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/* Pcsx - Pc Psx Emulator
* Copyright (C) 1999-2002 Pcsx Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA
*/
#ifndef __FRONTEND_MAIN_H__
#define __FRONTEND_MAIN_H__
#include "config.h"
#define MEMCARD_DIR "memcards/"
#define PLUGINS_DIR "plugins/"
#define PLUGINS_CFG_DIR "plugins/cfg/"
#define STATES_DIR "sstates/"
#define CHEATS_DIR "cheats/"
#define PATCHES_DIR "patches/"
extern char cfgfile_basename[MAXPATHLEN];
extern int state_slot;
/* emu_core_preinit - must be the very first call
* emu_core_init - to be called after platform-specific setup */
int emu_core_preinit(void);
int emu_core_init(void);
void emu_core_ask_exit(void);
void emu_set_default_config(void);
void emu_on_new_cd(int show_hud_msg);
int get_state_filename(char *buf, int size, int i);
int emu_check_state(int slot);
int emu_save_state(int slot);
int emu_load_state(int slot);
void set_cd_image(const char *fname);
void make_path(char *buf, size_t size, const char *dir, const char *fname);
#define MAKE_PATH(buf, dir, fname) \
make_path(buf, sizeof(buf), dir, fname)
extern unsigned long gpuDisp;
extern int ready_to_go, g_emu_want_quit, g_emu_resetting;
extern char hud_msg[64];
extern int hud_new_msg;
enum sched_action {
SACTION_NONE,
SACTION_ENTER_MENU,
SACTION_LOAD_STATE,
SACTION_SAVE_STATE,
SACTION_NEXT_SSLOT,
SACTION_PREV_SSLOT,
SACTION_TOGGLE_FSKIP,
SACTION_SWITCH_DISPMODE,
SACTION_FAST_FORWARD,
SACTION_SCREENSHOT,
SACTION_VOLUME_UP, // 10
SACTION_VOLUME_DOWN,
SACTION_MINIMIZE,
SACTION_TOGGLE_FPS,
SACTION_TOGGLE_FULLSCREEN,
SACTION_GUN_TRIGGER = 16,
SACTION_GUN_A,
SACTION_GUN_B,
SACTION_GUN_TRIGGER2,
};
#define SACTION_GUN_MASK (0x0f << SACTION_GUN_TRIGGER)
static inline void emu_set_action(enum sched_action action_)
{
extern enum sched_action emu_action, emu_action_old;
extern int stop;
if (action_ == SACTION_NONE)
emu_action_old = 0;
else if (action_ != emu_action_old)
stop = 1;
emu_action = action_;
}
#endif /* __FRONTEND_MAIN_H__ */
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