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|
/*
* (C) Gražvydas "notaz" Ignotas, 2010
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <string.h>
#include <errno.h>
#include <dlfcn.h>
#include "menu.h"
#include "config.h"
#include "plugin_lib.h"
#include "omap.h"
#include "common/plat.h"
#include "../gui/Linux.h"
#include "../libpcsxcore/misc.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "revision.h"
#define MENU_X2 1
#define array_size(x) (sizeof(x) / sizeof(x[0]))
typedef enum
{
MA_NONE = 1,
MA_MAIN_RESUME_GAME,
MA_MAIN_SAVE_STATE,
MA_MAIN_LOAD_STATE,
MA_MAIN_RESET_GAME,
MA_MAIN_LOAD_ROM,
MA_MAIN_CONTROLS,
MA_MAIN_CREDITS,
MA_MAIN_EXIT,
MA_CTRL_PLAYER1,
MA_CTRL_PLAYER2,
MA_CTRL_EMU,
MA_CTRL_DEV_FIRST,
MA_CTRL_DEV_NEXT,
MA_CTRL_DONE,
MA_OPT_SAVECFG,
MA_OPT_SAVECFG_GAME,
MA_OPT_CPU_CLOCKS,
MA_OPT_FILTERING,
} menu_id;
enum {
SCALE_1_1,
SCALE_4_3,
SCALE_FULLSCREEN,
SCALE_CUSTOM,
};
extern int ready_to_go;
static int last_psx_w, last_psx_h, last_psx_bpp;
static int scaling, filter, state_slot, cpu_clock;
static char rom_fname_reload[MAXPATHLEN];
static char last_selected_fname[MAXPATHLEN];
int g_opts;
// from softgpu plugin
extern int iUseDither;
extern int UseFrameSkip;
extern uint32_t dwActFixes;
// sound plugin
extern int iUseReverb;
extern int iUseInterpolation;
extern int iXAPitch;
extern int iSPUIRQWait;
extern int iUseTimer;
static const char *gpu_plugins[16];
static const char *spu_plugins[16];
static int gpu_plugsel, spu_plugsel;
static int min(int x, int y) { return x < y ? x : y; }
static int max(int x, int y) { return x > y ? x : y; }
void emu_make_path(char *buff, const char *end, int size)
{
int pos, end_len;
end_len = strlen(end);
pos = plat_get_root_dir(buff, size);
strncpy(buff + pos, end, size - pos);
buff[size - 1] = 0;
if (pos + end_len > size - 1)
printf("Warning: path truncated: %s\n", buff);
}
static int emu_check_save_file(int slot)
{
char *fname;
int ret;
fname = get_state_filename(slot);
if (fname == NULL)
return 0;
ret = CheckState(fname);
free(fname);
return ret == 0 ? 1 : 0;
}
static int emu_save_load_game(int load, int sram)
{
char *fname;
int ret;
fname = get_state_filename(state_slot);
if (fname == NULL)
return 0;
if (load)
ret = LoadState(fname);
else
ret = SaveState(fname);
free(fname);
return ret;
}
static void draw_savestate_bg(int slot)
{
}
static void menu_set_defconfig(void)
{
scaling = SCALE_4_3;
Config.Xa = Config.Cdda = Config.Sio =
Config.SpuIrq = Config.RCntFix = Config.VSyncWA = 0;
iUseDither = UseFrameSkip = 0;
dwActFixes = 1<<7;
iUseReverb = 2;
iUseInterpolation = 1;
iXAPitch = iSPUIRQWait = 0;
iUseTimer = 2;
}
#define CE_CONFIG_STR(val) \
{ #val, 0, Config.val }
#define CE_CONFIG_VAL(val) \
{ #val, sizeof(Config.val), &Config.val }
#define CE_STR(val) \
{ #val, 0, val }
#define CE_INTVAL(val) \
{ #val, sizeof(val), &val }
static const struct {
const char *name;
size_t len;
void *val;
} config_data[] = {
CE_CONFIG_STR(Bios),
CE_CONFIG_STR(Gpu),
CE_CONFIG_STR(Spu),
CE_CONFIG_STR(Cdr),
CE_CONFIG_VAL(Xa),
CE_CONFIG_VAL(Sio),
CE_CONFIG_VAL(Mdec),
CE_CONFIG_VAL(PsxAuto),
CE_CONFIG_VAL(Cdda),
CE_CONFIG_VAL(Debug),
CE_CONFIG_VAL(PsxOut),
CE_CONFIG_VAL(SpuIrq),
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
CE_CONFIG_VAL(Cpu),
CE_CONFIG_VAL(PsxType),
CE_INTVAL(scaling),
CE_INTVAL(g_layer_x),
CE_INTVAL(g_layer_y),
CE_INTVAL(g_layer_w),
CE_INTVAL(g_layer_h),
CE_INTVAL(filter),
CE_INTVAL(state_slot),
