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/*
* (C) notaz, 2010
*
* This work is licensed under the terms of the GNU GPLv2 or later.
* See the COPYING file in the top-level directory.
*/
#include <stdio.h>
#include <string.h>
#include <stdint.h>
#include "plugin_lib.h"
#include "plugin.h"
#include "psemu_plugin_defs.h"
#include "../libpcsxcore/system.h"
#include "../plugins/cdrcimg/cdrcimg.h"
static int dummy_func() {
return 0;
}
/* SPU */
extern long SPUopen(void);
extern long SPUinit(void);
extern long SPUshutdown(void);
extern long SPUclose(void);
extern void SPUplaySample(unsigned char);
extern void SPUwriteRegister(unsigned long, unsigned short);
extern unsigned short SPUreadRegister(unsigned long);
extern void SPUwriteDMA(unsigned short);
extern unsigned short SPUreadDMA(void);
extern void SPUwriteDMAMem(unsigned short *, int);
extern void SPUreadDMAMem(unsigned short *, int);
extern void SPUplayADPCMchannel(void *);
extern void SPUregisterCallback(void (*callback)(void));
extern long SPUconfigure(void);
extern long SPUtest(void);
extern void SPUabout(void);
extern long SPUfreeze(unsigned int, void *);
extern void SPUasync(unsigned int);
extern int SPUplayCDDAchannel(short *, int);
/* PAD */
static long PADreadPort1(PadDataS *pad)
{
pad->controllerType = in_type1;
pad->buttonStatus = ~in_keystate;
if (in_type1 == PSE_PAD_TYPE_ANALOGPAD) {
pad->leftJoyX = in_a1[0];
pad->leftJoyY = in_a1[1];
pad->rightJoyX = in_a2[0];
pad->rightJoyY = in_a2[1];
}
return 0;
}
static long PADreadPort2(PadDataS *pad)
{
pad->controllerType = in_type2;
pad->buttonStatus = ~in_keystate >> 16;
return 0;
}
/* GPU */
extern long GPUopen(unsigned long *, char *, char *);
extern long GPUinit(void);
extern long GPUshutdown(void);
extern long GPUclose(void);
extern void GPUwriteStatus(uint32_t);
extern void GPUwriteData(uint32_t);
extern void GPUwriteDataMem(uint32_t *, int);
extern uint32_t GPUreadStatus(void);
extern uint32_t GPUreadData(void);
extern void GPUreadDataMem(uint32_t *, int);
extern long GPUdmaChain(uint32_t *,uint32_t);
extern void GPUupdateLace(void);
extern long GPUfreeze(uint32_t, void *);
extern void GPUvBlank(int, int);
extern void GPUrearmedCallbacks(const struct rearmed_cbs *cbs);
#define DUMMY(id, name) \
{ id, #name, dummy_func }
#define DIRECT(id, name) \
{ id, #name, name }
#define DUMMY_GPU(name) DUMMY(PLUGIN_GPU, name)
#define DUMMY_CDR(name) DUMMY(PLUGIN_CDR, name)
#define DUMMY_PAD(name) DUMMY(PLUGIN_PAD, name)
#define DIRECT_SPU(name) DIRECT(PLUGIN_SPU, name)
#define DIRECT_GPU(name) DIRECT(PLUGIN_GPU, name)
#define DIRECT_PAD(name) DIRECT(PLUGIN_PAD, name)
static const struct {
int id;
const char *name;
void *func;
} plugin_funcs[] = {
/* CDR */
DUMMY_CDR(CDRinit),
DUMMY_CDR(CDRshutdown),
DUMMY_CDR(CDRopen),
DUMMY_CDR(CDRclose),
DUMMY_CDR(CDRtest),
DUMMY_CDR(CDRgetTN),
DUMMY_CDR(CDRgetTD),
DUMMY_CDR(CDRreadTrack),
DUMMY_CDR(CDRgetBuffer),
DUMMY_CDR(CDRgetBufferSub),
DUMMY_CDR(CDRplay),
DUMMY_CDR(CDRstop),
DUMMY_CDR(CDRgetStatus),
DUMMY_CDR(CDRgetDriveLetter),
DUMMY_CDR(CDRconfigure),
DUMMY_CDR(CDRabout),
DUMMY_CDR(CDRsetfilename),
DUMMY_CDR(CDRreadCDDA),
DUMMY_CDR(CDRgetTE),
/* SPU */
DIRECT_SPU(SPUconfigure),
DIRECT_SPU(SPUabout),
DIRECT_SPU(SPUinit),
DIRECT_SPU(SPUshutdown),
DIRECT_SPU(SPUtest),
DIRECT_SPU(SPUopen),
DIRECT_SPU(SPUclose),
// DIRECT_SPU(SPUplaySample), // unused?
