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#ifndef __ASSEM_ARM_H__
#define __ASSEM_ARM_H__
#define HOST_REGS 13
#define HOST_CCREG 10
#define HOST_BTREG 8
#define EXCLUDE_REG 11
#define HOST_IMM8 1
#define HAVE_CMOV_IMM 1
#define HAVE_CONDITIONAL_CALL 1
#define RAM_SIZE 0x200000
#define REG_SHIFT 2
/* ARM calling convention:
r0-r3, r12: caller-save
r4-r11: callee-save */
#define ARG1_REG 0
#define ARG2_REG 1
#define ARG3_REG 2
#define ARG4_REG 3
/* GCC register naming convention:
r10 = sl (base)
r11 = fp (frame pointer)
r12 = ip (scratch)
r13 = sp (stack pointer)
r14 = lr (link register)
r15 = pc (program counter) */
#define FP 11
#define LR 14
#define HOST_TEMPREG 14
// Note: FP is set to &dynarec_local when executing generated code.
// Thus the local variables are actually global and not on the stack.
extern char *invc_ptr;
#define TARGET_SIZE_2 24 // 2^24 = 16 megabytes
// Code generator target address
#if defined(BASE_ADDR_FIXED)
// "round" address helpful for debug
// this produces best code, but not many platforms allow it,
// only use if you are sure this range is always free
#define BASE_ADDR 0x1000000
#define translation_cache (char *)BASE_ADDR
#elif defined(BASE_ADDR_DYNAMIC)
// for platforms that can't just use .bss buffer, like vita
// otherwise better to use the next option for closer branches
extern char *translation_cache;
#define BASE_ADDR (u_int)translation_cache
#else
// using a static buffer in .bss
extern char translation_cache[1 << TARGET_SIZE_2];
#define BASE_ADDR (u_int)translation_cache
#endif
#endif /* __ASSEM_ARM_H__ */
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