CE_INTVAL(cpu_clock),
CE_INTVAL(g_opts),
CE_INTVAL(iUseDither),
CE_INTVAL(UseFrameSkip),
CE_INTVAL(dwActFixes),
CE_INTVAL(iUseReverb),
CE_INTVAL(iUseInterpolation),
CE_INTVAL(iXAPitch),
CE_INTVAL(iSPUIRQWait),
CE_INTVAL(iUseTimer),
};
static void make_cfg_fname(char *buf, size_t size, int is_game)
{
char trimlabel[33];
int j;
strncpy(trimlabel, CdromLabel, 32);
trimlabel[32] = 0;
for (j = 31; j >= 0; j--)
if (trimlabel[j] == ' ')
trimlabel[j] = 0;
if (is_game)
snprintf(buf, size, "." PCSX_DOT_DIR "cfg/%.32s-%.9s.cfg", trimlabel, CdromId);
else
snprintf(buf, size, "." PCSX_DOT_DIR "%s", cfgfile_basename);
}
static int menu_write_config(int is_game)
{
char cfgfile[MAXPATHLEN];
FILE *f;
int i;
make_cfg_fname(cfgfile, sizeof(cfgfile), is_game);
f = fopen(cfgfile, "w");
if (f == NULL) {
printf("menu_write_config: failed to open: %s\n", cfgfile);
return -1;
}
for (i = 0; i < ARRAY_SIZE(config_data); i++) {
fprintf(f, "%s = ", config_data[i].name);
switch (config_data[i].len) {
case 0:
fprintf(f, "%s\n", (char *)config_data[i].val);
break;
case 1:
fprintf(f, "%x\n", *(u8 *)config_data[i].val);
break;
case 2:
fprintf(f, "%x\n", *(u16 *)config_data[i].val);
break;
case 4:
fprintf(f, "%x\n", *(u32 *)config_data[i].val);
break;
default:
printf("menu_write_config: unhandled len %d for %s\n",
config_data[i].len, config_data[i].name);
break;
}
}
if (!is_game)
fprintf(f, "lastcdimg = %s\n", last_selected_fname);
fclose(f);
return 0;
}
static void parse_str_val(char *cval, const char *src)
{
char *tmp;
strncpy(cval, src, MAXPATHLEN);
cval[MAXPATHLEN - 1] = 0;
tmp = strchr(cval, '\n');
if (tmp == NULL)
tmp = strchr(cval, '\r');
if (tmp != NULL)
*tmp = 0;
}
static int menu_load_config(int is_game)
{
char cfgfile[MAXPATHLEN];
int i, ret = -1;
long size;
char *cfg;
FILE *f;
make_cfg_fname(cfgfile, sizeof(cfgfile), is_game);
f = fopen(cfgfile, "r");
if (f == NULL) {
printf("menu_load_config: failed to open: %s\n", cfgfile);
return -1;
}
fseek(f, 0, SEEK_END);
size = ftell(f);
if (size <= 0) {
printf("bad size %ld: %s\n", size, cfgfile);
goto fail;
}
cfg = malloc(size + 1);
if (cfg == NULL)
goto fail;
fseek(f, 0, SEEK_SET);
if (fread(cfg, 1, size, f) != size) {
printf("failed to read: %s\n", cfgfile);
goto fail_read;
}
cfg[size] = 0;
for (i = 0; i < ARRAY_SIZE(config_data); i++) {
char *tmp, *tmp2;
u32 val;
tmp = strstr(cfg, config_data[i].name);
if (tmp == NULL)
continue;
tmp += strlen(config_data[i].name);
if (strncmp(tmp, " = ", 3) != 0)
continue;
tmp += 3;
if (config_data[i].len == 0) {
parse_str_val(config_data[i].val, tmp);
continue;
}
tmp2 = NULL;
val = strtoul(tmp, &tmp2, 16);
if (tmp2 == NULL || tmp == tmp2)
continue; // parse failed
switch (config_data[i].len) {
case 1:
*(u8 *)config_data[i].val = val;
break;
case 2:
*(u16 *)config_data[i].val = val;
break;
case 4:
*(u32 *)config_data[i].val = val;
break;
default:
printf("menu_load_config: unhandled len %d for %s\n",
config_data[i].len, config_data[i].name);
break;
}
}
if (!is_game) {
char *tmp = strstr(cfg, "lastcdimg = ");
if (tmp != NULL) {
tmp += 12;
parse_str_val(last_selected_fname, tmp);
}
}
// sync plugins
for (i = gpu_plugsel = 0; gpu_plugins[i] != NULL; i++)
if (strcmp(Config.Gpu, gpu_plugins[i]) == 0)
{ gpu_plugsel = i; break; }
for (i = spu_plugsel = 0; spu_plugins[i] != NULL; i++)
if (strcmp(Config.Spu, spu_plugins[i]) == 0)
{ spu_plugsel = i; break; }
ret = 0;
fail_read:
free(cfg);
fail:
fclose(f);
return ret;
}
