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/*
* (C) Gražvydas "notaz" Ignotas, 2012
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <SDL.h>
#include "input.h"
#include "in_sdl.h"
#define IN_SDL_PREFIX "sdl:"
/* should be machine word for best performace */
typedef unsigned long keybits_t;
#define KEYBITS_WORD_BITS (sizeof(keybits_t) * 8)
struct in_sdl_state {
SDL_Joystick *joy;
int joy_id;
int axis_keydown[2];
keybits_t keystate[SDLK_LAST / KEYBITS_WORD_BITS + 1];
};
static const char * const in_sdl_keys[SDLK_LAST] = {
[SDLK_BACKSPACE] = "backspace",
[SDLK_TAB] = "tab",
[SDLK_CLEAR] = "clear",
[SDLK_RETURN] = "return",
[SDLK_PAUSE] = "pause",
[SDLK_ESCAPE] = "escape",
[SDLK_SPACE] = "space",
[SDLK_EXCLAIM] = "!",
[SDLK_QUOTEDBL] = "\"",
[SDLK_HASH] = "#",
[SDLK_DOLLAR] = "$",
[SDLK_AMPERSAND] = "&",
[SDLK_QUOTE] = "'",
[SDLK_LEFTPAREN] = "(",
[SDLK_RIGHTPAREN] = ")",
[SDLK_ASTERISK] = "*",
[SDLK_PLUS] = "+",
[SDLK_COMMA] = ",",
[SDLK_MINUS] = "-",
[SDLK_PERIOD] = ".",
[SDLK_SLASH] = "/",
[SDLK_0] = "0",
[SDLK_1] = "1",
[SDLK_2] = "2",
[SDLK_3] = "3",
[SDLK_4] = "4",
[SDLK_5] = "5",
[SDLK_6] = "6",
[SDLK_7] = "7",
[SDLK_8] = "8",
[SDLK_9] = "9",
[SDLK_COLON] = ":",
[SDLK_SEMICOLON] = ",",
[SDLK_LESS] = "<",
[SDLK_EQUALS] = "=",
[SDLK_GREATER] = ">",
[SDLK_QUESTION] = "?",
[SDLK_AT] = "@",
[SDLK_LEFTBRACKET] = "[",
[SDLK_BACKSLASH] = "\\",
[SDLK_RIGHTBRACKET] = "]",
[SDLK_CARET] = "^",
[SDLK_UNDERSCORE] = "_",
[SDLK_BACKQUOTE] = "`",
[SDLK_a] = "a",
[SDLK_b] = "b",
[SDLK_c] = "c",
[SDLK_d] = "d",
[SDLK_e] = "e",
[SDLK_f] = "f",
[SDLK_g] = "g",
[SDLK_h] = "h",
[SDLK_i] = "i",
[SDLK_j] = "j",
[SDLK_k] = "k",
[SDLK_l] = "l",
[SDLK_m] = "m",
[SDLK_n] = "n",
[SDLK_o] = "o",
[SDLK_p] = "p",
[SDLK_q] = "q",
[SDLK_r] = "r",
[SDLK_s] = "s",
[SDLK_t] = "t",
[SDLK_u] = "u",
[SDLK_v] = "v",
[SDLK_w] = "w",
[SDLK_x] = "x",
[SDLK_y] = "y",
[SDLK_z] = "z",
[SDLK_DELETE] = "delete",
[SDLK_KP0] = "[0]",
[SDLK_KP1] = "[1]",
[SDLK_KP2] = "[2]",
[SDLK_KP3] = "[3]",
[SDLK_KP4] = "[4]",
[SDLK_KP5] = "[5]",
[SDLK_KP6] = "[6]",
[SDLK_KP7] = "[7]",
[SDLK_KP8] = "[8]",
[SDLK_KP9] = "[9]",
[SDLK_KP_PERIOD] = "[.]",
[SDLK_KP_DIVIDE] = "[/]",
[SDLK_KP_MULTIPLY] = "[*]",
[SDLK_KP_MINUS] = "[-]",
[SDLK_KP_PLUS] = "[+]",
[SDLK_KP_ENTER] = "enter",
[SDLK_KP_EQUALS] = "equals",
[SDLK_UP] = "up",
[SDLK_DOWN] = "down",
[SDLK_RIGHT] = "right",
[SDLK_LEFT] = "left",
[SDLK_DOWN] = "down",
[SDLK_INSERT] = "insert",
[SDLK_HOME] = "home",
[SDLK_END] = "end",
[SDLK_PAGEUP] = "page up",
[SDLK_PAGEDOWN] = "page down",
[SDLK_F1] = "f1",
[SDLK_F2] = "f2",
[SDLK_F3] = "f3",
[SDLK_F4] = "f4",
[SDLK_F5] = "f5",
[SDLK_F6] = "f6",
[SDLK_F7] = "f7",
[SDLK_F8] = "f8",
[SDLK_F9] = "f9",
[SDLK_F10] = "f10",
[SDLK_F11] = "f11",
[SDLK_F12] = "f12",
[SDLK_F13] = "f13",
[SDLK_F14] = "f14",
[SDLK_F15] = "f15",
[SDLK_NUMLOCK] = "numlock",
[SDLK_CAPSLOCK] = "caps lock",
[SDLK_SCROLLOCK] = "scroll lock",
[SDLK_RSHIFT] = "right shift",
[SDLK_LSHIFT] = "left shift",
[SDLK_RCTRL] = "right ctrl",
[SDLK_LCTRL] = "left ctrl",
[SDLK_RALT] = "right alt",
[SDLK_LALT] = "left alt",
[SDLK_RMETA] = "right meta",
[SDLK_LMETA] = "left meta",
[SDLK_LSUPER] = "left super", /* "Windows" keys */
[SDLK_RSUPER] = "right super",
[SDLK_MODE] = "alt gr",