DIRECT_SPU(SPUwriteRegister),
DIRECT_SPU(SPUreadRegister),
DIRECT_SPU(SPUwriteDMA),
DIRECT_SPU(SPUreadDMA),
DIRECT_SPU(SPUwriteDMAMem),
DIRECT_SPU(SPUreadDMAMem),
DIRECT_SPU(SPUplayADPCMchannel),
DIRECT_SPU(SPUfreeze),
DIRECT_SPU(SPUregisterCallback),
DIRECT_SPU(SPUasync),
DIRECT_SPU(SPUplayCDDAchannel),
/* PAD */
DUMMY_PAD(PADinit),
DUMMY_PAD(PADshutdown),
DUMMY_PAD(PADopen),
DUMMY_PAD(PADclose),
DUMMY_PAD(PADsetSensitive),
DIRECT_PAD(PADreadPort1),
DIRECT_PAD(PADreadPort2),
/*
DUMMY_PAD(PADquery),
DUMMY_PAD(PADconfigure),
DUMMY_PAD(PADtest),
DUMMY_PAD(PADabout),
DUMMY_PAD(PADkeypressed),
DUMMY_PAD(PADstartPoll),
DUMMY_PAD(PADpoll),
*/
/* GPU */
DIRECT_GPU(GPUupdateLace),
DIRECT_GPU(GPUinit),
DIRECT_GPU(GPUshutdown),
DIRECT_GPU(GPUopen),
DIRECT_GPU(GPUclose),
DIRECT_GPU(GPUreadStatus),
DIRECT_GPU(GPUreadData),
DIRECT_GPU(GPUreadDataMem),
DIRECT_GPU(GPUwriteStatus),
DIRECT_GPU(GPUwriteData),
DIRECT_GPU(GPUwriteDataMem),
DIRECT_GPU(GPUdmaChain),
DIRECT_GPU(GPUfreeze),
DIRECT_GPU(GPUvBlank),
DIRECT_GPU(GPUrearmedCallbacks),
DUMMY_GPU(GPUdisplayText),
/*
DIRECT_GPU(GPUkeypressed),
DIRECT_GPU(GPUmakeSnapshot),
DIRECT_GPU(GPUconfigure),
DIRECT_GPU(GPUtest),
DIRECT_GPU(GPUabout),
DIRECT_GPU(GPUgetScreenPic),
DIRECT_GPU(GPUshowScreenPic),
*/
// DIRECT_GPU(GPUclearDynarec),
};
void *plugin_link(enum builtint_plugins_e id, const char *sym)
{
int i;
if (id == PLUGIN_CDRCIMG)
return cdrcimg_get_sym(sym);
for (i = 0; i < ARRAY_SIZE(plugin_funcs); i++) {
if (id != plugin_funcs[i].id)
continue;
if (strcmp(sym, plugin_funcs[i].name) != 0)
continue;
return plugin_funcs[i].func;
}
//fprintf(stderr, "plugin_link: missing symbol %d %s\n", id, sym);
return NULL;
}
void plugin_call_rearmed_cbs(void)
{
extern void *hGPUDriver;
void (*rearmed_set_cbs)(const struct rearmed_cbs *cbs);
rearmed_set_cbs = SysLoadSym(hGPUDriver, "GPUrearmedCallbacks");
if (rearmed_set_cbs != NULL)
rearmed_set_cbs(&pl_rearmed_cbs);
}
#ifdef PCNT
/* basic profile stuff */
#include "pcnt.h"
unsigned int pcounters[PCNT_CNT];
unsigned int pcounter_starts[PCNT_CNT];
#define pc_hook_func(name, args, pargs, cnt) \
extern void (*name) args; \
static void (*o_##name) args; \
static void w_##name args \
{ \
unsigned int pc_start = pcnt_get(); \
o_##name pargs; \