// rrrr rggg gggb bbbb
static unsigned short fname2color(const char *fname)
{
static const char *cdimg_exts[] = { ".bin", ".img", ".iso", ".z", ".cue" };
static const char *other_exts[] = { ".ccd", ".toc", ".mds", ".sub", ".table" };
const char *ext = strrchr(fname, '.');
int i;
if (ext == NULL)
return 0xffff;
for (i = 0; i < array_size(cdimg_exts); i++)
if (strcasecmp(ext, cdimg_exts[i]) == 0)
return 0x7bff;
for (i = 0; i < array_size(other_exts); i++)
if (strcasecmp(ext, other_exts[i]) == 0)
return 0xa514;
return 0xffff;
}
#define MENU_ALIGN_LEFT
#define menu_init menu_init_common
#include "common/menu.c"
#undef menu_init
// ---------- pandora specific -----------
static const char pnd_script_base[] = "sudo -n /usr/pandora/scripts";
static char **pnd_filter_list;
static int get_cpu_clock(void)
{
FILE *f;
int ret = 0;
f = fopen("/proc/pandora/cpu_mhz_max", "r");
if (f) {
fscanf(f, "%d", &ret);
fclose(f);
}
return ret;
}
static void apply_cpu_clock(void)
{
char buf[128];
if (cpu_clock != 0 && cpu_clock != get_cpu_clock()) {
snprintf(buf, sizeof(buf), "unset DISPLAY; echo y | %s/op_cpuspeed.sh %d",
pnd_script_base, cpu_clock);
system(buf);
}
}
static void apply_filter(int which)
{
static int old = -1;
char buf[128];
int i;
if (pnd_filter_list == NULL || which == old)
return;
for (i = 0; i < which; i++)
if (pnd_filter_list[i] == NULL)
return;
if (pnd_filter_list[i] == NULL)
return;
snprintf(buf, sizeof(buf), "%s/op_videofir.sh %s", pnd_script_base, pnd_filter_list[i]);
system(buf);
old = which;
}
static menu_entry e_menu_gfx_options[];
static void pnd_menu_init(void)
{
struct dirent *ent;
int i, count = 0;
char **mfilters;
char buff[64], *p;
DIR *dir;
cpu_clock = get_cpu_clock();
dir = opendir("/etc/pandora/conf/dss_fir");
if (dir == NULL) {
perror("filter opendir");
return;
}
while (1) {
errno = 0;
ent = readdir(dir);
if (ent == NULL) {
if (errno != 0)
perror("readdir");
break;
}
p = strstr(ent->d_name, "_up");
if (p != NULL && (p[3] == 0 || !strcmp(p + 3, "_h")))
count++;
}
if (count == 0)
return;
mfilters = calloc(count + 1, sizeof(mfilters[0]));
if (mfilters == NULL)
return;
rewinddir(dir);
for (i = 0; (ent = readdir(dir)); ) {
size_t len;
p = strstr(ent->d_name, "_up");
if (p == NULL || (p[3] != 0 && strcmp(p + 3, "_h")))
continue;
len = p - ent->d_name;
if (len > sizeof(buff) - 1)
continue;
strncpy(buff, ent->d_name, len);
buff[len] = 0;
mfilters[i] = strdup(buff);
if (mfilters[i] != NULL)
i++;
}
closedir(dir);
i = me_id2offset(e_menu_gfx_options, MA_OPT_FILTERING);
e_menu_gfx_options[i].data = (void *)mfilters;
pnd_filter_list = mfilters;
}
// -------------- key config --------------
me_bind_action me_ctrl_actions[] =
{
{ "UP ", 1 << DKEY_UP},
{ "DOWN ", 1 << DKEY_DOWN },
{ "LEFT ", 1 << DKEY_LEFT },
{ "RIGHT ", 1 << DKEY_RIGHT },
{ "TRIANGLE", 1 << DKEY_TRIANGLE },
{ "CIRCLE ", 1 << DKEY_CIRCLE },
{ "CROSS ", 1 << DKEY_CROSS },
{ "SQUARE ", 1 << DKEY_SQUARE },
{ "L1 ", 1 << DKEY_L1 },
{ "R1 ", 1 << DKEY_R1 },
{ "L2 ", 1 << DKEY_L2 },
{ "R2 ", 1 << DKEY_R2 },
{ "START ", 1 << DKEY_START },
{ "SELECT ", 1 << DKEY_SELECT },
{ NULL, 0 }
};
me_bind_action emuctrl_actions[] =
{
/*
{ "Load State ", PEV_STATE_LOAD },
{ "Save State ", PEV_STATE_SAVE },
{ "Prev Save Slot ", PEV_SSLOT_PREV },
{ "Next Save Slot ", PEV_SSLOT_NEXT },
*/
{ "Enter Menu ", PEV_MENU },
{ NULL, 0 }
};
static int key_config_loop_wrap(int id, int keys)
{
switch (id) {
case MA_CTRL_PLAYER1:
