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/*
* (C) Gražvydas "notaz" Ignotas, 2011-2013
*
* This work is licensed under the terms of any of these licenses
* (at your option):
* - GNU GPL, version 2 or later.
* - GNU LGPL, version 2.1 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <SDL.h>
#include "libpicofe/input.h"
#include "libpicofe/in_sdl.h"
#include "libpicofe/menu.h"
#include "libpicofe/fonts.h"
#include "libpicofe/plat_sdl.h"
#include "libpicofe/gl.h"
#include "cspace.h"
#include "plugin_lib.h"
#include "plugin.h"
#include "main.h"
#include "plat.h"
#include "revision.h"
static const struct in_default_bind in_sdl_defbinds[] = {
{ SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
{ SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
{ SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
{ SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
{ SDLK_d, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
{ SDLK_z, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
{ SDLK_x, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
{ SDLK_s, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
{ SDLK_v, IN_BINDTYPE_PLAYER12, DKEY_START },
{ SDLK_c, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
{ SDLK_w, IN_BINDTYPE_PLAYER12, DKEY_L1 },
{ SDLK_r, IN_BINDTYPE_PLAYER12, DKEY_R1 },
{ SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
{ SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
{ SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
{ SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
{ SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
{ SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
{ SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
{ SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
{ SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
{ SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
{ SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
{ SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
{ SDLK_BACKSPACE, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
{ 0, 0, 0 }
};
const struct menu_keymap in_sdl_key_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_RETURN, PBTN_MOK },
{ SDLK_ESCAPE, PBTN_MBACK },
{ SDLK_SEMICOLON, PBTN_MA2 },
{ SDLK_QUOTE, PBTN_MA3 },
{ SDLK_LEFTBRACKET, PBTN_L },
{ SDLK_RIGHTBRACKET, PBTN_R },
};
const struct menu_keymap in_sdl_joy_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
/* joystick */
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
static const struct in_pdata in_sdl_platform_data = {
.defbinds = in_sdl_defbinds,
.key_map = in_sdl_key_map,
.kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
.joy_map = in_sdl_joy_map,
.jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
};
static int psx_w, psx_h;
static void *shadow_fb, *menubg_img;
static int in_menu;
static int change_video_mode(int force)
{
int w, h;
if (in_menu) {
w = g_menuscreen_w;
h = g_menuscreen_h;
}
else {
w = psx_w;
h = psx_h;
}
return plat_sdl_change_video_mode(w, h, force);
}
static void resize_cb(int w, int h)
{
// used by some plugins..
pl_rearmed_cbs.screen_w = w;
pl_rearmed_cbs.screen_h = h;
pl_rearmed_cbs.gles_display = gl_es_display;
pl_rearmed_cbs.gles_surface = gl_es_surface;
plugin_call_rearmed_cbs();
}
static void quit_cb(void)
{
emu_core_ask_exit();
}
static void get_layer_pos(int *x, int *y, int *w, int *h)
{
// always fill entire SDL window
*x = *y = 0;
*w = pl_rearmed_cbs.screen_w;
*h = pl_rearmed_cbs.screen_h;
}
void plat_init(void)
{
int shadow_size;
int ret;
plat_sdl_quit_cb = quit_cb;
plat_sdl_resize_cb = resize_cb;
ret = plat_sdl_init();
if (ret != 0)
exit(1);
in_menu = 1;
SDL_WM_SetCaption("PCSX-ReARMed " REV, NULL);
shadow_size = g_menuscreen_w * g_menuscreen_h * 2;
if (shadow_size < 640 * 512 * 2)
shadow_size = 640 * 512 * 2;
shadow_fb = malloc(shadow_size);
menubg_img = malloc(shadow_size);
if (shadow_fb == NULL || menubg_img == NULL) {
