle, INT64_MAX))
return -1;
linearFree(thread.stack);
return 0;
}
static inline void pthread_exit(void *retval)
{
(void)retval;
svcExitThread();
}
#endif //_3DS_PTHREAD_WRAP__
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