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/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <sys/mman.h>
#include <sys/types.h>
#include <SDL.h>
#include "main.h"
#include "menu.h"
#include "plat.h"
#include "cspace.h"
#include "blit320.h"
#include "plugin_lib.h"
#include "libpicofe/menu.h"
#include "libpicofe/plat.h"
#include "libpicofe/input.h"
#include "libpicofe/in_sdl.h"
#include "../libpcsxcore/psxmem_map.h"
SDL_Surface* screen;
struct plat_target plat_target;
static unsigned short *psx_vram;
static unsigned short *cspace_buf;
static int psx_step, psx_width, psx_height, psx_bpp;
static int psx_offset_x, psx_offset_y, psx_src_width, psx_src_height;
static int fb_offset_x, fb_offset_y;
static const struct in_default_bind in_sdl_defbinds[] = {
{ SDLK_UP, IN_BINDTYPE_PLAYER12, DKEY_UP },
{ SDLK_DOWN, IN_BINDTYPE_PLAYER12, DKEY_DOWN },
{ SDLK_LEFT, IN_BINDTYPE_PLAYER12, DKEY_LEFT },
{ SDLK_RIGHT, IN_BINDTYPE_PLAYER12, DKEY_RIGHT },
{ SDLK_LSHIFT, IN_BINDTYPE_PLAYER12, DKEY_TRIANGLE },
{ SDLK_LCTRL, IN_BINDTYPE_PLAYER12, DKEY_CROSS },
{ SDLK_SPACE, IN_BINDTYPE_PLAYER12, DKEY_CIRCLE },
{ SDLK_LALT, IN_BINDTYPE_PLAYER12, DKEY_SQUARE },
{ SDLK_RETURN, IN_BINDTYPE_PLAYER12, DKEY_START },
{ SDLK_RCTRL, IN_BINDTYPE_PLAYER12, DKEY_SELECT },
{ SDLK_TAB, IN_BINDTYPE_PLAYER12, DKEY_L1 },
{ SDLK_BACKSPACE, IN_BINDTYPE_PLAYER12, DKEY_R1 },
{ SDLK_e, IN_BINDTYPE_PLAYER12, DKEY_L2 },
{ SDLK_t, IN_BINDTYPE_PLAYER12, DKEY_R2 },
{ SDLK_ESCAPE, IN_BINDTYPE_EMU, SACTION_ENTER_MENU },
{ SDLK_F1, IN_BINDTYPE_EMU, SACTION_SAVE_STATE },
{ SDLK_F2, IN_BINDTYPE_EMU, SACTION_LOAD_STATE },
{ SDLK_F3, IN_BINDTYPE_EMU, SACTION_PREV_SSLOT },
{ SDLK_F4, IN_BINDTYPE_EMU, SACTION_NEXT_SSLOT },
{ SDLK_F5, IN_BINDTYPE_EMU, SACTION_TOGGLE_FSKIP },
{ SDLK_F6, IN_BINDTYPE_EMU, SACTION_SCREENSHOT },
{ SDLK_F7, IN_BINDTYPE_EMU, SACTION_TOGGLE_FPS },
{ SDLK_F8, IN_BINDTYPE_EMU, SACTION_SWITCH_DISPMODE },
{ SDLK_F11, IN_BINDTYPE_EMU, SACTION_TOGGLE_FULLSCREEN },
{ SDLK_F12, IN_BINDTYPE_EMU, SACTION_FAST_FORWARD },
{ 0, 0, 0 }
};
const struct menu_keymap in_sdl_key_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_SPACE, PBTN_MOK },
{ SDLK_LCTRL, PBTN_MBACK },
{ SDLK_LALT, PBTN_MA2 },
{ SDLK_LSHIFT, PBTN_MA3 },
{ SDLK_TAB, PBTN_L },
{ SDLK_BACKSPACE, PBTN_R },
};
const struct menu_keymap in_sdl_joy_map[] =
{
{ SDLK_UP, PBTN_UP },
{ SDLK_DOWN, PBTN_DOWN },
{ SDLK_LEFT, PBTN_LEFT },
{ SDLK_RIGHT, PBTN_RIGHT },
{ SDLK_WORLD_0, PBTN_MOK },
{ SDLK_WORLD_1, PBTN_MBACK },
{ SDLK_WORLD_2, PBTN_MA2 },
{ SDLK_WORLD_3, PBTN_MA3 },
};
static const char * const in_sdl_key_names[SDLK_LAST] = {
[SDLK_UP] = "up",
[SDLK_DOWN] = "down",
[SDLK_LEFT] = "left",
[SDLK_RIGHT] = "right",
[SDLK_LSHIFT] = "x",
[SDLK_LCTRL] = "b",