pcounters[cnt] += pcnt_get() - pc_start; \
}
#define pc_hook_func_ret(retn, name, args, pargs, cnt) \
extern retn (*name) args; \
static retn (*o_##name) args; \
static retn w_##name args \
{ \
retn ret; \
unsigned int pc_start = pcnt_get(); \
ret = o_##name pargs; \
pcounters[cnt] += pcnt_get() - pc_start; \
return ret; \
}
pc_hook_func (GPU_writeStatus, (uint32_t a0), (a0), PCNT_GPU)
pc_hook_func (GPU_writeData, (uint32_t a0), (a0), PCNT_GPU)
pc_hook_func (GPU_writeDataMem, (uint32_t *a0, int a1), (a0, a1), PCNT_GPU)
pc_hook_func_ret(uint32_t, GPU_readStatus, (void), (), PCNT_GPU)
pc_hook_func_ret(uint32_t, GPU_readData, (void), (), PCNT_GPU)
pc_hook_func (GPU_readDataMem, (uint32_t *a0, int a1), (a0, a1), PCNT_GPU)
pc_hook_func_ret(long, GPU_dmaChain, (uint32_t *a0, int32_t a1), (a0, a1), PCNT_GPU)
pc_hook_func (GPU_updateLace, (void), (), PCNT_GPU)
pc_hook_func (SPU_writeRegister, (unsigned long a0, unsigned short a1), (a0, a1), PCNT_SPU)
pc_hook_func_ret(unsigned short,SPU_readRegister, (unsigned long a0), (a0), PCNT_SPU)
pc_hook_func (SPU_writeDMA, (unsigned short a0), (a0), PCNT_SPU)
pc_hook_func_ret(unsigned short,SPU_readDMA, (void), (), PCNT_SPU)
pc_hook_func (SPU_writeDMAMem, (unsigned short *a0, int a1), (a0, a1), PCNT_SPU)
pc_hook_func (SPU_readDMAMem, (unsigned short *a0, int a1), (a0, a1), PCNT_SPU)
pc_hook_func (SPU_playADPCMchannel, (void *a0), (a0), PCNT_SPU)
pc_hook_func (SPU_async, (unsigned int a0), (a0), PCNT_SPU)
pc_hook_func_ret(int, SPU_playCDDAchannel, (short *a0, int a1), (a0, a1), PCNT_SPU)
#define hook_it(name) { \
o_##name = name; \
name = w_##name; \
}
void pcnt_hook_plugins(void)
{
pcnt_init();
hook_it(GPU_writeStatus);
hook_it(GPU_writeData);
hook_it(GPU_writeDataMem);
hook_it(GPU_readStatus);
hook_it(GPU_readData);
hook_it(GPU_readDataMem);
hook_it(GPU_dmaChain);
hook_it(GPU_updateLace);
hook_it(SPU_writeRegister);
hook_it(SPU_readRegister);
hook_it(SPU_writeDMA);
hook_it(SPU_readDMA);
hook_it(SPU_writeDMAMem);
hook_it(SPU_readDMAMem);
hook_it(SPU_playADPCMchannel);
hook_it(SPU_async);
hook_it(SPU_playCDDAchannel);
}
// hooked into recompiler
void pcnt_gte_start(int op)
{
pcnt_start(PCNT_GTE);
}
void pcnt_gte_end(int op)
{
pcnt_end(PCNT_GTE);
}
#endif
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