key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 0);
break;
case MA_CTRL_PLAYER2:
key_config_loop(me_ctrl_actions, array_size(me_ctrl_actions) - 1, 1);
break;
case MA_CTRL_EMU:
key_config_loop(emuctrl_actions, array_size(emuctrl_actions) - 1, -1);
break;
default:
break;
}
return 0;
}
static const char *mgn_dev_name(int id, int *offs)
{
const char *name = NULL;
static int it = 0;
if (id == MA_CTRL_DEV_FIRST)
it = 0;
for (; it < IN_MAX_DEVS; it++) {
name = in_get_dev_name(it, 1, 1);
if (name != NULL)
break;
}
it++;
return name;
}
static const char *mgn_saveloadcfg(int id, int *offs)
{
return "";
}
static int mh_savecfg(int id, int keys)
{
if (menu_write_config(id == MA_OPT_SAVECFG_GAME ? 1 : 0) == 0)
me_update_msg("config saved");
else
me_update_msg("failed to write config");
return 1;
}
static menu_entry e_menu_keyconfig[] =
{
mee_handler_id("Player 1", MA_CTRL_PLAYER1, key_config_loop_wrap),
mee_handler_id("Player 2", MA_CTRL_PLAYER2, key_config_loop_wrap),
mee_handler_id("Emulator controls", MA_CTRL_EMU, key_config_loop_wrap),
// mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
// mee_cust_nosave("Save cfg for loaded game", MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
mee_label (""),
mee_label ("Input devices:"),
mee_label_mk (MA_CTRL_DEV_FIRST, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_label_mk (MA_CTRL_DEV_NEXT, mgn_dev_name),
mee_end,
};
static int menu_loop_keyconfig(int id, int keys)
{
static int sel = 0;
// me_enable(e_menu_keyconfig, MA_OPT_SAVECFG_GAME, ready_to_go);
me_loop(e_menu_keyconfig, &sel, NULL);
return 0;
}
// ------------ gfx options menu ------------
static const char *men_scaler[] = { "1x1", "scaled 4:3", "fullscreen", "custom", NULL };
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
"using d-pad or move it using R+d-pad";
static const char *men_dummy[] = { NULL };
static int menu_loop_cscaler(int id, int keys)
{
unsigned int inp;
scaling = SCALE_CUSTOM;
omap_enable_layer(1);
//pnd_restore_layer_data();
for (;;)
{
menu_draw_begin(0);
memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
text_out16(2, 480 - 18, "%dx%d | d-pad to resize, R+d-pad to move", g_layer_w, g_layer_h);
menu_draw_end();
inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT|PBTN_R|PBTN_MOK|PBTN_MBACK, 40);
if (inp & PBTN_UP) g_layer_y--;
if (inp & PBTN_DOWN) g_layer_y++;
if (inp & PBTN_LEFT) g_layer_x--;
if (inp & PBTN_RIGHT) g_layer_x++;
if (!(inp & PBTN_R)) {
if (inp & PBTN_UP) g_layer_h += 2;
if (inp & PBTN_DOWN) g_layer_h -= 2;
if (inp & PBTN_LEFT) g_layer_w += 2;
if (inp & PBTN_RIGHT) g_layer_w -= 2;
}
if (inp & (PBTN_MOK|PBTN_MBACK))
break;
if (inp & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)) {
if (g_layer_x < 0) g_layer_x = 0;
if (g_layer_x > 640) g_layer_x = 640;
if (g_layer_y < 0) g_layer_y = 0;
if (g_layer_y > 420) g_layer_y = 420;
if (g_layer_w < 160) g_layer_w = 160;
if (g_layer_h < 60) g_layer_h = 60;
if (g_layer_x + g_layer_w > 800)
g_layer_w = 800 - g_layer_x;
if (g_layer_y + g_layer_h > 480)
g_layer_h = 480 - g_layer_y;
omap_enable_layer(1);
}
}
omap_enable_layer(0);
return 0;
}
static menu_entry e_menu_gfx_options[] =
{
mee_enum ("Scaler", 0, scaling, men_scaler),
mee_enum ("Filter", MA_OPT_FILTERING, filter, men_dummy),
// mee_onoff ("Vsync", 0, vsync, 1),
mee_cust_h ("Setup custom scaler", 0, menu_loop_cscaler, NULL, h_cscaler),
mee_end,
};
static int menu_loop_gfx_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_gfx_options, &sel, NULL);
