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enum {
DKEY_SELECT = 0,
DKEY_L3,
DKEY_R3,
DKEY_START,
DKEY_UP,
DKEY_RIGHT,
DKEY_DOWN,
DKEY_LEFT,
DKEY_L2,
DKEY_R2,
DKEY_L1,
DKEY_R1,
DKEY_TRIANGLE,
DKEY_CIRCLE,
DKEY_CROSS,
DKEY_SQUARE,
};
extern int in_type, in_keystate, in_a1[2], in_a2[2];
void in_update_analogs(void);
extern void *pl_fbdev_buf;
int pl_fbdev_open(void);
void *pl_fbdev_set_mode(int w, int h, int bpp);
void *pl_fbdev_flip(void);
void pl_fbdev_close(void);
void pl_text_out16(int x, int y, const char *texto, ...);
void pl_start_watchdog(void);
void *pl_prepare_screenshot(int *w, int *h, int *bpp);
struct rearmed_cbs {
void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
int (*pl_fbdev_open)(void);
void *(*pl_fbdev_set_mode)(int w, int h, int bpp);
void *(*pl_fbdev_flip)(void);
void (*pl_fbdev_close)(void);
// gpu options
int frameskip;
int fskip_advice;
struct {
int iUseDither;
int dwActFixes;
float fFrameRateHz;
int dwFrameRateTicks;
} gpu_peops;
};
extern struct rearmed_cbs pl_rearmed_cbs;
extern int pl_frame_interval;
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
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