[SDLK_COMPOSE] = "compose",
};
static void in_sdl_probe(void)
{
struct in_sdl_state *state;
SDL_Joystick *joy;
int i, joycount;
char name[256];
state = calloc(1, sizeof(*state));
if (state == NULL) {
fprintf(stderr, "in_sdl: OOM\n");
return;
}
in_register(IN_SDL_PREFIX "keys", -1, state, SDLK_LAST,
in_sdl_keys, 0);
/* joysticks go here too */
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
joycount = SDL_NumJoysticks();
for (i = 0; i < joycount; i++) {
joy = SDL_JoystickOpen(i);
if (joy == NULL)
continue;
state = calloc(1, sizeof(*state));
if (state == NULL) {
fprintf(stderr, "in_sdl: OOM\n");
break;
}
state->joy = joy;
state->joy_id = i;
snprintf(name, sizeof(name), IN_SDL_PREFIX "%s", SDL_JoystickName(i));
in_register(name, -1, state, SDLK_LAST, in_sdl_keys, 0);
}
if (joycount > 0)
SDL_JoystickEventState(SDL_ENABLE);
}
static void in_sdl_free(void *drv_data)
{
struct in_sdl_state *state = drv_data;
if (state != NULL) {
if (state->joy != NULL)
SDL_JoystickClose(state->joy);
free(state);
}
}
static const char * const *
in_sdl_get_key_names(int *count)
{
*count = SDLK_LAST;
return in_sdl_keys;
}
/* could use SDL_GetKeyState, but this gives better packing */
static void update_keystate(keybits_t *keystate, int sym, int is_down)
{
keybits_t *ks_word, mask;
mask = 1;
mask <<= sym & (KEYBITS_WORD_BITS - 1);
ks_word = keystate + sym / KEYBITS_WORD_BITS;
if (is_down)
*ks_word |= mask;
else
*ks_word &= ~mask;
}
static int handle_event(struct in_sdl_state *state, SDL_Event *event,
int *kc_out, int *down_out)
{
if (event->type != SDL_KEYDOWN && event->type != SDL_KEYUP)
return 0;
update_keystate(state->keystate, event->key.keysym.sym,
event->type == SDL_KEYDOWN);
if (kc_out != NULL)
*kc_out = event->key.keysym.sym;
if (down_out != NULL)
*down_out = event->type == SDL_KEYDOWN;
return 1;
}
static int handle_joy_event(struct in_sdl_state *state, SDL_Event *event,
int *kc_out, int *down_out)
{
int kc = -1, down = 0, ret = 0;
/* FIXME: should ckeck .which */
/* TODO: remaining axis */
switch (event->type) {
case SDL_JOYAXISMOTION:
if (event->jaxis.axis > 1)
break;
if (-16384 <= event->jaxis.value && event->jaxis.value <= 16384) {
kc = state->axis_keydown[event->jaxis.axis];
state->axis_keydown[event->jaxis.axis] = 0;
ret = 1;
}
else if (event->jaxis.value < -16384) {
kc = state->axis_keydown[event->jaxis.axis];
if (kc)
update_keystate(state->keystate, kc, 0);
kc = event->jaxis.axis ? SDLK_UP : SDLK_LEFT;
state->axis_keydown[event->jaxis.axis] = kc;
down = 1;
ret = 1;
}
else if (event->jaxis.value > 16384) {
kc = state->axis_keydown[event->jaxis.axis];
if (kc)
update_keystate(state->keystate, kc, 0);
kc = event->jaxis.axis ? SDLK_DOWN : SDLK_RIGHT;
state->axis_keydown[event->jaxis.axis] = kc;
down = 1;
ret = 1;
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
kc = (int)event->jbutton.button + SDLK_WORLD_0;
down = event->jbutton.state == SDL_PRESSED;
ret = 1;
break;
}
if (ret)
update_keystate(state->keystate, kc, down);
if (kc_out != NULL)
*kc_out = kc;
if (down_out != NULL)
*down_out = down;
return ret;
}
#define JOY_EVENTS (SDL_JOYAXISMOTIONMASK | SDL_JOYBALLMOTIONMASK | SDL_JOYHATMOTIONMASK \
| SDL_JOYBUTTONDOWNMASK | SDL_JOYBUTTONUPMASK)