return 0;
}
// ------------ bios/plugins ------------
static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
static const char h_gpu_0[] = "Needed for Chrono Cross";
static const char h_gpu_1[] = "Capcom fighting games";
static const char h_gpu_2[] = "Black screens in Lunar";
static const char h_gpu_3[] = "Compatibility mode";
static const char h_gpu_6[] = "Pandemonium 2";
static const char h_gpu_7[] = "Skip every second frame";
static const char h_gpu_8[] = "Needed by Dark Forces";
static const char h_gpu_9[] = "better g-colors, worse textures";
static const char h_gpu_10[] = "Toggle busy flags after drawing";
static menu_entry e_menu_plugin_gpu[] =
{
mee_enum ("Dithering", 0, iUseDither, men_gpu_dithering),
mee_onoff_h ("Odd/even bit hack", 0, dwActFixes, 1<<0, h_gpu_0),
mee_onoff_h ("Expand screen width", 0, dwActFixes, 1<<1, h_gpu_1),
mee_onoff_h ("Ignore brightness color", 0, dwActFixes, 1<<2, h_gpu_2),
mee_onoff_h ("Disable coordinate check", 0, dwActFixes, 1<<3, h_gpu_3),
mee_onoff_h ("Lazy screen update", 0, dwActFixes, 1<<6, h_gpu_6),
mee_onoff_h ("Old frame skipping", 0, dwActFixes, 1<<7, h_gpu_7),
mee_onoff_h ("Repeated flat tex triangles ",0,dwActFixes, 1<<8, h_gpu_8),
mee_onoff_h ("Draw quads with triangles", 0, dwActFixes, 1<<9, h_gpu_9),
mee_onoff_h ("Fake 'gpu busy' states", 0, dwActFixes, 1<<10, h_gpu_10),
mee_end,
};
static int menu_loop_plugin_gpu(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_plugin_gpu, &sel, NULL);
return 0;
}
static const char *men_spu_reverb[] = { "Off", "Fake", "On", NULL };
static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
static const char h_spu_irq_wait[] = "Wait for CPU; only useful for some games, may cause glitches";
static const char h_spu_thread[] = "Run sound emulation in separate thread";
static menu_entry e_menu_plugin_spu[] =
{
mee_enum ("Reverb", 0, iUseReverb, men_spu_reverb),
mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
mee_onoff_h ("SPU IRQ Wait", 0, iSPUIRQWait, 1, h_spu_irq_wait),
mee_onoff_h ("Use sound thread", 0, iUseTimer, 1, h_spu_thread),
mee_end,
};
static int menu_loop_plugin_spu(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_plugin_spu, &sel, NULL);
return 0;
}
static const char h_gpu[] = "Configure built-in P.E.Op.S. SoftGL Driver V1.17";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static const char h_plugin_xpu[] = "Must save config and reload the game\n"
"for plugin change to take effect";
static menu_entry e_menu_plugin_options[] =
{
mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_xpu),
mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_xpu),
mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu, h_gpu),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,
};
static int menu_loop_plugin_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_plugin_options, &sel, NULL);
// sync plugins
snprintf(Config.Gpu, sizeof(Config.Gpu), "%s", gpu_plugins[gpu_plugsel]);
snprintf(Config.Spu, sizeof(Config.Spu), "%s", spu_plugins[spu_plugsel]);
return 0;
}
// ------------ adv options menu ------------
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
static const char h_cfg_sio[] = "This should be enabled for certain memcards/gamepads";
static const char h_cfg_spuirq[] = "Compatibility tweak; should probably be left off";
static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix";
