aboutsummaryrefslogtreecommitdiff
path: root/frontend/libretro.h
blob: 8aa579e863ed2bb78867739ecc5dd7e9206530b4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
#ifndef LIBRETRO_H__
#define LIBRETRO_H__

#include <stdint.h>
#include <stddef.h>

#ifdef __cplusplus
extern "C" {
#else
#if defined(_MSC_VER) && !defined(__cplusplus)
#define bool unsigned char
#define true 1
#define false 0
#else
#include <stdbool.h>
#endif
#endif

#define RETRO_API_VERSION         1

#define RETRO_DEVICE_MASK         0xff
#define RETRO_DEVICE_NONE         0
#define RETRO_DEVICE_JOYPAD       1
#define RETRO_DEVICE_MOUSE        2
#define RETRO_DEVICE_KEYBOARD     3
#define RETRO_DEVICE_LIGHTGUN     4
#define RETRO_DEVICE_ANALOG       5

#define RETRO_DEVICE_JOYPAD_MULTITAP        ((1 << 8) | RETRO_DEVICE_JOYPAD)
#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE   ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER     ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS    ((3 << 8) | RETRO_DEVICE_LIGHTGUN)

#define RETRO_DEVICE_ID_JOYPAD_B        0
#define RETRO_DEVICE_ID_JOYPAD_Y        1
#define RETRO_DEVICE_ID_JOYPAD_SELECT   2
#define RETRO_DEVICE_ID_JOYPAD_START    3
#define RETRO_DEVICE_ID_JOYPAD_UP       4
#define RETRO_DEVICE_ID_JOYPAD_DOWN     5
#define RETRO_DEVICE_ID_JOYPAD_LEFT     6
#define RETRO_DEVICE_ID_JOYPAD_RIGHT    7
#define RETRO_DEVICE_ID_JOYPAD_A        8
#define RETRO_DEVICE_ID_JOYPAD_X        9
#define RETRO_DEVICE_ID_JOYPAD_L       10
#define RETRO_DEVICE_ID_JOYPAD_R       11
#define RETRO_DEVICE_ID_JOYPAD_L2      12
#define RETRO_DEVICE_ID_JOYPAD_R2      13
#define RETRO_DEVICE_ID_JOYPAD_L3      14
#define RETRO_DEVICE_ID_JOYPAD_R3      15

#define RETRO_DEVICE_INDEX_ANALOG_LEFT   0
#define RETRO_DEVICE_INDEX_ANALOG_RIGHT  1
#define RETRO_DEVICE_ID_ANALOG_X         0
#define RETRO_DEVICE_ID_ANALOG_Y         1

#define RETRO_DEVICE_ID_MOUSE_X      0
#define RETRO_DEVICE_ID_MOUSE_Y      1
#define RETRO_DEVICE_ID_MOUSE_LEFT   2
#define RETRO_DEVICE_ID_MOUSE_RIGHT  3

#define RETRO_DEVICE_ID_LIGHTGUN_X        0
#define RETRO_DEVICE_ID_LIGHTGUN_Y        1
#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER  2
#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR   3
#define RETRO_DEVICE_ID_LIGHTGUN_TURBO    4
#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE    5
#define RETRO_DEVICE_ID_LIGHTGUN_START    6

#define RETRO_REGION_NTSC  0
#define RETRO_REGION_PAL   1

#define RETRO_MEMORY_MASK        0xff
#define RETRO_MEMORY_SAVE_RAM    0
#define RETRO_MEMORY_RTC         1
#define RETRO_MEMORY_SYSTEM_RAM  2
#define RETRO_MEMORY_VIDEO_RAM   3

#define RETRO_MEMORY_SNES_BSX_RAM             ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_BSX_PRAM            ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM  ((3 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM  ((4 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RAM        ((5 << 8) | RETRO_MEMORY_SAVE_RAM)
#define RETRO_MEMORY_SNES_GAME_BOY_RTC        ((6 << 8) | RETRO_MEMORY_RTC)

#define RETRO_GAME_TYPE_BSX             0x101
#define RETRO_GAME_TYPE_BSX_SLOTTED     0x102
#define RETRO_GAME_TYPE_SUFAMI_TURBO    0x103
#define RETRO_GAME_TYPE_SUPER_GAME_BOY  0x104


