1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
#ifndef __PLUGIN_LIB_H__
#define __PLUGIN_LIB_H__
#define THREAD_RENDERING_OFF 0
#define THREAD_RENDERING_SYNC 1
#define THREAD_RENDERING_ASYNC 2
enum {
DKEY_SELECT = 0,
DKEY_L3,
DKEY_R3,
DKEY_START,
DKEY_UP,
DKEY_RIGHT,
DKEY_DOWN,
DKEY_LEFT,
DKEY_L2,
DKEY_R2,
DKEY_L1,
DKEY_R1,
DKEY_TRIANGLE,
DKEY_CIRCLE,
DKEY_CROSS,
DKEY_SQUARE,
};
extern int in_state_gun;
extern int in_type[8];
extern int multitap1;
extern int multitap2;
extern int in_analog_left[8][2];
extern int in_analog_right[8][2];
extern unsigned short in_keystate[8];
extern int in_mouse[8][2];
extern int in_adev[2], in_adev_axis[2][2];
extern int in_adev_is_nublike[2];
extern int in_enable_vibration;
extern void *pl_vout_buf;
extern int g_layer_x, g_layer_y;
extern int g_layer_w, g_layer_h;
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
void pl_init(void);
void pl_switch_dispmode(void);
void pl_timing_prepare(int is_pal);
void pl_frame_limit(void);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_vout_open)(void);
void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
int w, int h);
void (*pl_vout_close)(void);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
// only used by some frontends
void (*pl_vout_set_raw_vram)(void *vram);
void (*pl_set_gpu_caps)(int caps);
// some stats, for display by some plugins
int flips_per_sec, cpu_usage;
float vsps_cur; // currect vsync/s
// these are for gles plugin
unsigned int screen_w, screen_h;
void *gles_display, *gles_surface;
// gpu options
int frameskip;
int fskip_advice;
unsigned int *gpu_frame_count;
unsigned int *gpu_hcnt;
unsigned int flip_cnt; // increment manually if not using pl_vout_flip
unsigned int only_16bpp; // platform is 16bpp-only
unsigned int thread_rendering;
struct {
int allow_interlace; // 0 off, 1 on, 2 guess
int enhancement_enable;
int enhancement_no_main;
int allow_dithering;
} gpu_neon;
struct {
int iUseDither;
int dwActFixes;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
struct {
int ilace_force;
int pixel_skip;
int lighting;
int fast_lighting;
int blending;
int dithering;
// old gpu_unai config for compatibility
int abe_hack;
int no_light, no_blend;
int lineskip;
int scale_hires;
} gpu_unai;
struct {
int dwActFixes;
int bDrawDither, iFilterType, iFrameTexType;
int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
int iVRamSize, iTexGarbageCollection;
} gpu_peopsgl;
// misc
int gpu_caps;
};
extern struct rearmed_cbs pl_rearmed_cbs;
enum gpu_plugin_caps {
GPU_CAP_OWNS_DISPLAY = (1 << 0),
GPU_CAP_SUPPORTS_2X = (1 << 1),
};
// platform hooks
extern void (*pl_plat_clear)(void);
extern void (*pl_plat_blit)(int doffs, const void *src,
int w, int h, int sstride, int bgr24);
extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
#endif /* __PLUGIN_LIB_H__ */
|