static menu_entry e_menu_adv_options[] =
{
mee_onoff ("Show CPU load", 0, g_opts, OPT_SHOWCPU),
mee_onoff_h ("Disable XA Decoding", 0, Config.Xa, 1, h_cfg_xa),
mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
mee_end,
};
static int menu_loop_adv_options(int id, int keys)
{
static int sel = 0;
me_loop(e_menu_adv_options, &sel, NULL);
return 0;
}
// ------------ options menu ------------
static int mh_restore_defaults(int id, int keys)
{
menu_set_defconfig();
me_update_msg("defaults restored");
return 1;
}
static const char *men_region[] = { "NTSC", "PAL", NULL };
/*
static const char *men_confirm_save[] = { "OFF", "writes", "loads", "both", NULL };
static const char h_confirm_save[] = "Ask for confirmation when overwriting save,\n"
"loading state or both";
*/
static const char h_restore_def[] = "Switches back to default / recommended\n"
"configuration";
static menu_entry e_menu_options[] =
{
// mee_range ("Save slot", 0, state_slot, 0, 9),
// mee_enum_h ("Confirm savestate", 0, dummy, men_confirm_save, h_confirm_save),
mee_onoff ("Frameskip", 0, UseFrameSkip, 1),
mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS),
mee_enum ("Region", 0, Config.PsxType, men_region),
mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
mee_handler ("[Display]", menu_loop_gfx_options),
mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),
mee_handler ("[Advanced]", menu_loop_adv_options),
mee_cust_nosave("Save global config", MA_OPT_SAVECFG, mh_savecfg, mgn_saveloadcfg),
mee_cust_nosave("Save cfg for loaded game",MA_OPT_SAVECFG_GAME, mh_savecfg, mgn_saveloadcfg),
mee_handler_h ("Restore default config", mh_restore_defaults, h_restore_def),
mee_end,
};
static int menu_loop_options(int id, int keys)
{
static int sel = 0;
int i;
i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS);
e_menu_options[i].enabled = cpu_clock != 0 ? 1 : 0;
me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go);
me_loop(e_menu_options, &sel, NULL);
return 0;
}
// ------------ debug menu ------------
static void draw_frame_debug(void)
{
smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
}
static void debug_menu_loop(void)
{
int inp;
while (1)
{
menu_draw_begin(1);
draw_frame_debug();
menu_draw_end();
inp = in_menu_wait(PBTN_MOK|PBTN_MBACK|PBTN_MA2|PBTN_MA3|PBTN_L|PBTN_R |
PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT, 70);
if (inp & PBTN_MBACK)
return;
}
}
// ------------ main menu ------------
void OnFile_Exit();
const char *plat_get_credits(void)
{
return "PCSX-ReARMed\n\n"
"(C) 1999-2003 PCSX Team\n"
"(C) 2005-2009 PCSX-df Team\n"
"(C) 2009-2010 PCSX-Reloaded Team\n\n"
"GPU and SPU code by Pete Bernert\n"
" and the P.E.Op.S. team\n"
"ARM recompiler (C) 2009-2010 Ari64\n\n"
"integration, optimization and\n"
" frontend (C) 2010 notaz\n";
}
static int run_cd_image(const char *fname)
{
extern void set_cd_image(const char *fname);
ready_to_go = 0;
set_cd_image(fname);
LoadPlugins();
NetOpened = 0;
if (OpenPlugins() == -1) {
me_update_msg("failed to open plugins");
return -1;
}
if (CheckCdrom() == -1) {
// Only check the CD if we are starting the console with a CD
ClosePlugins();
me_update_msg("unsupported/invalid CD image");
return -1;
}
SysReset();
// Read main executable directly from CDRom and start it
if (LoadCdrom() == -1) {
ClosePlugins();
me_update_msg("failed to load CD image");
return -1;
}
ready_to_go = 1;
return 0;
}
static int romsel_run(void)
{
int prev_gpu, prev_spu;
char *fname;