// Environment commands.
#define RETRO_ENVIRONMENT_SET_ROTATION  1  // const unsigned * --
                                           // Sets screen rotation of graphics.
                                           // Is only implemented if rotation can be accelerated by hardware.
                                           // Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees
                                           // counter-clockwise respectively.
                                           //
#define RETRO_ENVIRONMENT_GET_OVERSCAN  2  // bool * --
                                           // Boolean value whether or not the implementation should use overscan, or crop away overscan.
                                           //
#define RETRO_ENVIRONMENT_GET_CAN_DUPE  3  // bool * --
                                           // Boolean value whether or not RetroArch supports frame duping,
                                           // passing NULL to video frame callback.
                                           //
#define RETRO_ENVIRONMENT_GET_VARIABLE  4  // struct retro_variable * --
                                           // Interface to aquire user-defined information from environment
                                           // that cannot feasibly be supported in a multi-system way.
                                           // Mostly used for obscure,
                                           // specific features that the user can tap into when neseccary.
                                           //
#define RETRO_ENVIRONMENT_SET_VARIABLES 5  // const struct retro_variable * --
                                           // Allows an implementation to signal the environment
                                           // which variables it might want to check for later using GET_VARIABLE.
                                           // 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element.
                                           // retro_variable::value should contain a human readable description of the key.
                                           //
#define RETRO_ENVIRONMENT_SET_MESSAGE   6  // const struct retro_message * --
                                           // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'.
                                           // Should not be used for trivial messages, which should simply be logged to stderr.
#define RETRO_ENVIRONMENT_SHUTDOWN      7  // N/A (NULL) --
                                           // Requests the frontend to shutdown.
                                           // Should only be used if game has a specific
                                           // way to shutdown the game from a menu item or similar.
                                           //
#define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8
                                           // const unsigned * --
                                           // Gives a hint to the frontend how demanding this implementation
                                           // is on a system. E.g. reporting a level of 2 means
                                           // this implementation should run decently on all frontends
                                           // of level 2 and up.
                                           //
                                           // It can be used by the frontend to potentially warn
                                           // about too demanding implementations.
                                           // 
                                           // The levels are "floating", but roughly defined as:
                                           // 1: Low-powered devices such as Raspberry Pi, smart phones, tablets, etc.
                                           // 2: Medium-spec consoles, such as PS3/360, with sub-par CPUs.
                                           // 3: Modern desktop/laptops with reasonably powerful CPUs.
                                           // 4: High-end desktops with very powerful CPUs.
                                           //
                                           // This function can be called on a per-game basis,
                                           // as certain games an implementation can play might be
                                           // particularily demanding.
                                           // If called, it should be called in retro_load_game().
                                           //
#define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9
                                           // const char ** --
                                           // Returns the "system" directory of the frontend.
                                           // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc.
                                           // The returned value can be NULL.
                                           // If so, no such directory is defined,
                                           // and it's up to the implementation to find a suitable directory.
                                           //
#define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10
                                           // const enum retro_pixel_format * --
                                           // Sets the internal pixel format used by the implementation.
                                           // The default pixel format is RETRO_PIXEL_FORMAT_XRGB1555.
                                           // If the call returns false, the frontend does not support this pixel format.
                                           // This function should be called inside retro_load_game() or retro_get_system_av_info().

enum retro_pixel_format
{
   RETRO_PIXEL_FORMAT_0RGB1555 = 0, // 0RGB1555, native endian. 0 bit must be set to 0.
   RETRO_PIXEL_FORMAT_XRGB8888      // XRGB8888, native endian. X bits are ignored.
};

struct retro_message
{
   const char *msg;        // Message to be displayed.
   unsigned    frames;     // Duration in frames of message.
};

struct retro_system_info
{
   const char *library_name;      // Descriptive name of library. Should not contain any version numbers, etc.
   const char *library_version;   // Descriptive version of core.

   const char *valid_extensions;  // A string listing probably rom extensions the core will be able to load, separated with pipe.
                                  // I.e. "bin|rom|iso".
                                  // Typically used for a GUI to filter out extensions.

   bool        need_fullpath;     // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path.
                                  // ::data and ::size are both invalid.
                                  // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid.
                                  // This is typically set to true for libretro implementations that must load from file.
                                  // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc.

   bool        block_extract;     // If true, the frontend is not allowed to extract any archives before loading the real ROM.
                                  // Necessary for certain libretro implementations that load games from zipped archives.
};

struct retro_game_geometry
{
   unsigned base_width;    // Nominal video width of game.
   unsigned base_height;   // Nominal video height of game.
   unsigned max_width;     // Maximum possible width of game.
   unsigned max_height;    // Maximum possible height of game.