[SDLK_SPACE] = "a",
[SDLK_LALT] = "y",
[SDLK_RETURN] = "start",
[SDLK_RCTRL] = "select",
[SDLK_TAB] = "l",
[SDLK_BACKSPACE] = "r",
[SDLK_ESCAPE] = "menu",
};
static const struct in_pdata in_sdl_platform_data = {
.defbinds = in_sdl_defbinds,
.key_map = in_sdl_key_map,
.kmap_size = sizeof(in_sdl_key_map) / sizeof(in_sdl_key_map[0]),
.joy_map = in_sdl_joy_map,
.jmap_size = sizeof(in_sdl_joy_map) / sizeof(in_sdl_joy_map[0]),
.key_names = in_sdl_key_names,
};
static void *fb_flip(void)
{
static int flip=0;
{
flip^=1;
SDL_Flip(screen);
}
return screen->pixels;
}
void plat_video_menu_enter(int is_rom_loaded)
{
}
void plat_video_menu_begin(void)
{
g_menuscreen_ptr = fb_flip();
}
void plat_video_menu_end(void)
{
g_menuscreen_ptr = fb_flip();
}
void plat_video_menu_leave(void)
{
if (psx_vram == NULL) {
printf("%s, GPU plugin did not provide vram\n", __func__);
exit(-1);
}
SDL_LockSurface(screen);
memset(g_menuscreen_ptr, 0, 320*240 * sizeof(uint16_t));
SDL_UnlockSurface(screen);
g_menuscreen_ptr = fb_flip();
SDL_LockSurface(screen);
memset(g_menuscreen_ptr, 0, 320*240 * sizeof(uint16_t));
SDL_UnlockSurface(screen);
}
void *plat_prepare_screenshot(int *w, int *h, int *bpp)
{
*w = 320;
*h = 240;
*bpp = psx_bpp;
return pl_vout_buf;
}
void plat_minimize(void)
{
}
#define make_flip_func(name, scale, blitfunc) \
static void name(int doffs, const void *vram_, int w, int h, int sstride, int bgr24) \
{ \
const unsigned short *vram = vram_; \
unsigned char *conv = (unsigned char *)cspace_buf; \
unsigned char *dst = (unsigned char *)screen->pixels + \
(fb_offset_y * 320 + fb_offset_x) * sizeof(uint16_t); \
int dst_stride = 640; \
int len = psx_src_width * psx_bpp / 8; \
int i; \
void (*convertfunc)(void *dst, const void *src, int bytes); \
convertfunc = psx_bpp == 24 ? bgr888_to_rgb565 : bgr555_to_rgb565; \
\
SDL_LockSurface(screen); \
vram += psx_offset_y * 1024 + psx_offset_x; \
for (i = psx_src_height; i > 0; i--, \
vram += psx_step * 1024, \
dst += dst_stride, \
conv += dst_stride) { \
if (scale) { \
convertfunc(conv, vram, len); \
blitfunc(dst, conv, dst_stride); \
} else { \
convertfunc(dst, vram, len); \
} \
} \
SDL_UnlockSurface(screen); \
}
make_flip_func(raw_blit_soft, false, memcpy)
make_flip_func(raw_blit_soft_368, true, blit320_368)
make_flip_func(raw_blit_soft_512, true, blit320_512)
make_flip_func(raw_blit_soft_640, true, blit320_640)
void *plat_gvideo_set_mode(int *w_, int *h_, int *bpp_)
{
int poff_w, poff_h, w_max;
int w = *w_, h = *h_, bpp = *bpp_;
if (!w || !h || !bpp)
return NULL;
printf("psx mode: %dx%d@%d\n", w, h, bpp);
psx_width = w;
psx_height = h;
psx_bpp = bpp;
switch (w + (bpp != 16) + !soft_scaling) {
case 640:
pl_plat_blit = raw_blit_soft_640;
w_max = 640;
break;
case 512:
pl_plat_blit = raw_blit_soft_512;
w_max = 512;
break;
case 384:
case 368:
pl_plat_blit = raw_blit_soft_368;
w_max = 368;
break;
default:
pl_plat_blit = raw_blit_soft;
w_max = 320;
break;
}
psx_step = 1;
if (h > 256) {
psx_step = 2;
h /= 2;
}
poff_w = poff_h = 0;
if (w > w_max) {
poff_w = w / 2 - w_max / 2;
w = w_max;
}
fb_offset_x = 0;
if (w < 320)
fb_offset_x = 320/2 - w / 2;
if (h > 240) {
poff_h = h / 2 - 240/2;
h = 240;
}
fb_offset_y = 240/2 - h / 2;
psx_offset_x = poff_w * psx_bpp/8 / 2;
psx_offset_y = poff_h;
psx_src_width = w;
psx_src_height = h;
if (fb_offset_x || fb_offset_y) {
// not fullscreen, must clear borders
SDL_LockSurface(screen);
memset(g_menuscreen_ptr, 0, 320*240 * sizeof(uint16_t));
SDL_UnlockSurface(screen);
g_menuscreen_ptr = fb_flip();
SDL_LockSurface(screen);
memset(g_menuscreen_ptr, 0, 320*240 * sizeof(uint16_t));
SDL_UnlockSurface(screen);
memset(cspace_buf, 0, 320*240 * sizeof(uint16_t));
}
// adjust for hud
*w_ = 320;
*h_ = fb_offset_y + psx_src_height;
return g_menuscreen_ptr;
}
/* not really used, we do raw_flip */
void plat_gvideo_open(int is_pal)
{
}
void *plat_gvideo_flip(void)
{
g_menuscreen_ptr = fb_flip();
return g_menuscreen_ptr;
}
void plat_gvideo_close(void)
{
}
static void *pl_emu_mmap(unsigned long addr, size_t size, int is_fixed, enum psxMapTag tag)
{
void *retval;
retval = plat_mmap(addr, size, 0, is_fixed);
if (tag == MAP_TAG_VRAM) {
psx_vram = retval;
}
return retval;
}
static void pl_emu_munmap(void *ptr, size_t size, enum psxMapTag tag)
{
plat_munmap(ptr, size);
}
void plat_sdl_event_handler(void *event_)
{
}
void plat_init(void)
{
if (SDL_WasInit(SDL_INIT_EVERYTHING)) {
SDL_InitSubSystem(SDL_INIT_VIDEO);
}
else {
SDL_Init(SDL_INIT_VIDEO);
}
screen = SDL_SetVideoMode(320, 240, 16, SDL_SWSURFACE);
if (screen == NULL) {
printf("%s, failed to set video mode\n", __func__);
exit(-1);
}
SDL_ShowCursor(0);
system("echo 10 > /proc/sys/vm/swappiness");
cspace_buf = calloc(1, 640 * 480 * sizeof(uint16_t));
if (!cspace_buf) {
printf("%s, failed to allocate color conversion buffer\n", __func__);
exit(-1);
}
g_menuscreen_w = 320;
g_menuscreen_h = 240;
g_menuscreen_pp = 320;
g_menuscreen_ptr = fb_flip();
in_sdl_init(&in_sdl_platform_data, plat_sdl_event_handler);
in_probe();
pl_plat_blit = raw_blit_soft;
psx_src_width = 320;
psx_src_height = 240;
psx_bpp = 16;
pl_rearmed_cbs.screen_w = 320;
pl_rearmed_cbs.screen_h = 240;
psxMapHook = pl_emu_mmap;
psxUnmapHook = pl_emu_munmap;
in_enable_vibration = 1;
}
void plat_pre_finish(void)
{
system("echo 60 > /proc/sys/vm/swappiness");
}
void plat_finish(void)
{
if (cspace_buf) {
free(cspace_buf);
}
SDL_Quit();
}
void plat_trigger_vibrate(int pad, int low, int high)
{
}
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