fname = menu_loop_romsel(last_selected_fname, sizeof(last_selected_fname));
if (fname == NULL)
return -1;
printf("selected file: %s\n", fname);
if (run_cd_image(fname) != 0)
return -1;
prev_gpu = gpu_plugsel;
prev_spu = spu_plugsel;
if (menu_load_config(1) != 0)
menu_load_config(0);
// check for plugin changes, have to repeat
// loading if game config changed plugins to reload them
if (prev_gpu != gpu_plugsel || prev_spu != spu_plugsel) {
printf("plugin change detected, reloading plugins..\n");
if (run_cd_image(fname) != 0)
return -1;
}
strcpy(last_selected_fname, rom_fname_reload);
return 0;
}
static int main_menu_handler(int id, int keys)
{
switch (id)
{
case MA_MAIN_RESUME_GAME:
if (ready_to_go)
return 1;
break;
case MA_MAIN_SAVE_STATE:
if (ready_to_go)
return menu_loop_savestate(0);
break;
case MA_MAIN_LOAD_STATE:
if (ready_to_go)
return menu_loop_savestate(1);
break;
case MA_MAIN_RESET_GAME:
if (ready_to_go) {
OpenPlugins();
SysReset();
if (CheckCdrom() != -1) {
LoadCdrom();
}
return 1;
}
break;
case MA_MAIN_LOAD_ROM:
if (romsel_run() == 0)
return 1;
break;
case MA_MAIN_CREDITS:
draw_menu_credits(draw_frame_debug);
in_menu_wait(PBTN_MOK|PBTN_MBACK, 70);
break;
case MA_MAIN_EXIT:
OnFile_Exit();
break;
default:
lprintf("%s: something unknown selected\n", __FUNCTION__);
break;
}
return 0;
}
static menu_entry e_menu_main[] =
{
mee_label (""),
mee_label (""),
mee_handler_id("Resume game", MA_MAIN_RESUME_GAME, main_menu_handler),
mee_handler_id("Save State", MA_MAIN_SAVE_STATE, main_menu_handler),
mee_handler_id("Load State", MA_MAIN_LOAD_STATE, main_menu_handler),
mee_handler_id("Reset game", MA_MAIN_RESET_GAME, main_menu_handler),
mee_handler_id("Load CD image", MA_MAIN_LOAD_ROM, main_menu_handler),
mee_handler ("Options", menu_loop_options),
mee_handler ("Controls", menu_loop_keyconfig),
mee_handler_id("Credits", MA_MAIN_CREDITS, main_menu_handler),
mee_handler_id("Exit", MA_MAIN_EXIT, main_menu_handler),
mee_end,
};
// ----------------------------
static void menu_leave_emu(void);
void menu_loop(void)
{
static int sel = 0;
menu_leave_emu();
me_enable(e_menu_main, MA_MAIN_RESUME_GAME, ready_to_go);
me_enable(e_menu_main, MA_MAIN_SAVE_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_LOAD_STATE, ready_to_go);
me_enable(e_menu_main, MA_MAIN_RESET_GAME, ready_to_go);
// menu_enter(ready_to_go);
in_set_config_int(0, IN_CFG_BLOCKING, 1);
do {
me_loop(e_menu_main, &sel, NULL);
} while (!ready_to_go);
/* wait until menu, ok, back is released */
while (in_menu_wait_any(50) & (PBTN_MENU|PBTN_MOK|PBTN_MBACK))
;
in_set_config_int(0, IN_CFG_BLOCKING, 0);
memset(g_menuscreen_ptr, 0, g_menuscreen_w * g_menuscreen_h * 2);
menu_draw_end();
menu_prepare_emu();
}
static void scan_plugins(void)
{
char fname[MAXPATHLEN];
struct dirent *ent;
int gpu_i, spu_i;
char *p;
DIR *dir;
gpu_plugins[0] = "builtin_gpu";
spu_plugins[0] = "builtin_spu";
gpu_i = spu_i = 1;
snprintf(fname, sizeof(fname), "%s/", Config.PluginsDir);
dir = opendir(fname);
if (dir == NULL) {
perror("scan_plugins opendir");
return;
}
while (1) {
void *h, *tmp;
errno = 0;
ent = readdir(dir);
if (ent == NULL) {
if (errno != 0)
perror("readdir");
break;
}
p = strstr(ent->d_name, ".so");
if (p == NULL)
continue;
snprintf(fname, sizeof(fname), "%s/%s", Config.PluginsDir, ent->d_name);
h = dlopen(fname, RTLD_LAZY | RTLD_LOCAL);
if (h == NULL) {
fprintf(stderr, "%s\n", dlerror());
continue;
}
// now what do we have here?