   float    aspect_ratio;  // Nominal aspect ratio of game. If aspect_ratio is <= 0.0,
                           // an aspect ratio of base_width / base_height is assumed.
                           // A frontend could override this setting if desired.
};

struct retro_system_timing
{
   double fps;             // FPS of video content.
   double sample_rate;     // Sampling rate of audio.
};

struct retro_system_av_info
{
   struct retro_game_geometry geometry;
   struct retro_system_timing timing;
};

struct retro_variable
{
   const char *key;        // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE.
                           // If NULL, obtains the complete environment string if more complex parsing is necessary.
                           // The environment string is formatted as key-value pairs delimited by semicolons as so:
                           // "key1=value1;key2=value2;..."
   const char *value;      // Value to be obtained. If key does not exist, it is set to NULL.
};

struct retro_game_info
{
   const char *path;       // Path to game, UTF-8 encoded. Usually used as a reference.
                           // May be NULL if rom was loaded from stdin or similar.
                           // retro_system_info::need_fullpath guaranteed that this path is valid.
   const void *data;       // Memory buffer of loaded game. Will be NULL if need_fullpath was set.
   size_t      size;       // Size of memory buffer.
   const char *meta;       // String of implementation specific meta-data.
};

// Callbacks
//
// Environment callback. Gives implementations a way of performing uncommon tasks. Extensible.
typedef bool (*retro_environment_t)(unsigned cmd, void *data);

// Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT).
// Width and height specify dimensions of buffer.
// Pitch specifices length in bytes between two lines in buffer.
typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch);

// Renders a single audio frame. Should only be used if implementation generates a single sample at a time.
// Format is signed 16-bit native endian.
typedef void (*retro_audio_sample_t)(int16_t left, int16_t right);
// Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved.
// I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames.
// Only one of the audio callbacks must ever be used.
typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames);

// Polls input.
typedef void (*retro_input_poll_t)(void);
// Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK.
// Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device()
// will still use the higher level RETRO_DEVICE_JOYPAD to request input.
typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id);

// Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init().
// The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made.
void retro_set_environment(retro_environment_t);
void retro_set_video_refresh(retro_video_refresh_t);
void retro_set_audio_sample(retro_audio_sample_t);
void retro_set_audio_sample_batch(retro_audio_sample_batch_t);
void retro_set_input_poll(retro_input_poll_t);
void retro_set_input_state(retro_input_state_t);

// Library global initialization/deinitialization.
void retro_init(void);
void retro_deinit(void);

// Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised.
unsigned retro_api_version(void);

// Gets statically known system info. Pointers provided in *info must be statically allocated.
// Can be called at any time, even before retro_init().
void retro_get_system_info(struct retro_system_info *info);

// Gets information about system audio/video timings and geometry.
// Can be called only after retro_load_game() has successfully completed.
void retro_get_system_av_info(struct retro_system_av_info *info);

// Sets device to be used for player 'port'.
void retro_set_controller_port_device(unsigned port, unsigned device);

// Resets the current game.
void retro_reset(void);

// Runs the game for one video frame.
// During retro_run(), input_poll callback must be called at least once.
//
// If a frame is not rendered for reasons where a game "dropped" a frame,
// this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true.
// In this case, the video callback can take a NULL argument for data.
void retro_run(void);

// Returns the amount of data the implementation requires to serialize internal state (save states).
// Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to
// ensure that the frontend can allocate a save state buffer once.
size_t retro_serialize_size(void);

// Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise.
bool retro_serialize(void *data, size_t size);
bool retro_unserialize(const void *data, size_t size);

void retro_cheat_reset(void);
void retro_cheat_set(unsigned index, bool enabled, const char *code);

// Loads a game.
bool retro_load_game(const struct retro_game_info *game);

// Loads a "special" kind of game. Should not be used except in extreme cases.
bool retro_load_game_special(
  unsigned game_type,
  const struct retro_game_info *info, size_t num_info
);

// Unloads a currently loaded game.
void retro_unload_game(void);

// Gets region of game.
unsigned retro_get_region(void);

// Gets region of memory.
void *retro_get_memory_data(unsigned id);
size_t retro_get_memory_size(unsigned id);

#ifdef __cplusplus
}
#endif

#endif