fprintf(stderr, "OOM\n");
exit(1);
}
in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
in_probe();
pl_rearmed_cbs.only_16bpp = 1;
pl_rearmed_cbs.pl_get_layer_pos = get_layer_pos;
bgr_to_uyvy_init();
}
void plat_finish(void)
{
free(shadow_fb);
shadow_fb = NULL;
free(menubg_img);
menubg_img = NULL;
plat_sdl_finish();
}
void plat_gvideo_open(int is_pal)
{
}
static void uyvy_to_rgb565(void *d, const void *s, int pixels)
{
unsigned short *dst = d;
const unsigned int *src = s;
int v;
// no colors, for now
for (; pixels > 0; src++, dst += 2, pixels -= 2) {
v = (*src >> 8) & 0xff;
v = (v - 16) * 255 / 219 / 8;
dst[0] = (v << 11) | (v << 6) | v;
v = (*src >> 24) & 0xff;
v = (v - 16) * 255 / 219 / 8;
dst[1] = (v << 11) | (v << 6) | v;
}
}
static void overlay_blit(int doffs, const void *src_, int w, int h,
int sstride, int bgr24)
{
const unsigned short *src = src_;
unsigned short *dst;
int dstride = plat_sdl_overlay->w;
SDL_LockYUVOverlay(plat_sdl_overlay);
dst = (void *)plat_sdl_overlay->pixels[0];
dst += doffs;
if (bgr24) {
for (; h > 0; dst += dstride, src += sstride, h--)
bgr888_to_uyvy(dst, src, w);
}
else {
for (; h > 0; dst += dstride, src += sstride, h--)
bgr555_to_uyvy(dst, src, w);
}
SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
static void overlay_hud_print(int x, int y, const char *str, int bpp)
{
SDL_LockYUVOverlay(plat_sdl_overlay);
basic_text_out_uyvy_nf(plat_sdl_overlay->pixels[0], plat_sdl_overlay->w, x, y, str);
SDL_UnlockYUVOverlay(plat_sdl_overlay);
}
void *plat_gvideo_set_mode(int *w, int *h, int *bpp)
{
psx_w = *w;
psx_h = *h;
change_video_mode(0);
if (plat_sdl_overlay != NULL) {
pl_plat_clear = plat_sdl_overlay_clear;
pl_plat_blit = overlay_blit;
pl_plat_hud_print = overlay_hud_print;
return NULL;
}
else {
pl_plat_clear = NULL;
pl_plat_blit = NULL;
pl_plat_hud_print = NULL;
if (plat_sdl_gl_active)
return shadow_fb;
else
return plat_sdl_screen->pixels;
}
}
void *plat_gvideo_flip(void)
{
if (plat_sdl_overlay != NULL) {
SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
return NULL;
}
else if (plat_sdl_gl_active) {
gl_flip(shadow_fb, psx_w, psx_h);
return shadow_fb;
}
else {
// XXX: no locking, but should be fine with SDL_SWSURFACE?
SDL_Flip(plat_sdl_screen);
return plat_sdl_screen->pixels;
}
}
void plat_gvideo_close(void)
{
}
void plat_video_menu_enter(int is_rom_loaded)
{
int force_mode_change = 0;
in_menu = 1;
/* surface will be lost, must adjust pl_vout_buf for menu bg */
if (plat_sdl_overlay != NULL)
uyvy_to_rgb565(menubg_img, plat_sdl_overlay->pixels[0], psx_w * psx_h);
else if (plat_sdl_gl_active)
memcpy(menubg_img, shadow_fb, psx_w * psx_h * 2);
else
memcpy(menubg_img, plat_sdl_screen->pixels, psx_w * psx_h * 2);
pl_vout_buf = menubg_img;
/* gles plugin messes stuff up.. */
if (pl_rearmed_cbs.gpu_caps & GPU_CAP_OWNS_DISPLAY)
force_mode_change = 1;
change_video_mode(force_mode_change);
}
void plat_video_menu_begin(void)
{
if (plat_sdl_overlay != NULL || plat_sdl_gl_active) {
g_menuscreen_ptr = shadow_fb;
}
else {
SDL_LockSurface(plat_sdl_screen);
g_menuscreen_ptr = plat_sdl_screen->pixels;
}
}
void plat_video_menu_end(void)
{
if (plat_sdl_overlay != NULL) {
SDL_Rect dstrect = { 0, 0, plat_sdl_screen->w, plat_sdl_screen->h };
SDL_LockYUVOverlay(plat_sdl_overlay);
rgb565_to_uyvy(plat_sdl_overlay->pixels[0], shadow_fb,
g_menuscreen_w * g_menuscreen_h);
SDL_UnlockYUVOverlay(plat_sdl_overlay);
SDL_DisplayYUVOverlay(plat_sdl_overlay, &dstrect);
}
else if (plat_sdl_gl_active) {
gl_flip(g_menuscreen_ptr, g_menuscreen_w, g_menuscreen_h);
}
else {
SDL_UnlockSurface(plat_sdl_screen);
SDL_Flip(plat_sdl_screen);
}
g_menuscreen_ptr = NULL;
}
void plat_video_menu_leave(void)
{
in_menu = 0;
}
/* unused stuff */
void *plat_prepare_screenshot(int *w, int *h, int *bpp)
{
return 0;
}
void plat_trigger_vibrate(int pad, int low, int high)
{
}
void plat_minimize(void)
{
}
// vim:shiftwidth=2:expandtab
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