tmp = dlsym(h, "GPUinit");
if (tmp) {
dlclose(h);
if (gpu_i < ARRAY_SIZE(gpu_plugins) - 1)
gpu_plugins[gpu_i++] = strdup(ent->d_name);
continue;
}
tmp = dlsym(h, "SPUinit");
if (tmp) {
dlclose(h);
if (spu_i < ARRAY_SIZE(spu_plugins) - 1)
spu_plugins[spu_i++] = strdup(ent->d_name);
continue;
}
fprintf(stderr, "ignoring unidentified plugin: %s\n", fname);
dlclose(h);
}
closedir(dir);
}
void menu_init(void)
{
char buff[MAXPATHLEN];
strcpy(last_selected_fname, "/media");
scan_plugins();
pnd_menu_init();
menu_init_common();
menu_set_defconfig();
menu_load_config(0);
last_psx_w = 320;
last_psx_h = 240;
last_psx_bpp = 16;
g_menubg_src_ptr = calloc(g_menuscreen_w * g_menuscreen_h * 2, 1);
if (g_menubg_src_ptr == NULL)
exit(1);
emu_make_path(buff, "skin/background.png", sizeof(buff));
readpng(g_menubg_src_ptr, buff, READPNG_BG, g_menuscreen_w, g_menuscreen_h);
}
void menu_notify_mode_change(int w, int h, int bpp)
{
last_psx_w = w;
last_psx_h = h;
last_psx_bpp = bpp;
if (scaling == SCALE_1_1) {
g_layer_x = 800/2 - w/2; g_layer_y = 480/2 - h/2;
g_layer_w = w; g_layer_h = h;
}
}
static void menu_leave_emu(void)
{
if (GPU_close != NULL) {
int ret = GPU_close();
if (ret)
fprintf(stderr, "Warning: GPU_close returned %d\n", ret);
}
memcpy(g_menubg_ptr, g_menubg_src_ptr, g_menuscreen_w * g_menuscreen_h * 2);
if (ready_to_go && last_psx_bpp == 16) {
int x = max(0, g_menuscreen_w - last_psx_w);
int y = max(0, g_menuscreen_h / 2 - last_psx_h / 2);
int w = min(g_menuscreen_w, last_psx_w);
int h = min(g_menuscreen_h, last_psx_h);
u16 *d = (u16 *)g_menubg_ptr + g_menuscreen_w * y + x;
u16 *s = pl_fbdev_buf;
for (; h > 0; h--, d += g_menuscreen_w, s += last_psx_w)
menu_darken_bg(d, s, w, 0);
}
}
void menu_prepare_emu(void)
{
switch (scaling) {
case SCALE_1_1:
menu_notify_mode_change(last_psx_w, last_psx_h, last_psx_bpp);
break;
case SCALE_4_3:
g_layer_x = 80; g_layer_y = 0;
g_layer_w = 640; g_layer_h = 480;
break;
case SCALE_FULLSCREEN:
g_layer_x = 0; g_layer_y = 0;
g_layer_w = 800; g_layer_h = 480;
break;
case SCALE_CUSTOM:
break;
}
apply_filter(filter);
apply_cpu_clock();
stop = 0;
// core doesn't care about Config.Cdda changes,
// so handle them manually here
if (Config.Cdda)
CDR_stop();
if (GPU_open != NULL) {
extern unsigned long gpuDisp;
int ret = GPU_open(&gpuDisp, "PCSX", NULL);
if (ret)
fprintf(stderr, "Warning: GPU_open returned %d\n", ret);
}
}
void me_update_msg(const char *msg)
{
strncpy(menu_error_msg, msg, sizeof(menu_error_msg));
menu_error_msg[sizeof(menu_error_msg) - 1] = 0;
menu_error_time = plat_get_ticks_ms();
lprintf("msg: %s\n", menu_error_msg);
}
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