static int collect_events(struct in_sdl_state *state, int *one_kc, int *one_down)
{
SDL_Event events[4];
Uint32 mask = state->joy ? JOY_EVENTS : (SDL_ALLEVENTS & ~JOY_EVENTS);
int count, maxcount;
int i, ret, retval = 0;
maxcount = (one_kc != NULL) ? 1 : sizeof(events) / sizeof(events[0]);
SDL_PumpEvents();
while (1) {
count = SDL_PeepEvents(events, maxcount, SDL_GETEVENT, mask);
if (count <= 0)
break;
for (i = 0; i < count; i++) {
if (state->joy)
ret = handle_joy_event(state,
&events[i], one_kc, one_down);
else
ret = handle_event(state,
&events[i], one_kc, one_down);
retval |= ret;
if (one_kc != NULL && ret)
goto out;
}
}
out:
return retval;
}
static int in_sdl_update(void *drv_data, const int *binds, int *result)
{
struct in_sdl_state *state = drv_data;
keybits_t mask;
int i, sym, bit, b;
collect_events(state, NULL, NULL);
for (i = 0; i < SDLK_LAST / KEYBITS_WORD_BITS + 1; i++) {
mask = state->keystate[i];
if (mask == 0)
continue;
for (bit = 0; mask != 0; bit++, mask >>= 1) {
if ((mask & 1) == 0)
continue;
sym = i * KEYBITS_WORD_BITS + bit;
for (b = 0; b < IN_BINDTYPE_COUNT; b++)
result[b] |= binds[IN_BIND_OFFS(sym, b)];
}
}
return 0;
}
static int in_sdl_update_keycode(void *drv_data, int *is_down)
{
struct in_sdl_state *state = drv_data;
int ret_kc = -1, ret_down = 0;
collect_events(state, &ret_kc, &ret_down);
if (is_down != NULL)
*is_down = ret_down;
return ret_kc;
}
struct menu_keymap {
short key;
short pbtn;
};
static const struct menu_keymap key_pbtn_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
/* XXX: maybe better set this from it's plat code somehow */
{ SDLK_RETURN, PBTN_MOK },
{ SDLK_ESCAPE, PBTN_MBACK },
{ SDLK_a, PBTN_MA2 },
{ SDLK_s, PBTN_MA3 },
{ SDLK_BACKSLASH, PBTN_MENU },
{ SDLK_LEFTBRACKET, PBTN_L },
{ SDLK_RIGHTBRACKET, PBTN_R },
};
#define KEY_PBTN_MAP_SIZE (sizeof(key_pbtn_map) / sizeof(key_pbtn_map[0]))
static const struct menu_keymap joybtn_pbtn_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
/* joystick */
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
#define JOYBTN_PBTN_MAP_SIZE (sizeof(joybtn_pbtn_map) / sizeof(joybtn_pbtn_map[0]))
static int in_sdl_menu_translate(void *drv_data, int keycode, char *charcode)
{
struct in_sdl_state *state = drv_data;
const struct menu_keymap *map;
int map_len;
int ret = 0;
int i;
map = state->joy ? joybtn_pbtn_map : key_pbtn_map;
map_len = state->joy ? JOYBTN_PBTN_MAP_SIZE : KEY_PBTN_MAP_SIZE;
if (keycode < 0)
{
/* menu -> kc */
keycode = -keycode;
for (i = 0; i < map_len; i++)
if (map[i].pbtn == keycode)
return map[i].key;
}
else
{
for (i = 0; i < map_len; i++) {
if (map[i].key == keycode) {
ret = map[i].pbtn;
break;
}
}
if (charcode != NULL && (unsigned int)keycode < SDLK_LAST &&
in_sdl_keys[keycode] != NULL && in_sdl_keys[keycode][1] == 0)
{
ret |= PBTN_CHAR;
*charcode = in_sdl_keys[keycode][0];
}
}
return ret;
}
static const in_drv_t in_sdl_drv = {
.prefix = IN_SDL_PREFIX,
.probe = in_sdl_probe,
.free = in_sdl_free,
.get_key_names = in_sdl_get_key_names,
.update = in_sdl_update,
.update_keycode = in_sdl_update_keycode,
.menu_translate = in_sdl_menu_translate,
};
void in_sdl_init(const struct in_default_bind *defbinds)
{
in_register_driver(&in_sdl_drv, defbinds);
}
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